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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: I just failed...

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Iciness is not online. Iciness
Joined: 18 Jan 2012
Total Posts: 20969
17 Jul 2012 06:34 AM
Only changed my Torso Position therefor ended up dying.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
17 Jul 2012 06:46 AM
[ Content Deleted ]
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Iciness is not online. Iciness
Joined: 18 Jan 2012
Total Posts: 20969
17 Jul 2012 07:17 AM
Just saying my teleporter failed xD
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chaoticregandpledge is not online. chaoticregandpledge
Joined: 04 Dec 2009
Total Posts: 2894
17 Jul 2012 08:36 AM
"I just failed..."

What else is new? [\joke]
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thedestroyer115 is not online. thedestroyer115
Joined: 19 Dec 2010
Total Posts: 11546
17 Jul 2012 08:57 AM
Harhar. To fix it use

Torso.CFrame = CFrame.new(0, 0, 0)

Instead of position.


-------------------------
~thedestroyer115, like me? Join my forum fan group!: http://www.roblox.com/Groups/group.aspx?gid=643337~
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epicfail22 is not online. epicfail22
Joined: 25 Sep 2009
Total Posts: 3739
17 Jul 2012 10:55 AM
Or more simply...

Game.Workspace.Iciness:MoveTo(0,0,0)
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
17 Jul 2012 10:56 AM
^^^
Don't you feel stupid when you make this massive ammount of code, and then someone comes along and does that..? q-q
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epicfail22 is not online. epicfail22
Joined: 25 Sep 2009
Total Posts: 3739
17 Jul 2012 10:58 AM
The point wasn't to make anyone feel stupid. The point was to help the OP.
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
17 Jul 2012 10:58 AM
That would base the position on the head;
that COULD affect something.
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epicfail22 is not online. epicfail22
Joined: 25 Sep 2009
Total Posts: 3739
17 Jul 2012 10:59 AM
MoveTo works for every model though, not just characters. How could it depend on the head.
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Darkmist101 is not online. Darkmist101
Joined: 30 Jul 2010
Total Posts: 6208
17 Jul 2012 11:03 AM
':MoveTo()' bases the movement on the 'Primary Part';
which is the player's head.
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epicfail22 is not online. epicfail22
Joined: 25 Sep 2009
Total Posts: 3739
17 Jul 2012 12:32 PM
Oh. I learned something new.

You could do

Game.Workspace.NameHere:MoveTo(Vector3.new(0,0,0)+Vector3.new(0,5,0))
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