OwNeD142
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| Joined: 23 Dec 2009 |
| Total Posts: 129 |
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| 21 Jul 2012 09:19 AM |
I am making a RPG and I have this so far
Figure = game.Players.LocalPlayer.Character local ArmCopy = Figure["Left Arm"]:Clone() ArmCopy.Parent = workspace.CurrentCamera local Weld = Instance.new("Weld",Figure) Weld.Part0 = Figure["Left Arm"] Weld.Part1 = ArmCopy wait(2)
Ok so I don't know how to make it so when you die it will give you it back and it also drops on the ground please help.
--OwNeD142 |
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OwNeD142
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| Joined: 23 Dec 2009 |
| Total Posts: 129 |
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| 21 Jul 2012 09:22 AM |
drops on the ground seems a little pointless seeing as how it's rendered localy.
if the script is in the StarterGui or StarterPack it should automatically re add the fake arm when the player dies.
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OwNeD142
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| Joined: 23 Dec 2009 |
| Total Posts: 129 |
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| 21 Jul 2012 09:25 AM |
| Well it isn't that is why I am here... |
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OwNeD142
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| Joined: 23 Dec 2009 |
| Total Posts: 129 |
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| 21 Jul 2012 09:27 AM |
| XD all I had to do if put wait(1) at the top lulululul |
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| 21 Jul 2012 09:31 AM |
it'd maybe suggest doing something like this instead.
repeat wait(0) until game.Players.LocalPlayer.Character
That way your not waiting any longer then you have to be for the character to load. |
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