Hardmen2
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| Joined: 18 Aug 2009 |
| Total Posts: 34 |
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| 19 Jul 2012 07:35 AM |
1.Make a Brick [like water] - MATERIAL:ICE - COLOR: Navy Blue [for winter] / Bright Blue [normal] 2.Add a script in the brick [INSERT -> OBJECT -> Script] 3.Open it and dellete all from it 4. Copy and paste this in the script: wtin = 0.01 while true do for i = 1,10 do script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,tin,0) wait(0.01) tin = tin * 1.2 end wait(0.01) for i = 1,10 do script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,tin,0) wait(0.01) tin = tin / 1.2 end wait(0.01) for i = 1,10 do script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,tin * -1,0) wait(0.01) tin = tin * 1.2 end wait(0.01) for i = 1,10 do script.Parent.CFrame = script.Parent.CFrame * CFrame.new(0,tin * -1,0) wait(0.01) tin = tin / 1.2 end wait(0.01) end
5.Close the script 6.Click on SCRIPT and enter PROPERTISE [under EXPLORER] and try to TICK and UNTICK the ''Disabled [ ]'' Box. 7.That's all :3 |
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Hardmen2
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| Joined: 18 Aug 2009 |
| Total Posts: 34 |
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| 19 Jul 2012 07:46 AM |
| Nowhere in the script is "tin" defined. |
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Hardmen2
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| Joined: 18 Aug 2009 |
| Total Posts: 34 |
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| 19 Jul 2012 07:46 AM |
''tin'' means tight. So, ''wtin'' means Wait Tin,and this mean the time for the water moves |
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| 19 Jul 2012 07:48 AM |
| Nowhere in the Script does it say "tin = 4" or something of the sort. |
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Hardmen2
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| Joined: 18 Aug 2009 |
| Total Posts: 34 |
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| 19 Jul 2012 07:54 AM |
| ''tin = 1.20'' is the max.You ask me about wtin and tin? |
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| 19 Jul 2012 07:55 AM |
| Is 'tin' Predefined by ROBLOX? |
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Hardmen2
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| Joined: 18 Aug 2009 |
| Total Posts: 34 |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 19 Jul 2012 09:04 AM |
| I'm pretty sure OP is correct. |
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Hardmen2
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| Joined: 18 Aug 2009 |
| Total Posts: 34 |
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| 23 Jul 2012 05:36 AM |
Ok , seems the script get broken...I upload another one [below]
repeat wait(0.1) for i=0, 20 do script.Parent.Mesh.Scale=script.Parent.Mesh.Scale+Vector3.new(0, 0.05, 0) wait(0.01) end wait() for i=0, 20 do script.Parent.Mesh.Scale=script.Parent.Mesh.Scale-Vector3.new(0, 0.05, 0) wait(0.01) end until false |
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Cheater
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| Joined: 29 Jun 2007 |
| Total Posts: 5258 |
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| 23 Jul 2012 05:48 AM |
So you want to make the scale bigger and smaller?
mesh = script.Parent.Mesh
while true do wait() for i = 1, 20 do mesh.Scale = mesh.Scale + Vector3.new(0, 0.05, 0) end for i =1, 20 do mesh.Scale = mesh.Scale - Vector3.new(0, 0.05, 0) end end |
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