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| 25 Jul 2012 09:31 AM |
Doesn't matter which base is more fair. VAK is still so much more skilled. nuff said |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 25 Jul 2012 09:32 AM |
| One last thing, I've never seen a VAK having problems with healthglitch yet even if we outnumber a VAK we can't damage him using weapons because of the healthglitch. It renders guns COMPLETELY useless. |
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| 25 Jul 2012 09:38 AM |
| You had HG at today's raid, Everytime you did I SF'ed you. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 10:00 AM |
VAK's guns are extremely laggy, unnecessarily so. Their raycasting is archaic and only people with fast computers can fight their without lagging. Ask a VAK who is gunfighting well if he can still videotape at fullscreen without much lag, and most of them will say yes.
But VAK and VAC do spawn within FF range of the main gate, which basically nullifies the advantage of holding the gate, since VAC and VAK will just FF kill you repeatedly until they've wiped out anyone near the gate area. It's a subtle advantage but it adds up. |
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| 25 Jul 2012 10:05 AM |
| Stop complaining about bases being unfair. Fort Wolf has a lot of little things that are biased towards FC. |
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iKeno
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| Joined: 14 Jan 2008 |
| Total Posts: 27490 |
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| 25 Jul 2012 10:08 AM |
| Even merely posted here o_o |
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| 25 Jul 2012 10:08 AM |
| FC voted on a device that drops barrels at will any place they want. Don't ask how I know, I do. |
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iKeno
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| Joined: 14 Jan 2008 |
| Total Posts: 27490 |
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| 25 Jul 2012 10:15 AM |
| um, lolno i have never even heard of that, raider's and fc can get barrel's. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 10:16 AM |
there is a simple motto that holds true here
you can't win at your own base unless it's 100% fair |
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| 25 Jul 2012 10:22 AM |
| 1American, that's not true. |
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| 25 Jul 2012 10:24 AM |
'Fireblade is one of the best Vaktovian Generals we've had.'
give me a moment, for I shall stab out my brain. |
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Josh6906
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| Joined: 22 Jul 2009 |
| Total Posts: 1822 |
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| 25 Jul 2012 10:32 AM |
How about both FC and VAKs stop recreating the RAT/VAK flame war And the FC HRs do admit that you are winning... for now. |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 25 Jul 2012 10:36 AM |
"FC voted on a device that drops barrels at will any place they want. Don't ask how I know, I do." We discussed that with two VAKs in the server. I doubt Dig will destroy the fairness of FW.
"Stop complaining about bases being unfair. Fort Wolf has a lot of little things that are biased towards FC." wat. wat. wat. wat.
"You had HG at today's raid, Everytime you did I SF'ed you." I love you. Srsly. Or used to love you till you ran back to the wall and grabbed a sniper rifle. You're the reason my KDR is over 2.
"Doesn't matter which base is more fair. VAK is still so much more skilled." I remember VAK losing in FW at 25vs5 with three of their generals. skill?
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iKeno
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| Joined: 14 Jan 2008 |
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| 25 Jul 2012 10:39 AM |
ITT: FC crying
mad they lost all 3 servers [which they empty server raided]
~dont be stupid be a smarty come and join the vakkie party |
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| 25 Jul 2012 10:40 AM |
""Stop complaining about bases being unfair. Fort Wolf has a lot of little things that are biased towards FC." wat. wat. wat. wat."
Okay, first of all the midpoint. The FC have 1-2 spawns where they would spawn without the midpoint. The raiders have 5-6 where they would spawn without the midpoint. When FC has the midpoint they have a MUCH better chance of spawning at the midpoint simply because it's a 1/3 or 1/2 chance. Now for the raiders, if we got the midpoint we would only have a 1/6 chance of spawning there, that means the spawning is unfair to FC.
Now, as Merely pointed out earlier about the charging at SMO. FC can do that do any raiders because they spawn a good distance in front of the raiders. So they can just charge and charge becaue only 1/6 of the raiders would respawn at the midpoint. |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 25 Jul 2012 10:41 AM |
"ITT: FC crying" point me to the line I'm crying pls
"mad they lost all 3 servers [which they empty server raided]" We brought ten men for a fair raid and did not set foot inside the base till five of you came and armed themselves |
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| 25 Jul 2012 10:43 AM |
"did not set foot inside the base" >get there >all in the base >2 of you sniping >4 of you guarding hallways >still lost
~dont be stupid be a smarty come and join the vakkie party |
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FireTG
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| Joined: 28 Oct 2010 |
| Total Posts: 291 |
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| 25 Jul 2012 10:43 AM |
[""Stop complaining about bases being unfair. Fort Wolf has a lot of little things that are biased towards FC." wat. wat. wat. wat."
Okay, first of all the midpoint. The FC have 1-2 spawns where they would spawn without the midpoint. The raiders have 5-6 where they would spawn without the midpoint. When FC has the midpoint they have a MUCH better chance of spawning at the midpoint simply because it's a 1/3 or 1/2 chance. Now for the raiders, if we got the midpoint we would only have a 1/6 chance of spawning there, that means the spawning is unfair to FC.
Now, as Merely pointed out earlier about the charging at SMO. FC can do that do any raiders because they spawn a good distance in front of the raiders. So they can just charge and charge becaue only 1/6 of the raiders would respawn at the midpoint.]
Please make an alt, join FC and see how you have to reset three to five times to spawn on the midpoint. |
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Josh6906
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| Joined: 22 Jul 2009 |
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| 25 Jul 2012 10:44 AM |
| @LD, just wondering but where did you pull out those numbers. And also if you want to get around the mid-point try swimming. |
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| 25 Jul 2012 10:45 AM |
@FireTG.
Already did, when I was in a raid yesterday I had too reset 10 times for me to spawn at the midpoint. Which I was then spawnkilled at by rampaging FC. |
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| 25 Jul 2012 10:45 AM |
| FireTG loses all arguements for being the infamous exploiter TehEpicFaic, bye. |
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| 25 Jul 2012 10:46 AM |
@Josh.
I watched where FC spawn without the midpoint and where the raiders spawn without it. The raider cave has an unneeded amount of spawns, they are there purely to stop raiders spawning at midpoint when they have captured it. |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 25 Jul 2012 10:48 AM |
Adrical, the midpoint at FC isn't truly critical, you can pass around it without too much hassle, whereas the gate at SMO is critical and necessary to get troops inside.
The right-hop-around entrance is strategically placed so that to get to it at SMO, you have to pass by the FF killing zone by the VAK and VAC spawns, unless you spawn on the right side, which is about a 1/3rd chance I believe. |
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