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Re: What amount of bricks causes lag?

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Zegion is not online. Zegion
Joined: 23 Jun 2011
Total Posts: 10277
24 Jul 2012 10:00 PM
About what amount of bricks start causing lag? Less than 10,000?
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ColorlessBody is not online. ColorlessBody
Joined: 21 Jun 2012
Total Posts: 193
24 Jul 2012 10:05 PM
It depends.

Just try to use as least as possible.

You shouldn't be trying to stay under a precise number but instead to purely be using as least as possible.
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UberGiantBuilder is not online. UberGiantBuilder
Joined: 08 Jul 2012
Total Posts: 1233
24 Jul 2012 10:06 PM
Depends, if they are anchored it will cause less lag , if they are unanchored it will cause more lag, try to anchor as much as possible.
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sinser is not online. sinser
Joined: 30 May 2008
Total Posts: 5923
24 Jul 2012 10:07 PM
Well, if there's a huge model cframed together with about +10 bricks is an example of a common lag.
I can give more examples if you want.

That needs salt.
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Zegion is not online. Zegion
Joined: 23 Jun 2011
Total Posts: 10277
24 Jul 2012 10:07 PM
Well, I bairly started my place, and the collumns and fountain leave me already at 6200+ bricks.
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Zegion is not online. Zegion
Joined: 23 Jun 2011
Total Posts: 10277
24 Jul 2012 10:07 PM
barely*
I don't know how I made that typo. :o
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ColorlessBody is not online. ColorlessBody
Joined: 21 Jun 2012
Total Posts: 193
24 Jul 2012 10:11 PM
Indeed, apply what ubergiantbuilder said.

Anchored parts do not need to be physically simulated (other than for connectors, collisions and some other things), which reduces lag.

In fact, I wrote a very informative and useful blog post on lag, and I'm sure you'll find it interesting:

mark-otaris dot blogspot dot com/2012/06/preventing-lag.html

It describes various ways to reduce lag, including both building and scripting tips.
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Zegion is not online. Zegion
Joined: 23 Jun 2011
Total Posts: 10277
24 Jul 2012 10:12 PM
I'm just wondering, like, I'll probably have 16,000+ bricks when I'm done. Will that be laggy probably?
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ColorlessBody is not online. ColorlessBody
Joined: 21 Jun 2012
Total Posts: 193
24 Jul 2012 10:14 PM
It's not really possible to accurately predict whether it'll be laggy or not, and, anyway, no matter if it will or not, you should still try to make it better.
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UberGiantBuilder is not online. UberGiantBuilder
Joined: 08 Jul 2012
Total Posts: 1233
24 Jul 2012 10:14 PM
maybe, theres no way to tell until you test it.
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Zegion is not online. Zegion
Joined: 23 Jun 2011
Total Posts: 10277
24 Jul 2012 10:15 PM
My comp. doesn't experience lag. But I guess I'll just keep building it until I'm done and see from the comments.
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UberGiantBuilder is not online. UberGiantBuilder
Joined: 08 Jul 2012
Total Posts: 1233
24 Jul 2012 10:19 PM
Just invite me, since I have an average graphics card, nothing special.
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jbg23 is not online. jbg23
Joined: 21 Feb 2011
Total Posts: 2163
24 Jul 2012 10:28 PM
I'm just wondering, like, I'll probably have 16,000+ bricks when I'm done. Will that be laggy probably?

______

To be honest, the biggest determinant of lag is inefficient scripting. Ordinary parts will probably lag only slightly at 16K, and it depends on how the detail is spread throughout the map.
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CptBenge is not online. CptBenge
Joined: 22 Jun 2012
Total Posts: 823
25 Jul 2012 03:36 AM
Depends you can reduce the amount of lag in the game by doing these instructions. Make a gui of it in your game to show the players how to reduce lag alot.



Press Esc , Game Settings , Change Quality to 1 or 2.


Easiest steps to reduce lag alot. Try it.

-Cptbenge
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
25 Jul 2012 07:26 AM
If these columns and fountain are over 6400 bricks, what method of building them did you use?! I would suggest to CFrame these as much as possible to reduce the Brick count. This seems to work for me.

Logic=Power
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