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Re: Milky Way (Reposted)
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| 27 Jul 2012 03:39 PM |
(Re-adresses spacing, and the admin sheet. Clarifies T-Score.)
Introduction Yes, you live in a galaxy. A galaxy for your taking. A galaxy for huge trade profits. A galaxy to restore Earth. A galaxy to protect the various wild-life. A galaxy to mine spice, and other profits. In here, you got it all mate. You've got a home planet, some willing allies, and a ship. With that, you can go from zero, to galactic hero! Oh yeah, before I go any further. YOU MAY NOT HAVE A HUMAN OR ANY HUMAN CREATURES! (If you run out of ideas, and decide to make one sort of a combination of two animals, just say that you ran out of ideas or something and I will accept it.)
-Home World It will be different for some, others it might end up looking like some marsh land. Here is what you need to know for making a home world! Plants: I need descriptions of them, for example: The tallest tree is hard and has rough bark. The leaves seem to encounter you like an canopy, shielding yourself away from the sun. It is about thirty feet tall, and it grows weird fruit, resembling bananas. Plants needed: Three tall plants (20-100 FT), Three medium plants (10-19), and Three small plants. (Add more if your T-Score needs to be higher. T-Score will be explained later.) Animals: Animals need to be described lengthy like this. The animal, we wish to call it Jericos, and pounds on four legs. It has two arms, with a doglike snout. Its face has glowing green eyes, and a black mask over it. It has no fur, rather it has skin draped around itself. However, once tamed, they do produce a decent amount of milk. Animals needed: Two herbivores, One carnivore/Omnivore. (Again, need a higher T-Score, raise the amount.) Resources: Four resources. However, this will be explained later.
-Home World Cities Oh yeah, cities are helpful. They send out planes, ships, and cars to collect the resource. They can have turrets to defend against enemies, raiders, and grox! Other then that, there is not much about them. You have eight cities.
-Other planets Yup, I'm leaving this up to you. You have your space-ship run over to a planet, and you say what the planet's name is. Ex: Plebus-5. Then you proceed to describe the planet, T-Score, and resources. (Note, if you say every planet is T-Score 3, I WILL KILL YOU!) Oh yeah, every three planets, one is another alien species. Will explain alien species more later. Same requirements said previously in home world. However, you can only have two-three resources on these planets.
-Resources Resources are important. You pick up the collection of them, and then sell them off to the next being sought. Some resources are much more valuable than others. You can have any of these resources (But only one of the rare ones, the rare ones are at the end of the Rarity) on any planet.
Spice: The item which will sell for the most. Everyone likes spice, and it shoots out of geysers! How frikken cool is that? Rarity: Spice (Normal), White Spice (About 10 planets in the GALAXY have this. You may get lucky, and I will say that your planet produces white spice, instead of regular spice.)
Metals: In new use since the NEXT space age came around. It's a good way to make oodles of money. Iron for some reason, is specially in use. Its resistant against far-space chemicals. When the ship lands, and the iron stripped off, you cannot strip it off. Apparently it hardened on the journey. Rarity: Steel, Iron, Red Iron
Gems: Usage has fallen, but it's still being used in crafting. Most people make red iron rings now'adays. Rarity: Emerald, Sapphire, Ruby, Diamond, Blue Diamond
Oil: Oil fell, right when effective solar power was figured out. However, it is a GREAT weapon, as space-ships are loaded with oil dropping rigs. Then the ship flies back over it, and shoots the oil till its alit. Rarity: Oil, Golden Oil, ??? (Yet to be discovered.)
Nuclear: Like oil, it fell. There is little use for it now, but someone may find use for it later on perhaps. Rarity: Plutonium, Uranium
-T-Score This will be as good as a time of any, to explain how this works. Your planet starts off with an initial T-Score, (1-3) and you can raise or lower it with plants and animals. Well first, you need a T-Score kit. (Available in trade.) That way you can color it however you want, and move it up one T-Score. However, to stabilize it you need to place trees. Then add animals. Then, once that is completed, the T-Score wears off. However, if a planet starts in T-Score 0, get the heck out of there. Clarification: Basically, T-Score is what your planet level oxygen, and life. T-Score 1 is basically you need an oxygen bubble to survive (For humans), T-Score 2 is basically when your high up in the alps level of oxygen, and T-Score 3 is basically earth's level.
- Artifacts Sometimes you may get lucky, and find an artifact. Whether it is an old weapon, which helps win wars, or some tablet generating massive quantities of breakthroughs, its not know, until you go in there and find out for yourself. Each artifact is able to be sold, for mass amounts of money. If you managed to come apon a WHOLE set, well that is amazing, and your going to be rich for a while. However, if you like, you could use what you find to upgrade your ship.
-Septor Diam set I The Discovery- Worth 19,000$ Spore bucks, by most scientists. II The Cause- Worth 17,000$, by most scientists. III The Research- Worth 20,000, by most scientists. IV The Nightmare- Worth 17,000$, by most scientists. V The End- Worth 40,000$, by most scientists. Whole set: 300,000$
-Retamon I Smog Flak- Worth 15,000$ by most warriors. II Lazar Reflect- Worth 19,000$ by most warriors III Oil Paver- Worth 5,000$ by most warriors. IV Ender's Bomb- Worth 40,000$ by most warriors. Whole set: 100,000$
-Paxu I Liberium- Worth 20,000$ by most diplomats. II Oteriem- Worth 35,000$ by most diplomats. III Aroi- Worth 40,000$ by most diplomats. IV Pandora- Worth 55,000$ by most diplomats. Whole set: 150,000$
-Masicu I Vates- Worth 9,000$ by most bards. II Bucina- Worth 30,000$ by most bards. III Gaudium- Worth 41,000$ by most bards. IV Laetini- Worth 70,000$ by most bards. V
-Grox Grox are advanced beings, and arguably, the first beings on this galaxy. They dream of galaxy conquest, and dare to enslave all beings. They are mostly robotic, and stand about three feet tall. They are all red, and wear a vest around their body. Grox live in T-Score 0 planets, and if you find one of those, you know the Grox wrecked havock on it. Their ship inventory mostly contains Anti-T-Score bombs. However, vast amounts of knowledge can be gained just by a charred, emptied wreck of one Grox ship. They are clustered around the center of the universe.
Meeting new intelligent beings- Lets say you met a new species, named Ark. They will ask you if your friendly, reply yes or no. Then, if you reply yes, you will have five options. One, trade. Two, repair your ship. Three, charge up your ship. Four, Trade Routes/Bribery/Battles, Five, quests. Bribery, trade routes, and helping them out in battles will ultimately make them allies with you. The more allies you have, the more troublesome it is to keep them in-line. They will attack each other occasionally. You need to say what the species name is, describe them, describe the home-world, and then you'll be good. Unless you need to add something else. What is energy used for- Energy is used for running lasers, picking up specimens (Trees and animals), setting up zoos in other planets, that sort of thing.
Main Planets- Earth- Nobody cares for this tiny planet. It's been razed, killed, done for, all that. Zepler-57- Grox's HQ. Located four paces away from the center of the galaxy. Nothing else is known. Steve's House- Located in the center of the galaxy.
Goods Each species contains different items, but this is the main set of items most species carry. -Colonization pack,-Energy Boost (Mini), Zoologist Pack, T-Score Kit, Creature Creator (Explained later), Storage Expansion (Storage is explained later), Engine Upgrade (Explained later too.) With that, there are goods (that you make up) that creatures sell. Just don't go over board. They wouldn't carry a full energy boost expansion,and a full engine upgrade together.
Trade Route Trade Routes are simple ways to get species to like you more, and buy out their planets. It takes a page for a trade route to complete. Although, the hard part is getting the species to agree to the trade route.
War Assuming, you ticked someone off enough for them to declare war on you, you will use lazers, bombs, and any nic-nacks you picked up on your trip around the galaxy. Fight RP style for MilkyWay: The Starbringer heads into orbit to battle Eal. The ship wizzes past two enemy scout ships, and bombs one of the cities. From the smoke coming out, it looks like the city was out. I lazer the people on the ground on the second city. On the third city I release a bomb.
Admin/me: The first city went down in flames, but the third city retaliated with a turret strike, you take minor damage. The second city surrenders. Once all cities are down, or surrendered, you control the planet. One all the solar systems of your enemy have been conquered, you basically win. Other Nations- Sometimes you will come across a nation which isn't advanced enough to make spaceships. You can plunder resources from them, but that's about it.
Storage- You start off with twenty spaces to store stuff. (Artifacts, Creatures, Plants) You can expand it by buying storage expansion, or building a better ship.
Classes!-
Warrior- You strive to be one of the greatest of them all, rule the galaxy. It is in your future, one mimicks. Pro: Summon Raiders (Raiders will attack all enemies) Cons: Less friendly
Bard- You are one with the way of music, determined to entertain the world. Pro: Soothe Song (A nation will be at peace with you) Cons: Bad fighter
Ecologist- You stand alone in the protection of all species. Pro: Safari Vacuum (Get two of every species on that planet.) Con: Trading usually goes bad.
Diplomat- You are the ultimate peace bringer. Pro: Static Cling (Every enemy on the planet is not able to use their weapon for two turns.) Con: You are a bad fighter.
Knight- You are the ultimate righteous fighter. You will not stop until all evil is gone. Pro: Summon Mini-U (You summon a mini version of your ship) Con: You see no point in fighting against each other. (Bad diplomatic)
Trader Your only wish is to make as much money as one can. Pro: Reverse (Trade Routes finish instantly) Con: Cares nothing for diplomacy.
Scientist The galaxy is only to be studied, it serves no other purpose. Pro: Sediment Destory (Destorys everything on a planet. (Similar to a planet-buster) Con: Bad fighter
Zealot You serve one purpose, to spread the word. Pro: Universal Zealot(Takes over a planet.) Con: Bad diplomacy
Rules- 1. Obviously no god-modding. 2. Keep in line with how much money you've earned during the missions, and price that. 3. Your ship starts off very basic. 4. If people keep going through the frikken loop-holes in this, I will add more rules.
Punishment: 1000$ Fine, Ship Loses 5 Items, 1 Day kick, 2 Day kick, Character Restartion, (Rarely) Ban.
If they rage, ignore them.
Admins: TerrifyingObject/RoyalMega And more people, who will be admins from answering the admin sheet. Admins have the power to accept, ask to fix character sheet a bit, do any punishment to a guy ('Cept ban), and they can move people's planets away, if they keep clashing constantly. (For the sake, your main planet cannot be captured. But that's it basically.)
Sheets: Solar System's name: Type of heat (Red, Blue, Yellow, White): Planets: Asteriod Belt:
Planet's Name: Distance away from sun: T-Score: Plants: Animals: Tropical?: Arid?: Flood plain?:
Main Species: Name: Description: How they came to be: Aqua Species?: Anything else?:
Captain: Name: Bio: Class: Weapons: Clothing: Apperance: Anything else?:
Ship: Name: Physical Description: Weapons: Made out of: Crew: How big:
Admin Sheet: Why should I trust you?: Why should you be admin?: Any RPs I can check to see if you did your job?: __________________________________________ (Refrences to spore...) |
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| 27 Jul 2012 03:44 PM |
| Add info about the humans. |
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| 27 Jul 2012 03:45 PM |
(... Yup.. Either you're a troll, or you didn't read. The humans are DEAD.) |
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Robot304
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| Joined: 01 Jan 2009 |
| Total Posts: 4885 |
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| 27 Jul 2012 03:47 PM |
| (Well, Spice is Spore's reference to Dune. |
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| 27 Jul 2012 03:49 PM |
| (So is the rare things on planets) |
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| 27 Jul 2012 03:55 PM |
(Rare things on planets, is my personal idea. Didn't reference it off anything.) |
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GenFears
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| Joined: 08 Jul 2011 |
| Total Posts: 6705 |
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| 27 Jul 2012 03:57 PM |
| (Can I just be a wandering trader who defends himself? Or must I make a planet?) |
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| 27 Jul 2012 03:58 PM |
| (Sure. Just fill out everything except the solar system, and the planet.) |
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GenFears
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| Joined: 08 Jul 2011 |
| Total Posts: 6705 |
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| 27 Jul 2012 04:00 PM |
| (Another question: Are humanoids allowed?) |
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GenFears
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| Joined: 08 Jul 2011 |
| Total Posts: 6705 |
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| 27 Jul 2012 04:12 PM |
Main Species: Name: Chillronian Description: Human like, but skin is leathery to scaly. Colouration is typically white with one black stripe going down the torso, and swirling black stripes on the limbs. The stripe on the torso continues over the head and under the pelvis to reach itself. How they came to be: Chillronians started like humans, except when the amino acids hit Chillron, they merged with lizard like animals, and then they came to be. Aqua Species?: No, but can survive extreme temperatures. Anything else?: Intelligent.
Captain: Name: Cassius Fears Bio: Unknown. (You'll learn later.) Class: Soldier Weapons: Laser rifle. Clothing: Light armour that resembled American Civil War clothing, that is thick and reflects lasers. Apperance: Typical Chillronian; red eyes. Anything else?: Extremely intelligent.
Ship: Name: Void-Runner Physical Description: Wedge like ship, with circular edges and a shiny exterior. Green, and has large, block-like holds near the centre. Like the Imperial class star destroyers from Star Wars near the stern, but with sloped parts on the rising parts and the bridge area is a sphere. About sixty metres long, with a width of twenty metres at the back and ten metres in the front. Cargo bays have entrances in their tops. Weapons: Ten turbo-lasers. Made out of: Metals that reflect lasers and produce shield like 'auras.' Good for space travel. Crew: Around three hundred; small, but is aided by small nano-bots for certain jobs, such as cargo lifting. How big: Height: Fifteen metres at shortest parts, twenty at rear centre, thirty at maximum. See description for rest.
Admin Sheet: Why should I trust you?: I can easily understand rules, and am very honest. Why should you be admin?: (See above.) Any RPs I can check to see if you did your job?: The only RP that I am an admin in is Welcome to Asylum. |
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| 27 Jul 2012 04:14 PM |
| Make your ship a bit less, you know, advanced. It should be more of a scrap ship at the start, and it slowly gets better. |
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| 27 Jul 2012 04:17 PM |
Oh yeah. For class, I'm automatically setting it to trader, since you wanted to be a wandering trader. |
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GenFears
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| Joined: 08 Jul 2011 |
| Total Posts: 6705 |
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| 27 Jul 2012 04:50 PM |
| (I thought it meant warrior class... eh, oh well. And okay, but I was going to say that he was a government trader, and people learn that later on. Also, wouldn't you purchase a ship?) |
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| 27 Jul 2012 04:52 PM |
(Technically there is no goverment. Although, more or less, you would have had your nation, and make your own ship. But that's really advanced, so take it down a bit. Its unlikely the galatic goverment would give you that good of a ship.) |
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GenFears
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| Joined: 08 Jul 2011 |
| Total Posts: 6705 |
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| 27 Jul 2012 05:03 PM |
| (Well, the ship doesn't have real shields... so reflective and shined metal are all the way, and no shield metals?) |
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| 27 Jul 2012 05:06 PM |
| (Make the ship smaller. Remove the lazer reflectors, then you should be good.) |
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GenFears
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| Joined: 08 Jul 2011 |
| Total Posts: 6705 |
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| 27 Jul 2012 05:07 PM |
| (My ship is pretty small as it is, especially on the Anaxes Chart... and normal, but shined, metal? Forty metres long.) |
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| 27 Jul 2012 05:13 PM |
| (Alright. Accepted, and admined.) |
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soar2344
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| Joined: 11 Sep 2009 |
| Total Posts: 8785 |
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soar2344
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| Joined: 11 Sep 2009 |
| Total Posts: 8785 |
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| 27 Jul 2012 05:45 PM |
(Yay. I'm slowly getting the ancients to appeal. Which was my goal.) |
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soar2344
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| Joined: 11 Sep 2009 |
| Total Posts: 8785 |
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| 27 Jul 2012 05:47 PM |
| (Who you calling ancient <_<) |
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| 27 Jul 2012 05:52 PM |
(Your join date is two years more then I have. (Banned main...)) |
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