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| 25 Jul 2012 10:50 AM |
| The midpoint is pretty critical, Merely. Due to the fact that FC can just charge the raiders and spawn ahead of them. Completely cutting of any reinforcement. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 10:50 AM |
| at least FC doesn't have half of their fighters spawn on the raiders team and spawnkill and harass the real raiders. |
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Ryanr23
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| Joined: 17 May 2010 |
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| 25 Jul 2012 10:50 AM |
@generation
FIREBLADE AND DOLOGAN
GOSH
~wgp beast |
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| 25 Jul 2012 10:50 AM |
| Devilishpyro and Hugginator are the best generals. |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 25 Jul 2012 10:52 AM |
"Already did, when I was in a raid yesterday I had too reset 10 times for me to spawn at the midpoint. Which I was then spawnkilled at by rampaging FC."
There's a problem if 20 VAKs are getting spawnkilled by 4 FCs not obeying 10 times? Nice numbas broski. You just said you had 1/6 chance.(on a side not it's not based on "chance", I calculate my time of spawning in the other side at SMO)
"FireTG loses all arguements for being the infamous exploiter TehEpicFaic, bye." PROOF OR NO INTERNETS
On another side note, Merely's post is legit. |
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| 25 Jul 2012 10:54 AM |
@merely Actually VAK used to spawn on the raider spawns at SMO before Vaktus updated it, so no, it wasn't strategically placed there.
~dont be stupid be a smarty come and join the vakkie party |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 10:55 AM |
why not make raiders spawn in front of the gate?
eh thats what i thought, there was some strategy involved in the placement of the spawns |
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| 25 Jul 2012 10:56 AM |
| We have people who are pending, so they can not join the VAC team. However they in VAC uniform and you can kill them like anyone else. They are not there to "harass" anyone. They are there to prove themselves worthy of the first step of getting into VAK. |
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| 25 Jul 2012 10:57 AM |
Merely who says we're trying to make this fair for the raiders?
Our base is going to be in our favour RAT's base is in their favour UAF's base is in their favour
almost any base will have the odds in their favour, even FC fort wolf has the odds in their favour, capping the flag is incredibly easy, but holding it is hard, so it is constantly being captured and then recaptured by FC, which may or may not be a strategical illusion of fairness.
~dont be stupid be a smarty come and join the vakkie party |
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Ryanr23
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| Joined: 17 May 2010 |
| Total Posts: 40374 |
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| 25 Jul 2012 10:57 AM |
devil is a good one too
~wgp beast |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 10:58 AM |
| i know you're not trying to make it fair, but don't complain about FC's base when yours is as... unbalanced as it is. |
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Gasleaks
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| Joined: 25 Jan 2011 |
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| 25 Jul 2012 11:02 AM |
merely?
why are you not in LMaD |
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fiht345
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| Joined: 24 Apr 2008 |
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| 25 Jul 2012 11:03 AM |
FC's base is extremely fair. VAK's base is very unfair.Vaktus has never heard of an anti TK sword, so that way little Vakkies can run into the Raider team and TK everyone.
The base is sooooo laggy.
Well, there is no need to list every advantage Vakkies get at their base because that would take a while.
On the other hand. FC's base is completely fair. Other than FC typically knows the place better than Vakkies. |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 25 Jul 2012 11:03 AM |
>"They are there to prove themselves worthy of the first step of getting into VAK." >"have half of their fighters spawn on the raiders team and spawnkill and harass the real raiders."
Both true. Both sad.
"Merely, who says we're trying to make this fair for the raiders?" mhm. mhmmmmm. |
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| 25 Jul 2012 11:04 AM |
| SMO isn't unbalanced, the only thing that is unbalanced is the ATAC. Which I haven't seen in 3 months. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 11:11 AM |
the ATAC is 10x overpowered and should be permanently removed from the game since it is used mostly for spawnkilling raiders and its seat auto-kills any raiders who attempt to use it, the VC-32 is overpowered, the weapons teamkill, VAK and VAC spawn practically at the main gate, blocking the best way in, VAK get better guns, VAK wanna-be's clog up the server and make VAK think they are owning the raiders when in reality half the raiders are working for them, the weapons teamkill, the grenades can now be spammed all over making it difficult to get inside without getting blown up, the gun raycasting is horrible and only people with fast computers can do well in gunfights there, the VAK group only door is at the best spot for a raiders entrance, the right-side hop around side entrance is at the ideal spot for VAK/VAC to use, the timer is EXTREMELY long in comparison to almost any modern fort, the normal raiders gun can't even take down a sniper on the ledge because of the inaccuracy, you can't communicate because of the chat method unless you're a VAK in which case you can use the microphone to demoralize the enemy, etc
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fiht345
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| Joined: 24 Apr 2008 |
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| 25 Jul 2012 11:14 AM |
If VAK made these changes the base would be fair.
"-Remove the ATAC that only VAK's can use.* -Remove the longer FF times that only VAK's acquire.* -Remove the closer spawning to the base for VAK.* -Remove the longer sword reaches that Vaktovians get.* -Remove the 5 VAK official rule, cause by the time 5 VAK get in the server, it's already flooded with VAC.* -Ban ff killing, because when I kill a VAK advancing at our spawn, and try to go to the side jumps, seeing as that is the only way of getting in the base (without egg jumping and stacking), the VAK spawns relatively near me and decides to ff kill me.* -Remove your VAK only door at our side of the wedges.* -Either install more wedges for VAK's to jump or decrease it for the raiders.* -Remove the other guns that VAK's obtain in their starter pack.* -Give everyone the same weapons with no nerfs or upgrades for any side.* -Have a section for VAC penders who constantly kill raiders while spawning right on top of them.*"
Of course they never will because since SMO came out it has just become more and more unfair to the Raiders.
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| 25 Jul 2012 11:15 AM |
The ATAC is OP to the max, everyone admits that. The VC-32 anyone can get. What's wrong with weapons TK'ing? FC's bows TK. All you have to do is what you do at FC's fort to avoid the VAKs. There is a way in on both sides. I hate the VAK starter gun, I prefer the raider one. It lags a lot less. The timer is the same as FC's timer. Only LT's are permitted to use the mic. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 11:17 AM |
if they just made a few changes i would be happy:
GET BETTER RAYCASTING, the guns lag like crazy compared to any other modern gun on ROBLOX, they haven't been updated in months and they lag so horribly that your character freezes in midair
remove the ATAC or make it so raiders can also use it.
make it so penders can join an allies sort of team, but let VAK/VAC/academy kick penders off that team if the person is helping raiders
make the weapons not teamkill
make VAC and Academy count as VAK for the official raid script. |
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fiht345
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| Joined: 24 Apr 2008 |
| Total Posts: 7216 |
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| 25 Jul 2012 11:17 AM |
Your timer is 5 minutes longer.
The FC bow take like 5 hits to kill someone.
Our swords are anti tk unlike VAK's. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 11:19 AM |
| yeah at least making the swords anti-TK would help |
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| 25 Jul 2012 11:20 AM |
look guys at the end of the day
vak won
deal with it
~dont be stupid be a smarty come and join the vakkie party |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 11:21 AM |
| can't win at your own base, unless it's 100% fair. this goes for everyone. |
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Ryanr23
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| Joined: 17 May 2010 |
| Total Posts: 40374 |
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| 25 Jul 2012 11:21 AM |
i always win
deal with it
~wgp beast |
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