Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 23 Jul 2012 05:06 PM |
Sorry for reposting this, but Roblox's draconian laws are getting in the way.
Type in Pirate Pad Dot Net And then after that /PQY2j7VKk9
I'm doing the talents for all the classes in my upcoming RP, Vyrivend 2012. Here's a fairly lengthy explanation of how they work:
Each class has 2 talent trees, each one the exact opposite of the other. For example, the Fighter has the two talent trees Duelist (Lightly armoured, damage oriented, one or two weapons, no shield) and Shield Warden (Heavily armoured, defence oriented, one weapon and a shield.) Each talent tree has 4 tiers, each with six talents. Once you get 4 talents in a specific tier, you can move up a tier. The fourth tier has one extra talent in it, which is a fifth and final Advancement talent (See Below) called a Mastery. The only exceptions to this rule are the admin classes, and the Wizard and Rogue classes. The admin classes have only one, 6 tiered talent tree, but in order to advance, they must get every single talent in the tree. Each Admin Class can only be chosen once unless otherwise stated. The Wizard and Rogue classes have 3 trees each with 5 tiers, due the fact that they are the most versatile, BUT they only have 5 talents per tier, and the Mastery talent is on the the fifth tier, and not the fourth (There are still only 4 advancements.) The following talents have the following templates (NOTE: All examples will be taken from the Fighter trees. Type Name (Amount of type in each tier) Description Example Name Example Description Advancement Talent (1 {2}) These are talents that you get once ever tier. They require you to have the previous advancement talent to obtain it. Each one will advance your stats, and they are class and tree specific. The boosts you get are different for each tree, but each advancement in that tree gives the same boosts. On the fourth tier, there are two advancements -- Advancement IV and Mastery. Advancement IV works the same as past advancements, but Mastery requires every talent in the entire tree in order to get it. This means the absolute minimum level of this ability is level 25. The mastery give's a bigger boost to all stats then past advancements (For instance, The Shield Warden's advancements normally only give 30 HP and 2 AC, but the Advancement gives 80 HP and 6 AC. Examples: Duelist I You have started down the path to becoming a master Duelist. As such, you gain the following boosts Hand-Eye co-ordination is a must as a duelist. As such, you gain an extra +3 to attack. (Attack is your chance of hitting -- In this game, you roll a twenty sided die to determine whether or not you hit your enemy. Your roll on the die, plus your attack bonus, must exceed the enemy's AC {Armor Class} in order to hit the enemy.) Balance is also very important, and you gain +2 AC due to your quick feet a +2 to your resistance to be tripped, knocked over, pulled, or pushed. Shield Warden Mastery You are no longer a man with a shield -- you are a wall, protecting others from harm, and withstanding even the most brutal of attacks. On top of your exist +120 HP and +8 AC, you gain an extra 80 HP and an extra 6 AC, as well as the ability "Force of Nature," which allows you make all allies invincible, whilst you take all damage to dealt to them or you at 1/4 of it's original power (88 damage turns into 22). After 1d8 (1 eight sided die) rounds, the effect ends, and you heal all your allies by 1/2 of the total damage you took. Specialization Talents (1-2) These are talents that grant you bonuses in one single element, be it your skill with a specific weapon style, a type of armor, or a school of magic. These are normally just as important as your Advancement talents, although with much smaller boosts. Examples One Handed Specialty You prefer one handed weapons to others, and trained with them more then with others. (+1 to hit and damage will all one handed weapons.) Heavy Armor Specialty You are trained to use Heavy Armor better then other armor types. (+2 to AC when in Heavy Armor.) Boost Talents (?) These talents give bonuses to miscellaneous boost to your stats, and occassionally a decrease in a single stat. Examples Precise Strike You attack with pinpoint accuracy, although you do less damage. (+2 to Hit, -2 to Damage.) Sword and Board You are best when wielding a shield and a weapon. (+2 to AC when using a shield.) Ability Talents (?) These are special talents that don't grant passive bonuses, but rather, abilities that you may activate at any time. They can be in combat abilities that cost Energy/Rage/Mana/Power, abilities that increase one stat but decrease another and thus cost no resources, or out of combat abilities that have a variety of effects. Examples Acupuncture You stab an enemy multiple times, in rapid succession. The first attack has a +5 to hit, with each subsequent attack have one less bonus to hit. With each consecutive hit, you add a +1 to damage. It will end when you miss, or when you reach -5 to hit and succeed. Can only be used once per day. Protect You step in the way of an attack, protecting an ally from harm. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 23 Jul 2012 05:17 PM |
| I guess the answer to my question is no, nobody wants to help. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 23 Jul 2012 06:07 PM |
| Somebody -- Anybody -- Just JOIN! Please! D: |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 23 Jul 2012 06:56 PM |
| Again, does anyone want to help? At all? |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 23 Jul 2012 09:02 PM |
| _y_u_n_o_h_e_l_p_X_i_l_i_r_i_t_e_?_ |
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VoidHack
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| Joined: 25 Jul 2010 |
| Total Posts: 15753 |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 23 Jul 2012 09:05 PM |
h t t p : / / p i r a t e p a d . n e t / P Q Y 2 j 7 V K k 9 |
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VoidHack
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| Joined: 25 Jul 2010 |
| Total Posts: 15753 |
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| 23 Jul 2012 09:06 PM |
I feel like when I try to help, I annoy them, so I'll just watch.
:'( |
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| 23 Jul 2012 09:07 PM |
| Waitwhat wasn't this dead? |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 23 Jul 2012 09:09 PM |
| No, I just had my internet taken away due to circumstances, so now, to make up for it, I'm making this a yearlong RP that I will not let die, even if it has to become a weekly thing, not a daily thing. |
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| 23 Jul 2012 09:10 PM |
Sweet.
Old website still up? |
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