z0c
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| Joined: 25 May 2012 |
| Total Posts: 513 |
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Seranok
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| Joined: 12 Dec 2009 |
| Total Posts: 11083 |
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| 16 Jul 2012 03:56 PM |
| Agreed. It is a huge problem that there is no way to tell if someone pressed the 'Enter' key in a TextBox. |
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| 16 Jul 2012 04:34 PM |
There is a way to tell if someone pressed enter:
TextBox.FocusLost:connect(function(enter_pressed) if enter_pressed then print(TextBox.Text) TextBox.Text = "" end end)
*types in textbox* *presses enter*
inb4booingqqbecausei'mnotaregular |
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| 16 Jul 2012 04:52 PM |
^But we want to know if ALL the keys were pressed...
~Read Between The Squiggles~ |
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| 16 Jul 2012 06:14 PM |
I suppose you could get them to use a hopperbin with KeyUp events...
~ Do you want fries with that? ~ |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 16 Jul 2012 06:36 PM |
| @Local, At least that ugly hack would work. |
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z0c
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| Joined: 25 May 2012 |
| Total Posts: 513 |
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| 20 Jul 2012 10:50 PM |
| Keyboard input has always been a problem on roblox. |
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aboy5643
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| Joined: 08 Oct 2010 |
| Total Posts: 5458 |
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z0c
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| Joined: 25 May 2012 |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 21 Jul 2012 08:04 AM |
| Hopperbins are not a solution because sometimes you want other gear equipped at the same time, like in my game. |
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| 21 Jul 2012 08:20 AM |
| Ugly hack > nothing at all |
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Garnished
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| Joined: 09 Apr 2012 |
| Total Posts: 12695 |
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| 21 Jul 2012 11:30 AM |
Ugly hack = solution .
~Friends are like potato chips, you eat them they die.~ |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 21 Jul 2012 11:32 AM |
Windows = Solution = Ugly Hack
Therefore,
Microsoft = Ugly Hack
Anyway, I think the KeyUp even fails to fire on certain inputs too. |
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| 21 Jul 2012 11:34 AM |
| I almost completed a TextLabel-HopperBin "TextBox", but right in the middle of it they added upper case letters, which was what I needed. :| |
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