Iciness
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| Joined: 18 Jan 2012 |
| Total Posts: 20969 |
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| 17 Jul 2012 06:34 AM |
| Only changed my Torso Position therefor ended up dying. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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Iciness
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| Joined: 18 Jan 2012 |
| Total Posts: 20969 |
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| 17 Jul 2012 07:17 AM |
| Just saying my teleporter failed xD |
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| 17 Jul 2012 08:36 AM |
"I just failed..."
What else is new? [\joke] |
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| 17 Jul 2012 08:57 AM |
Harhar. To fix it use
Torso.CFrame = CFrame.new(0, 0, 0)
Instead of position.
------------------------- ~thedestroyer115, like me? Join my forum fan group!: http://www.roblox.com/Groups/group.aspx?gid=643337~ |
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| 17 Jul 2012 10:55 AM |
Or more simply...
Game.Workspace.Iciness:MoveTo(0,0,0) |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 17 Jul 2012 10:56 AM |
^^^ Don't you feel stupid when you make this massive ammount of code, and then someone comes along and does that..? q-q |
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| 17 Jul 2012 10:58 AM |
| The point wasn't to make anyone feel stupid. The point was to help the OP. |
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| 17 Jul 2012 10:58 AM |
That would base the position on the head; that COULD affect something. |
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| 17 Jul 2012 10:59 AM |
| MoveTo works for every model though, not just characters. How could it depend on the head. |
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| 17 Jul 2012 11:03 AM |
':MoveTo()' bases the movement on the 'Primary Part'; which is the player's head. |
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| 17 Jul 2012 12:32 PM |
Oh. I learned something new.
You could do
Game.Workspace.NameHere:MoveTo(Vector3.new(0,0,0)+Vector3.new(0,5,0)) |
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