shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:18 PM |
My clan, Advanced Zero, is working on a new engine to compete with BiB and Spectrum.
The early beta build already has advanced raycasting functions, moving gun arms and animations, and an advanced shield system.
Soon it will have more optimized gameplay, and more advanced features.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:21 PM |
I see people are too involved with BiB and Spectrum to care about Horizone...
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:24 PM |
But then again, the lack of hype means I do not need to rush it as much...
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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Flammus
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| Joined: 26 Aug 2011 |
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X2F9LRT
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| Joined: 18 Jan 2012 |
| Total Posts: 293 |
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| 18 Jul 2012 10:26 PM |
| I just decided to make my own personal gun engine with a lot of really cool features and stuff and it makes my sad that 3 other clans apparently are doing the same thing. |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:26 PM |
I have decided, I will not rush for anything or anyone, this needs to be done right.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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| 18 Jul 2012 10:26 PM |
lol
dude i know you
i'm pretty sure most of your stuff is free modeled
you can't compete with bibs or color spectrums |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:27 PM |
@ hardy-
You can either believe what you said, or you can believe the truth.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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| 18 Jul 2012 10:30 PM |
It's Evil, not hardy.
i choose to believe what i said |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:31 PM |
And I choose to work hard on my engine and show everyone who didn't believe how wrong they were.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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| 18 Jul 2012 10:34 PM |
i'm just saying
that stuff in your models that you may or may not have deleted called
WIJNEXUS[WORKSPACE]
WIJNEXUS[LIGHTING]
idk stuff like that but one more thing |
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| 18 Jul 2012 10:35 PM |
| make your game uncopylocked so we can SEE it isnt freemodels |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:38 PM |
Those WIJ things you are talking about were something I was trying to reverse engineer so I could develop a mainframe of my own, but I never got around to doing it.
I may be many things, but I do not use freemodels.
I do sometimes reverse engineer the occasional thing to see how it works, but I never rip off somebody's work.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:39 PM |
And I do not want to uncopylock it, because then somebody would upload it and make my tech public for everyone and their mother to copy.
Take everything you know about scripting, and replace it with magic.
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:42 PM |
But I will, just to shut you up, post a script from my engine:
This is from the shield barriers I made.
wait() shield = script.Parent.Shield pwr = script.Parent.Charge.Value function run() pwr = script.Parent.Charge.Value print("Draining") for i = 1,5 do wait(.125) shield.Reflectance = .75 - (i/10) shield.Transparency = .5 + (i/10) shield.Mesh.Scale = (Vector3.new(1+(i/10), 1+(i/10), 1+(i/10)))--*(1+(i/10))) end shield.Transparency = 1 shield = script.Parent.Shield shield.CFrame = shield.CFrame - Vector3.new(0,30,0) shield.Reflectance = 0.25 shield = script.Parent.Shield wait(60) print("Charging") shield.CFrame = shield.CFrame + Vector3.new(0,30,0) shield.Reflectance = 0.25 shield.Transparency = .5 pwr = script.Parent.Charge.Value for i = 1,5 do wait(.125) shield.Reflectance = .75 - (i/10) shield.Transparency = 1 - (i/10) shield.Mesh.Scale = shield.Mesh.Scale - (Vector3.new((1/10), (1/10), (1/10)))--*(1+(i/10))) end shield.Mesh.Scale = (Vector3.new(1, 1, 1)) shield.Powerup.Disabled = false pwr = script.Parent.Charge.Value pwr = 1000 end
function recharge() pwr = script.Parent.Charge.Value print("Power test") if pwr < 1 then --drainer() run() else for i = 1,5 do wait(.125) shield.Reflectance = .75 - (i/10) end end end
function takedamage() --wait() shield = script.Parent.Shield shield.Reflectance = .75 recharge() end
script.Parent.Charge.Changed:connect(takedamage)
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:44 PM |
It doesn't have a gradual recharge yet, but it will soon. and this script is a TAD difficult to set up without any knowlege of how I set it up.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:45 PM |
Do you like my 10 min of scripting and 20 min of bugfixing/testing?
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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X2F9LRT
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| Joined: 18 Jan 2012 |
| Total Posts: 293 |
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| 18 Jul 2012 10:45 PM |
| Out of curiosity, what exactly does that shield script thing do? |
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Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 18 Jul 2012 10:46 PM |
| Your just a beginner, you explained a variable more then time, but sadly am not in sparrow corp yet so no awards for me. |
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| 18 Jul 2012 10:46 PM |
| doesnt look tooo difficult to setup. |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:46 PM |
Well, when paired with the guns, if you shoot a shield wall or barrier with this script, you can deplete them.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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| 18 Jul 2012 10:47 PM |
| the shield script thing sets up a shield. i thought that was obvious |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Jul 2012 10:47 PM |
And I declared the variable that many times just because I was having issues where it forgets the variable.
Take everything you know about scripting, and replace it with magic.
S-1894>() |
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