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Re: So i herd we wuz gettin' dynamic litin'

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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
20 Jul 2012 03:37 PM
i be excite.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
20 Jul 2012 03:38 PM
oyus, i can't wait. I hope to see something of the sort this year :3
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sam6175 is not online. sam6175
Joined: 16 Aug 2008
Total Posts: 1391
20 Jul 2012 03:43 PM
In the video it didn't look like moving objects had any shadows.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
20 Jul 2012 03:48 PM
[ Content Deleted ]
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Causticity is not online. Causticity
Joined: 11 Jun 2012
Total Posts: 530
20 Jul 2012 03:52 PM
I like it besides the moving geometry underwater
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Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
20 Jul 2012 03:55 PM
me 2


~Friends are like potato chips, you eat them they die.~
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
20 Jul 2012 04:01 PM
Inb4 it won`t be released before 2016
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
20 Jul 2012 04:17 PM
inb4 it will never be released because more terrain textures, more texture/material LODs, and prettier water take undeserved precedence.
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
20 Jul 2012 04:25 PM
I'm still waiting on dat LoadingGui.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
20 Jul 2012 04:43 PM
" It did indeed look like only the static world cast shadows, which makes it that much less real time. "

I would be highly surprised if it were otherwise. I'm quite happy with it and it's about what I expected would be possible.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
20 Jul 2012 06:47 PM
Roblox really just needed to add SOME shader into their rendering because things are just stale looking. And many shaders can help this without hogging resources...
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
20 Jul 2012 06:51 PM
^^^ i love shaders, they make everything better... even in RL i like to think about why and how a certain object casts a shadow and what sources cause the vary levels of darkness (lol more of a long car ride thing).
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
20 Jul 2012 07:09 PM
If you want to get into real life, a shadow isn't a thing as much as it is the result of the absence of a thing.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
20 Jul 2012 07:30 PM
Does a shadow really show absence? Perhaps it shows the existence of the object that the light is colliding with...
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
20 Jul 2012 07:36 PM
Light acts like a particle when it comes in contact with gravity. Say we have a massive source of light, but between the source and the camera we have a massive gravitational force pulling the light away. In this case we have a shadow without the light colliding with anything.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
20 Jul 2012 07:48 PM
@arc

Unless that massive grav. force is a black whole, you'll still get light all ovar dah plaic.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
20 Jul 2012 08:18 PM
Who said it wasn't?
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ryanxm is not online. ryanxm
Joined: 02 May 2009
Total Posts: 691
21 Jul 2012 06:42 AM
Someone link me to this? (or, just tell me what to google, since Roblox isn't too fond of offsite links).

Also, why are we just *now* getting this? tsk tsk, Roblox, update your stuff faster.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
21 Jul 2012 07:21 AM
Lol, ths thread gave me a page error to start with, I thought popin haxed the forums again.
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