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| 23 Jul 2012 08:34 PM |
More and more users are getting wiser with their cash, and more players equals more money being created every day.
As an example, say all of the BC members earn about roughly 70 R$ a day averaged between everyone.
Now say there's a good half-million users with BC.
Presto, R$ 35 Mil every day added to the economy. This doesn't even include the tickets generated by daily income, OR place visits, OR the thousands of robux purchased (sadly) every day.
And it doesn't even include place visits, and other things that give money.
So, with all of these players that have more money, roblox is now looking for better ways to dump currency to prevent inflation.
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| 23 Jul 2012 08:35 PM |
"thousands of robux purchased (sadly) every day."
fake. knightdude is lying. |
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| 23 Jul 2012 08:36 PM |
@Nurdis
People buy robux
It's true |
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ZzombieXX
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| Joined: 06 May 2010 |
| Total Posts: 3960 |
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| 23 Jul 2012 08:37 PM |
| How about lets throw it in a pit and burn the pixel money. c: |
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Afrotron
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| Joined: 08 Mar 2012 |
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| 23 Jul 2012 08:37 PM |
| tl;dr : people are getting too rich, roblox needs to poor you guys up |
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| 23 Jul 2012 08:38 PM |
@knight
thousands a day?
that means 2,000+ robux bought a day |
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| 23 Jul 2012 08:39 PM |
@Cool
This refers to the plan to increase it to 30% soon |
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Afrotron
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| 23 Jul 2012 08:40 PM |
It's not fair to me.
I only get 16 robux a day, and I barely get place visits.
I only bought robux once.
Unfair. |
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| 23 Jul 2012 08:40 PM |
@Cool
Inbox, check notifications. |
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petapan
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| Joined: 28 Mar 2011 |
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| 23 Jul 2012 08:41 PM |
| TO MAKE THIS CRAP EASIER, LET'S MAKE EVERYTHING FREE :D |
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iSeeMyeye
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Afrotron
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| 23 Jul 2012 08:43 PM |
| Only BC members got the notification |
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| 23 Jul 2012 08:43 PM |
@Sup
And don't forget the great depression. |
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| 23 Jul 2012 08:44 PM |
"In the future, ROBLOX will feature a more robust economy, with new ways for you to make money off the ROBLOX games and assets you create. While we have taken a step forward with the launch of our trading system, now available to all Builders Club members, the next step in realizing our economic vision is streamlining some existing aspects of the ROBLOX economy.
ROBLOX currently assesses a market fee of 10% when you sell an item you created and 25% when you re-sell gear created by another user. On Wednesday, July 25, we’re going to be implementing a consistent market fee of 30% across all users and transactions in our virtual economy. This figure is in line with the market fees other digital platforms, such as Facebook and iTunes, assess for goods sold through their services. ROBLOX, however, provides the unique advantage of also hosting your content for free.
This change will do a few things:
Help us continue to host your content on your behalf Set us up to add new features that will help you monetize your content Bring consistency to all transactions, so you can better predict your returns It will not affect the process of selling items on ROBLOX. If you have questions or feedback, please let us know in the ROBLOX Forums."
Entire thing ^ |
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| 23 Jul 2012 08:45 PM |
| If they're going to standardize it, it should be 25%, not 30%. |
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| 23 Jul 2012 08:47 PM |
@Blaster
Yep. This is why I think my theory makes sense. |
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fenrir24
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| 23 Jul 2012 08:47 PM |
| I would rather see it at 20% all the way across. |
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| 23 Jul 2012 08:49 PM |
@Fen
But then kiddos wouldn't buy more Robux!111!!
>Rdevlogic |
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fenrir24
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| Joined: 30 Oct 2010 |
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| 23 Jul 2012 08:50 PM |
Sadly, I know.
BUY MORE CARDS |
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