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| 23 Jul 2012 12:00 PM |
How come us, as scripters, can come up with tons of different ways to stop exploiters and Roblox can't come up with an integrated fix into their engine?...
~Read Between The Squiggles~ |
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| 23 Jul 2012 12:01 PM |
| What do you think they're working on right now? |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 23 Jul 2012 12:02 PM |
Because the "fixes" by scripters either break some things, so they can't be applied generally to all games, or they're only temporary fixes that don't really fix anything and just target one specific exploit's mechanism, again, probably breaking some kinds of legitimate code in the process.
It's a lot harder to design something that has to _always_ work for the core engine, than some stop-gap. |
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Seranok
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| Joined: 12 Dec 2009 |
| Total Posts: 11083 |
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| 23 Jul 2012 12:03 PM |
| For the nth time, supposedly they made a CoreScript that fixes most/all exploiting, and have implemented it in that KREO battleship game. |
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| 23 Jul 2012 12:03 PM |
It's easier making a game rather than the engine the game will run on.
~ Do you want fries with that? ~ |
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| 23 Jul 2012 12:04 PM |
@Seranok
Not only in their KREO battleship game.
I've played their new games a lot and I've never seen a single exploiter. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 23 Jul 2012 12:07 PM |
"For the nth time, supposedly they made a CoreScript that fixes most/all exploiting"
Yes. The mechanism in question lets you block replication of anything you want (property changes, objects, deletions etc) from clients to the server. You can use it too, but generally for a complex place it takes quite a bit of work, since there are some changes that you _want_ to be replicated from the client to the server, and you need to make a script that can classify which replications are okay and which aren't. |
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| 23 Jul 2012 12:09 PM |
"You can use it too"
No, no, we can't, precisely.
But that's probably since it isn't ready yet to be released. |
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| 23 Jul 2012 12:10 PM |
Exploit. Copy. Change.
It is yours and we can use it :) |
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