|
| 22 Jul 2012 10:29 PM |
Something we've thought about doing in Spectrum is heavily affecting your aim based off your actions.
At first we thought it was just weird for Roblox the way most modern games do it - so we stuck with how we have it in 6G.
If you're lost, this is what we mean:
You know in a modern FPS, your crosshair expands as you move/jump/etc?
This is what we mean.
This is something we're divided 50/50 on. It won't take long to add (less than a day) so don't let possible delays affect your opinion.
That being said, I want input:
Do we keep the crosshairs/bullets like 6g (Always the same, not really affected by movement)
Or do we change to a Crosshair Bloom system?
You don't have to be RAT to vote considering Spectrum is going to need the input of raiders too.
|
|
|
| Report Abuse |
|
|
St0rmx
|
  |
| Joined: 23 Mar 2010 |
| Total Posts: 16104 |
|
| |
|
spicey123
|
  |
| Joined: 10 Aug 2008 |
| Total Posts: 5130 |
|
|
| 22 Jul 2012 10:30 PM |
I think the bullet dispersion is a pretty good idea, I think it'll make it more fun and realistic to raid.
~`[(Master of Spice)]`~ |
|
|
| Report Abuse |
|
|
| |
|
DrWaffler
|
  |
| Joined: 16 Sep 2011 |
| Total Posts: 4248 |
|
|
| 22 Jul 2012 10:31 PM |
Easy to do, and is extremely well implemented in games like CoR 5 by litozinnamon.
It'd make raids more fun if you had aim affected by sprinting and jumping.
At least that way it would cut down on spastic flippy floppers from just jumping around like a spider monkey, and still being dead accurate with their snipers. |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:32 PM |
http://www.roblox.com/Spectrum-item?id=87580516
☜☆☞ Sparrow Corp Artist: FʟαмёFʊηηувцтт ☜☆☞ |
|
|
| Report Abuse |
|
|
teslobo
|
  |
| Joined: 27 Mar 2010 |
| Total Posts: 18828 |
|
|
| 22 Jul 2012 10:32 PM |
| Crosshair bloom on-fire. Not on-action. |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:32 PM |
My opinion,
Don't let jumping affect anything. Don't make spectrum TOO separate from ROBLOX.
~Glory to Arcadia!~ |
|
|
| Report Abuse |
|
|
654wak654
|
  |
| Joined: 01 Jun 2009 |
| Total Posts: 14 |
|
|
| 22 Jul 2012 10:32 PM |
| Roblox doesn't has the right gameplay and graphics for this kind of effect, but it whould give us an advantage agaist our enemies. Because they wouldn't have a change to test these new features. |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:33 PM |
| if it doesn't affect performance and improves gameplay, then go for it. |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:33 PM |
Tracers=3
"Si Vis Pacem, Para Bellum". -Flavius Vegatius Renatus 390. A.D |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:33 PM |
ryan ill say it for you
spectrum = 90% lag
9% feature
1% building/guns |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:35 PM |
Agree I was gonna call you a noob or something to really hurt your feelings but then I realized it seemed like a good idea |
|
|
| Report Abuse |
|
|
polarman6
|
  |
| Joined: 05 Mar 2009 |
| Total Posts: 2759 |
|
|
| 22 Jul 2012 10:38 PM |
| DONT DO CRAZY SPRAY PLEASE. jebus, aleast make it real and unlike 6g guns. |
|
|
| Report Abuse |
|
|
MrFalcon
|
  |
| Joined: 30 Oct 2010 |
| Total Posts: 667 |
|
|
| 22 Jul 2012 10:38 PM |
The lag has been reduced in Spectrum, if you lag now...then it's your computer.
And I agree with St0rm.
|
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:39 PM |
@cast
If you get shot in midair you trip. It sounds scary but it's actually fun, trust me. |
|
|
| Report Abuse |
|
|
DanQX
|
  |
| Joined: 27 Feb 2009 |
| Total Posts: 2167 |
|
| |
|
|
| 22 Jul 2012 10:40 PM |
I want a shotgun that defies physics and blasts the person back at 100 studs per second.
But the tripping sounds... interesting?
~Glory to Arcadia!~ |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:40 PM |
| 0supadude0 has already made this work, the crosshairs grow wider and the bullet accuracy drops as you run, walk and jump. |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:40 PM |
also what mrfalc said
you all saw an early beta version, stop being stupid because the whole point of that was to find bugs/lag which we did and which were fixed
would you rather we just keep it under lock and key and then let it get overhyped like BiB with a couple bugs on release that could have been solved with massive stress tests? |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:42 PM |
I would concur with St0rm, a bloom, yet very miner and not too much. Just to make it look cooler really, I never actually liked bloom.
✯RAT Sparrow Agent War/Justice Intra-Director Field Patrol Officer Justicar✯ |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:44 PM |
i was secretly hoping you guys wouldn't animate it so i didn't need to go digging for the crosshair files to start making the frames for bloom
uggggggghhhhhhhh
|
|
|
| Report Abuse |
|
|
teslobo
|
  |
| Joined: 27 Mar 2010 |
| Total Posts: 18828 |
|
|
| 22 Jul 2012 10:44 PM |
Crosshair bloom on action isnt all that fair to raiders. Theyre going to be sprinting at the fort with a crosshair as wide as the sea, while stationary RAT can pick them off without problem.
Bloom on-fire will keep things heated on both sides. |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2012 10:44 PM |
| Crosshair bloom. If it's different from 6G bullets, then it should be a little better. |
|
|
| Report Abuse |
|
|
kaelan01
|
  |
| Joined: 17 May 2008 |
| Total Posts: 21444 |
|
| |
|