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Re: What Should this Become?

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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 02:11 PM
So I've been building on this for a week now and I no idea what it should be, I've been thinking about a War game but please give me your feed back.

http://www.roblox.com/WIP-place?id=17970306
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 04:05 PM
bump
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JosephDusk is not online. JosephDusk
Joined: 08 Jun 2010
Total Posts: 1146
21 Jul 2012 04:06 PM
War map.
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 04:07 PM
ok thank you.
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 04:15 PM
Also, any name ideas for this? Because I can't come up with anything original.

BUT please do not give me
Call of Robloxia,
Robloxia Warfare or,
Modern Warfare

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camey25 is not online. camey25
Joined: 20 May 2010
Total Posts: 16208
21 Jul 2012 04:47 PM
Basic RPG setting?
Add some fog/darken the lighting and make it a war map?
Treasure hunt/small adventure hunt?
Add some sandy looking bricks round the outside then water underneath and turn it into an island for a pirate style game?

-me
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 04:49 PM
hmmm....thanks for the ideas, these will help
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 04:51 PM
though fog on this map wouldn't really work out well because the map isn't a regular baseplate, everything in this map is CFramed and the map is...... a polygonal shape, don't know how many sides.
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 05:29 PM
anymore ideas?
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UberGiantBuilder is not online. UberGiantBuilder
Joined: 08 Jul 2012
Total Posts: 1233
21 Jul 2012 05:46 PM
War map definantly, what does the shape of the map have to do with fog?
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8Ovechkin is not online. 8Ovechkin
Joined: 16 Jan 2009
Total Posts: 1760
21 Jul 2012 09:20 PM
I was thinking of the old way to put in fog (use the block mesh and change the mesh size). I don't know how to work the new one in Lighting.
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