100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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| 19 Jul 2012 09:09 AM |
| Roblox is runs on Lua, Right? So if we can create script that is default in all games that sences a change in the game, The exploit, and resets the game to the origanal default start of the game, And the person who made the change in the game, is banned for 5 days. If there was a way to do all of this, the amount of exploits would be decreased by a huge amount! If there are any expert scripters or Mods/Admins reading this. I hope you are inspired to try my idea. |
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| 19 Jul 2012 09:12 AM |
people would just delete the script preventing exploits but why not? support.
~The Pwner has spoken!~ |
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| 19 Jul 2012 09:15 AM |
One problem: How can a script magically tell if a player is doing something without a list? |
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100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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| 19 Jul 2012 09:17 AM |
| @Frozen, Thats the hard part, The script would have to be able to sence a change, somehow. To fix the problem of exploiters deleting, There would have to be a way to clone it when deleted. |
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| 19 Jul 2012 09:18 AM |
| Anyone faster than the game can select and disable an item BEFORE the game loads. |
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| 19 Jul 2012 09:31 AM |
How to stop exploits:
1) Remove the ability to play in studio mode...
Problem solved! |
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| 19 Jul 2012 09:33 AM |
| Then how will we build, smart one? |
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9dragonz
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| Joined: 17 Oct 2009 |
| Total Posts: 174 |
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| 19 Jul 2012 09:34 AM |
@Elliot: you are so stupid. you need studio mode. just need it.
@OP: there already is a script for that. crazyman32's anti exploit crashes exploiters who try to tamper with things in workspace |
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| 19 Jul 2012 09:35 AM |
| That anti-exploit only works if they player has fully loaded. Using the DLL I can just load up then teleport there and disable the script before I spawn. |
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| 19 Jul 2012 09:37 AM |
An easier way is to remove plugins. Power corrupts. Absolute power corrupts absolutely. Plugins give absolute power. |
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100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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| 19 Jul 2012 09:44 AM |
| @Frozengaia, Ive heard that Crazyman32's script doesnt work. But you still have to insert it into your game(s) yourself, I was thinking something like that but a little more complex automaticly inserted into a game once you create it. |
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100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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| 27 Jul 2012 10:23 AM |
| Also, hackers wont be able to delete it if it is not in workspace? what if it is in game? Like Game.workspace.script:remove() They would easily remove it, But if they had a differant catagory like game so it wouldnt be able to deleted. It would have a secret and complicated name. It might be hard but it will make roblox a better place. |
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policiu
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| Joined: 16 Aug 2011 |
| Total Posts: 21 |
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| 27 Jul 2012 10:54 AM |
I always wondered im not a very good scripter so. Could there be a main "sever" that could connect to the game (you made) that checks to see if the script has been altered. For example a hacker changes one value in the script that allows him/her to add money without being detected, but the "sever" sends a "message" to the game that checks the script to see if it has been tampered. I thinks this might be possible because the server clones the game so more than one server can be online. |
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| 27 Jul 2012 01:23 PM |
You can still use stidio, but you can't PLAY GAMES with OTHER PEOPLE in studio mode. Idiotic troll. |
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Trioxide
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| Joined: 29 Mar 2011 |
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| 27 Jul 2012 01:36 PM |
| What is possible is to place multiple copies of the Anti DLL script hidden in different places like inside the baseplate script, inside spawn scripts, etc. so if they detect any changes they automatically clone themselves so if one of them is deleted, its replaced by several more. With a few tweaks, support! |
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| 27 Jul 2012 02:01 PM |
There is no "stop" to exploits. You can't permanently stop exploits. The people that make them just make a work around them. |
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100465
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| Joined: 17 Jun 2010 |
| Total Posts: 6353 |
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| 12 Aug 2012 05:00 PM |
@Yugioh, True, but think positivly about it. And how about this?
First theory 0 Everyone who uses studio knows the settings tab. How if it is inserted there? If it is locked so no one can access, then just MAYBE it might work.
Second theory - Lua scripts runs roblox but they cant be accessed (I think) Unless by a devoloper, So it could be a default script that runs the game along with others.
But what do I know? I havent been studying the ways roblox works. So this is all just a theory. It might be possible, Most likley not. |
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| 12 Aug 2012 05:03 PM |
How would they detect who inserted the exploit (assuming it's a .dll hack)?
Normally, wouldn't the change just be read as anonymous?
-Virtualdarks |
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austint30
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| Joined: 20 Mar 2010 |
| Total Posts: 1482 |
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| 12 Aug 2012 05:48 PM |
| This CAN be bypassed by "Guests" |
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| 12 Aug 2012 05:51 PM |
| They would have to make it built in and Hidden and non deleteable like the Terrain thing in the workspace. |
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