Zegion
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| Joined: 23 Jun 2011 |
| Total Posts: 10277 |
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| 24 Jul 2012 10:00 PM |
| About what amount of bricks start causing lag? Less than 10,000? |
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| 24 Jul 2012 10:05 PM |
It depends.
Just try to use as least as possible.
You shouldn't be trying to stay under a precise number but instead to purely be using as least as possible. |
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| 24 Jul 2012 10:06 PM |
| Depends, if they are anchored it will cause less lag , if they are unanchored it will cause more lag, try to anchor as much as possible. |
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sinser
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| Joined: 30 May 2008 |
| Total Posts: 5923 |
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| 24 Jul 2012 10:07 PM |
Well, if there's a huge model cframed together with about +10 bricks is an example of a common lag. I can give more examples if you want.
That needs salt. |
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Zegion
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| Joined: 23 Jun 2011 |
| Total Posts: 10277 |
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| 24 Jul 2012 10:07 PM |
| Well, I bairly started my place, and the collumns and fountain leave me already at 6200+ bricks. |
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Zegion
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| Joined: 23 Jun 2011 |
| Total Posts: 10277 |
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| 24 Jul 2012 10:07 PM |
barely* I don't know how I made that typo. :o |
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| 24 Jul 2012 10:11 PM |
Indeed, apply what ubergiantbuilder said.
Anchored parts do not need to be physically simulated (other than for connectors, collisions and some other things), which reduces lag.
In fact, I wrote a very informative and useful blog post on lag, and I'm sure you'll find it interesting:
mark-otaris dot blogspot dot com/2012/06/preventing-lag.html
It describes various ways to reduce lag, including both building and scripting tips. |
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Zegion
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| Joined: 23 Jun 2011 |
| Total Posts: 10277 |
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| 24 Jul 2012 10:12 PM |
| I'm just wondering, like, I'll probably have 16,000+ bricks when I'm done. Will that be laggy probably? |
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| 24 Jul 2012 10:14 PM |
| It's not really possible to accurately predict whether it'll be laggy or not, and, anyway, no matter if it will or not, you should still try to make it better. |
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| 24 Jul 2012 10:14 PM |
| maybe, theres no way to tell until you test it. |
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Zegion
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| Joined: 23 Jun 2011 |
| Total Posts: 10277 |
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| 24 Jul 2012 10:15 PM |
| My comp. doesn't experience lag. But I guess I'll just keep building it until I'm done and see from the comments. |
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| 24 Jul 2012 10:19 PM |
| Just invite me, since I have an average graphics card, nothing special. |
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jbg23
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| Joined: 21 Feb 2011 |
| Total Posts: 2163 |
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| 24 Jul 2012 10:28 PM |
I'm just wondering, like, I'll probably have 16,000+ bricks when I'm done. Will that be laggy probably?
______
To be honest, the biggest determinant of lag is inefficient scripting. Ordinary parts will probably lag only slightly at 16K, and it depends on how the detail is spread throughout the map. |
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CptBenge
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| Joined: 22 Jun 2012 |
| Total Posts: 823 |
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| 25 Jul 2012 03:36 AM |
Depends you can reduce the amount of lag in the game by doing these instructions. Make a gui of it in your game to show the players how to reduce lag alot.
Press Esc , Game Settings , Change Quality to 1 or 2.
Easiest steps to reduce lag alot. Try it.
-Cptbenge |
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8Ovechkin
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| Joined: 16 Jan 2009 |
| Total Posts: 1760 |
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| 25 Jul 2012 07:26 AM |
If these columns and fountain are over 6400 bricks, what method of building them did you use?! I would suggest to CFrame these as much as possible to reduce the Brick count. This seems to work for me.
Logic=Power |
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