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| 19 Jul 2012 08:48 PM |
while true do game.Workspace.Bus:Remove()
end
I was in Fort fang about to have fun but then ColourTh30ry came and inserted buses, so I banned him and used this script to remove his buses and turned the anti exploit back on to crash him
DS: 1 Amateurs:0
HURP |
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| 19 Jul 2012 08:49 PM |
ok
i will spam UFOs instead
-ipwnedyou123 |
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| 19 Jul 2012 08:50 PM |
while true do game.Workspace.UFO:Remove()
end
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sam041998
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| Joined: 30 May 2010 |
| Total Posts: 6361 |
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| 19 Jul 2012 08:50 PM |
DS, you exploited fw servers :o
~Rabadash~ |
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| 19 Jul 2012 08:50 PM |
No wait function. Instant game crash. Scripting: 1 DS: 0 |
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| 19 Jul 2012 08:50 PM |
| i'll find plugin methood and use epidemus |
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| 19 Jul 2012 08:50 PM |
"instant game crash"
Game didn't crash
UMAD? |
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| 19 Jul 2012 08:50 PM |
ok i will spam something else
kthx
-ipwnedyou123 |
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ShadowSTR
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| Total Posts: 24465 |
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| 19 Jul 2012 08:51 PM |
| Why busses when you have access to ufosss |
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| 19 Jul 2012 08:53 PM |
You're right. It did not crash. It probably just broke after the first run of the loop, since there are only so many buses to delete, and there is no check-failsafe on your script. In any case, it is still useless.
Scripting: 2 DS: 0 |
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| 19 Jul 2012 08:53 PM |
The game didn't crash because the script broke the moment it hit the line where he removes a bus.
Here is how it should look:
while wait(1) do -- no need to have an instant loop if game.Workpace:FindFirstChild("Bus") ~= nil then -- can't delete something that doesn't exist game.Workspace.Bus:Remove() end end
The future is on the Horizone...
S-1894>() |
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| 19 Jul 2012 08:54 PM |
I disabled and enabled it because I was in Workspace
UMADAGAIN? |
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| 19 Jul 2012 08:56 PM |
Good scripters do not depend on the fact that they will be present to defend their stead when the exploiters come. They make sure their place can defend itself, in which case even a working version of that script would be entirely useless.
Would you like to continue keeping score? |
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| 19 Jul 2012 09:06 PM |
Here is a better one, I just scripted it on the fly in 5 min, so there might be errors, but you should get the idea.
exempt = {"Paintball","Bullet","Rocket","BulletTexture"}
function Remover(child) if game.Players:GetPlayerFromCharacter(child) == nil then for i = 1,#exempt do if child.Name ~= exempt[i] then child:Destroy() end end end
game.Workspace.ChildAdded:connect(Remover)
Scripting: Magical number that is >= infinity DS: 0
The future is on the Horizone...
S-1894>() |
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| 19 Jul 2012 09:08 PM |
Forgot an end...
exempt = {"Paintball","Bullet","Rocket","BulletTexture"}
function Remover(child) if game.Players:GetPlayerFromCharacter(child) == nil then for i = 1,#exempt do if child.Name ~= exempt[i] then child:Destroy() end end end end
game.Workspace.ChildAdded:connect(Remover)
Scripting: Magical number that is >= infinity DS: 0
The future is on the Horizone...
S-1894>() |
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| 19 Jul 2012 09:08 PM |
Just tested it, it works.
The future is on the Horizone...
S-1894>() |
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| 19 Jul 2012 09:10 PM |
@ Dragon
In this case I don't care.
It's called a quickscript, one that can be made in second u jus mad that i can script so well
hurr |
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| 19 Jul 2012 09:10 PM |
| Not sure if you were misspelling it on purpose, but it is spelled "horizon" and not "horizone." |
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| 19 Jul 2012 09:13 PM |
It is the name of my new engine , the Horizone Engine,
and my quickly made script there is infinitely better than what DS posted.
The future is on the Horizone...
S-1894>() |
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| 19 Jul 2012 09:14 PM |
see this is why you disable it
open it clear the entire script then just re enable and disable it
so if you put it back it wont do anything
~ swag muscles |
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| 19 Jul 2012 09:21 PM |
Well, you would combine thsi with an anti dll hax system.
The future is on the Horizone...
S-1894>() |
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