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Re: 19th Century FPS

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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jul 2012 05:50 AM
This game is basically an FPS set in the ninteenth century, a century in which guns became better, this was the century in which the first revolver, rifles and machine guns were made! So the reason I came here was because I needed ideas for weapons and maps.

The times when this game is set is in :
Japanese Boshin War
Zulu War
American Civil War
Manchu China
Franco-Prussian War
Maori New Zealand in Conflict with British
Indian Wars
---------------
So this game will also feature melee weapons from all these different parts of the world.
The gun ideas I have so far are going to be listed.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jul 2012 08:00 AM
Make it more strategically oriented rather than high octane action, since most guns at that time take a long time to reload.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jul 2012 08:01 AM
That is true so...maybe I will make most guns near 1 hit kill but extemely long reload.
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
21 Jul 2012 08:13 AM
Try to make a mafia game. Early 20th century guns and st00f.That would be cool.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jul 2012 08:19 AM
...Might try that but what weapons could I have? M1928 Thompson, Shotguns, Handguns of all sorts and what else?
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jul 2012 02:14 PM
Research weaponry in the 19th century, google is your friend.

Also, yeah, a mafia-styled game where gangs fight each other would be cool. Maybe you could make a game based on the prohibition-era where al-capone used to roam? Lol

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jul 2012 03:18 PM
Googles not helping. Using a book I own here are the weapons I've decided to use :
LeMat Revolver
Henry Rifle
Winchester Rifle
Spencer Carbine
Whitworth rifle
Chassepot
Dreyse Needle Gun
Colt M1860
Springfield Rifle
Volcanic Pistol
Double Barrel Shotgun
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jul 2012 03:19 PM
If it's prohibition era then :
M1928 Thompson
Colt M1911
Trench Gun
Springfield M1903
Revolver
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JosephDusk is not online. JosephDusk
Joined: 08 Jun 2010
Total Posts: 1146
21 Jul 2012 04:01 PM
Sounds really good already, but keep the guns simple 25 bricks at max.
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Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
22 Jul 2012 06:57 AM
Tommy Gun FTW!!!
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
22 Jul 2012 02:04 PM
I wanna make good looking guns....I'll try keep guns under 50 bricks.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
22 Jul 2012 02:06 PM
Make it like Halo 4's evolving spec-ops play.

Basically, make each round have a story behind it, whether you have to smuggle drugs with a firefight or just gain turf... Idk.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
22 Jul 2012 02:07 PM
I don't have any AI....and I don't plan on making any if that's what you mean...or do you mean evolving multiplayer modes?
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
22 Jul 2012 03:10 PM
Well, no, I was actually talking about having an intro-cutscene before every round outlining the situation and stuff.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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SUBZEROBLOX is online. SUBZEROBLOX
Joined: 21 Nov 2010
Total Posts: 25642
22 Jul 2012 03:28 PM
MYY FLPS 1
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sam4life is not online. sam4life
Joined: 17 Feb 2009
Total Posts: 1733
22 Jul 2012 04:38 PM
Nice idea, I'm making a more modern FPS (My first ever FPS), so it will be a challenge. Good luck with yours.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
23 Jul 2012 06:03 AM
How would I do cutscenes? GUI or camera manipulation? Which would look better?
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Superfastalt is not online. Superfastalt
Joined: 01 Jul 2009
Total Posts: 3885
23 Jul 2012 06:49 AM
Look at stranded.. he used both and look at that. It's delicious!


Use both if you have the chance.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
23 Jul 2012 07:15 AM
GUI & Camera Manipulation.

Shouldn't be hard; Just a simple intro cutscene outlining the objective of the current round:

For example, if a round is about capturing the package:
- Camera goes around the battlefield.
- Camera focuses on the package.
- UI comes up saying 'There's the package!'
- Camera focuses on enemies.
- UI comes up saying 'Seems like we've got company.'
- UI fades to black.
- UI fades away and you start.

A bit like that.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
23 Jul 2012 07:55 AM
Will I use morphs?
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Superfastalt is not online. Superfastalt
Joined: 01 Jul 2009
Total Posts: 3885
23 Jul 2012 08:30 AM
If you want to, but honestly it's optional. It does help get a bit more into the game.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
23 Jul 2012 08:53 AM
...
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
23 Jul 2012 02:49 PM
Gonna put customizable character appearances.
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ThatThar is not online. ThatThar
Joined: 09 Jul 2012
Total Posts: 794
23 Jul 2012 05:18 PM
Either base it on the American Civil war since it's the most widely known one or combine all of those wars together. Maybe have certain weapons available depending on the war that the map you're playing in represents.
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Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
24 Jul 2012 10:53 AM
How's this for an idea? At the start of each round one player gets 'infected' and when he touches someone else they get infected. If the timer runs out the survivors win but if everyone is infected then they lose. Infected will have 3000 health but can't respawn. So it requires good teamwork to take them down and infected will be 10% faster as well.
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