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Re: How to stop bus inserters

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DSepic4ever is not online. DSepic4ever
Joined: 10 Feb 2010
Total Posts: 6012
19 Jul 2012 08:48 PM


while true do
game.Workspace.Bus:Remove()

end







I was in Fort fang about to have fun but then ColourTh30ry came and inserted buses, so I banned him and used this script to remove his buses and turned the anti exploit back on to crash him

DS: 1
Amateurs:0


HURP
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cherrypop321 is not online. cherrypop321
Joined: 10 Sep 2010
Total Posts: 530
19 Jul 2012 08:49 PM
ok

i will spam UFOs instead

-ipwnedyou123
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DSepic4ever is not online. DSepic4ever
Joined: 10 Feb 2010
Total Posts: 6012
19 Jul 2012 08:50 PM
while true do
game.Workspace.UFO:Remove()

end
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sam041998 is not online. sam041998
Joined: 30 May 2010
Total Posts: 6361
19 Jul 2012 08:50 PM
DS, you exploited fw servers :o


~Rabadash~
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Dragonboy00 is not online. Dragonboy00
Joined: 31 Aug 2008
Total Posts: 1753
19 Jul 2012 08:50 PM
No wait function. Instant game crash.
Scripting: 1
DS: 0
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Materialization is not online. Materialization
Joined: 22 Jun 2012
Total Posts: 10109
19 Jul 2012 08:50 PM
i'll find plugin methood and use epidemus
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DSepic4ever is not online. DSepic4ever
Joined: 10 Feb 2010
Total Posts: 6012
19 Jul 2012 08:50 PM
"instant game crash"

Game didn't crash

UMAD?
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cherrypop321 is not online. cherrypop321
Joined: 10 Sep 2010
Total Posts: 530
19 Jul 2012 08:50 PM
ok i will spam something else

kthx

-ipwnedyou123
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ShadowSTR is not online. ShadowSTR
Joined: 08 Jul 2010
Total Posts: 24465
19 Jul 2012 08:51 PM
Why busses when you have access to ufosss
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Dragonboy00 is not online. Dragonboy00
Joined: 31 Aug 2008
Total Posts: 1753
19 Jul 2012 08:53 PM
You're right. It did not crash. It probably just broke after the first run of the loop, since there are only so many buses to delete, and there is no check-failsafe on your script.
In any case, it is still useless.

Scripting: 2
DS: 0
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guest55255 is not online. guest55255
Joined: 06 Jun 2010
Total Posts: 708
19 Jul 2012 08:53 PM
The game didn't crash because the script broke the moment it hit the line where he removes a bus.

Here is how it should look:

while wait(1) do -- no need to have an instant loop
if game.Workpace:FindFirstChild("Bus") ~= nil then -- can't delete something that doesn't exist
game.Workspace.Bus:Remove()
end
end



The future is on the Horizone...

S-1894>()
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DSepic4ever is not online. DSepic4ever
Joined: 10 Feb 2010
Total Posts: 6012
19 Jul 2012 08:54 PM
I disabled and enabled it because I was in Workspace



UMADAGAIN?
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Dragonboy00 is not online. Dragonboy00
Joined: 31 Aug 2008
Total Posts: 1753
19 Jul 2012 08:56 PM
Good scripters do not depend on the fact that they will be present to defend their stead when the exploiters come. They make sure their place can defend itself, in which case even a working version of that script would be entirely useless.

Would you like to continue keeping score?
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guest55255 is not online. guest55255
Joined: 06 Jun 2010
Total Posts: 708
19 Jul 2012 09:06 PM
Here is a better one, I just scripted it on the fly in 5 min, so there might be errors, but you should get the idea.


exempt = {"Paintball","Bullet","Rocket","BulletTexture"}

function Remover(child)
if game.Players:GetPlayerFromCharacter(child) == nil then
for i = 1,#exempt do
if child.Name ~= exempt[i] then
child:Destroy()
end
end
end

game.Workspace.ChildAdded:connect(Remover)



Scripting: Magical number that is >= infinity
DS: 0


The future is on the Horizone...

S-1894>()
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guest55255 is not online. guest55255
Joined: 06 Jun 2010
Total Posts: 708
19 Jul 2012 09:08 PM
Forgot an end...

exempt = {"Paintball","Bullet","Rocket","BulletTexture"}

function Remover(child)
if game.Players:GetPlayerFromCharacter(child) == nil then
for i = 1,#exempt do
if child.Name ~= exempt[i] then
child:Destroy()
end
end
end
end

game.Workspace.ChildAdded:connect(Remover)


Scripting: Magical number that is >= infinity
DS: 0


The future is on the Horizone...

S-1894>()
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guest55255 is not online. guest55255
Joined: 06 Jun 2010
Total Posts: 708
19 Jul 2012 09:08 PM
Just tested it, it works.

The future is on the Horizone...

S-1894>()
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DSepic4ever is not online. DSepic4ever
Joined: 10 Feb 2010
Total Posts: 6012
19 Jul 2012 09:10 PM
@ Dragon

In this case I don't care.

It's called a quickscript, one that can be made in second
u jus mad that i can script so well

hurr
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Dragonboy00 is not online. Dragonboy00
Joined: 31 Aug 2008
Total Posts: 1753
19 Jul 2012 09:10 PM
Not sure if you were misspelling it on purpose, but it is spelled "horizon" and not "horizone."
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guest55255 is not online. guest55255
Joined: 06 Jun 2010
Total Posts: 708
19 Jul 2012 09:13 PM
It is the name of my new engine , the Horizone Engine,

and my quickly made script there is infinitely better than what DS posted.

The future is on the Horizone...

S-1894>()
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RoosterDee is not online. RoosterDee
Joined: 12 Nov 2011
Total Posts: 6437
19 Jul 2012 09:14 PM
see this is why you disable it

open it clear the entire script then just re enable and disable it

so if you put it back it wont do anything

~ swag muscles
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guest55255 is not online. guest55255
Joined: 06 Jun 2010
Total Posts: 708
19 Jul 2012 09:21 PM
Well, you would combine thsi with an anti dll hax system.

The future is on the Horizone...

S-1894>()
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