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Re: How big is terrain?

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Pravada is not online. Pravada
Joined: 31 Dec 2009
Total Posts: 323
20 Jul 2012 04:47 AM
In short, what is the biggest size I can make it, and is there any way I can make multiple terrain objects?
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
20 Jul 2012 04:48 AM
I think the largest size is a power of two, like 1024 or 2048. You probably can't make another terrain object, but I'll try right now.
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Pravada is not online. Pravada
Joined: 31 Dec 2009
Total Posts: 323
20 Jul 2012 04:49 AM
Don't think it is possible within studio. Can I do it by modifying XML and such?
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Pravada is not online. Pravada
Joined: 31 Dec 2009
Total Posts: 323
20 Jul 2012 04:52 AM
Just tried it, got this in the output:

"Unable to change Terrain's parent. Workspace already has Terrain"

Any other ways?
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
20 Jul 2012 04:55 AM
Alright - results of trying to make another Terrain object:

> Instance.new("Terrain", Workspace).Name = "Second terrain"
05:53:45 - Unable to change Terrain's parent. Workspace already has Terrain
05:53:45 - Script "Instance.new("Terrain", Workspace).Name = "Second terrain"", Line 1
05:53:45 - stack end
> Instance.new("Terrain").Name = "Second terrain"
(nothing)

I'll try editing the XML now.
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
20 Jul 2012 04:57 AM
I just edited the XML by copying the existing terrain, pasting it into the workspace subtree, and changing the referent. Nope, studio won't even open it. :<
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
20 Jul 2012 05:01 AM
I removed the terrain (Set archivable to false, run, reset) and tried to get another one.

Result of inserting via Insert > Object: Roblox crashed.

Using command bar: Created terrain, threw "Unable to change Terrain's parent. Workspace already has Terrain" if I tried again.

Inserting into a service other than Workspace via command bar: Threw "Unable to change Terrain's parent. Workspace already has Terrain", although there was in fact no Terrain and did not create terrain.
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Pravada is not online. Pravada
Joined: 31 Dec 2009
Total Posts: 323
20 Jul 2012 05:10 AM
Well, thanks for attempting it guys. Why would ROBLOX limit the size to something so small? Don't they claim that terrain is virtually "lagless"?
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
20 Jul 2012 05:32 AM
@Pravada

Exactly what I was wondering about too.
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aboy5643 is not online. aboy5643
Joined: 08 Oct 2010
Total Posts: 5458
20 Jul 2012 07:02 AM
@Pravada

Because it being lagless is dependent on the simplicity of its physics and rendering. Basically, it only has to draw based on the voxel grid, and it only has to do physics based on the voxel grid. Here's the kicker: It's all dependent on the grid being in a static position in space so that the calculations are always constant. Yes, they could allow you to make a second one, but that would mean that there's a whole NEW grid somewhere else so it's running physics twice. My two cents on this.
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Parthax is not online. Parthax
Joined: 27 Apr 2011
Total Posts: 6941
20 Jul 2012 07:11 AM
[ Content Deleted ]
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
20 Jul 2012 08:00 AM
The maximum Size is 512x512x64 terrainblocks and the size of each block is 4x4x4 studs.
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Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
20 Jul 2012 11:02 AM
>4x4x4 studs.

Are you okay?


~Friends are like potato chips, you eat them they die.~
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