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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 25 Jul 2012 02:19 PM |
| I would very much like something like that for Roblox, or even just a raw sockets API, but I don't see it happening. |
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| 25 Jul 2012 02:27 PM |
| I just want an efficient method of data storage, just think what protobuffers could do for Roblox places and models! :D |
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| 25 Jul 2012 02:30 PM |
| "The design goals for Protocol Buffers emphasized simplicity and performance. In particular, it was designed to be smaller and faster than XML." - Wikipedia |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 25 Jul 2012 02:31 PM |
You already have that....
Just serialize you data to a Lua string such as "return { ...stuff }", and then loadstring it to get back the table later. |
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| 25 Jul 2012 02:32 PM |
| What would a protocol buffer allow you to do? |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 02:42 PM |
| [ Insert Let-Me-Google-That-For-You Link Here ] |
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Garnished
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| Joined: 09 Apr 2012 |
| Total Posts: 12695 |
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| 25 Jul 2012 04:46 PM |
^ Nou
~We are farmers, bum bum bum bum bum bum bum!~ |
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| 25 Jul 2012 07:12 PM |
@stravant
I'd love a raw socket API, but considering they made HttpGet and HttpPost protected, I have low hopes for that ever happening. |
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| 25 Jul 2012 10:33 PM |
| I'd personally like a bootstrapping system that allows you to attach data to the normal network connections, and detach it on the opposite end. :/ |
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