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This is quite sad...

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nickmaster24 is not online. nickmaster24
Joined: 04 Oct 2008
Total Posts: 8906
23 Jul 2012 12:00 PM
How come us, as scripters, can come up with tons of different ways to stop exploiters and Roblox can't come up with an integrated fix into their engine?...

~Read Between The Squiggles~
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ColorlessBody is not online. ColorlessBody
Joined: 21 Jun 2012
Total Posts: 193
23 Jul 2012 12:01 PM
What do you think they're working on right now?
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
23 Jul 2012 12:02 PM
Because the "fixes" by scripters either break some things, so they can't be applied generally to all games, or they're only temporary fixes that don't really fix anything and just target one specific exploit's mechanism, again, probably breaking some kinds of legitimate code in the process.

It's a lot harder to design something that has to _always_ work for the core engine, than some stop-gap.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
23 Jul 2012 12:03 PM
For the nth time, supposedly they made a CoreScript that fixes most/all exploiting, and have implemented it in that KREO battleship game.
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
23 Jul 2012 12:03 PM
It's easier making a game rather than the engine the game will run on.

~ Do you want fries with that? ~
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ColorlessBody is not online. ColorlessBody
Joined: 21 Jun 2012
Total Posts: 193
23 Jul 2012 12:04 PM
@Seranok

Not only in their KREO battleship game.

I've played their new games a lot and I've never seen a single exploiter.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
23 Jul 2012 12:07 PM
"For the nth time, supposedly they made a CoreScript that fixes most/all exploiting"

Yes. The mechanism in question lets you block replication of anything you want (property changes, objects, deletions etc) from clients to the server. You can use it too, but generally for a complex place it takes quite a bit of work, since there are some changes that you _want_ to be replicated from the client to the server, and you need to make a script that can classify which replications are okay and which aren't.
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ColorlessBody is not online. ColorlessBody
Joined: 21 Jun 2012
Total Posts: 193
23 Jul 2012 12:09 PM
"You can use it too"

No, no, we can't, precisely.

But that's probably since it isn't ready yet to be released.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
23 Jul 2012 12:10 PM
Exploit.
Copy.
Change.

It is yours and we can use it :)
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