RawrBot
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| Joined: 22 Aug 2008 |
| Total Posts: 832 |
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| 17 Jul 2012 01:26 AM |
http://www.roblox.com/anti-lag-without-snaps-item?id=4543977 Many of the comments say this script works.
Apparently, it works by controlling everyone's health, sounds, and animation using one server script, and deleting the LocalScripts.
What I'm thinking is: This takes the burden away from the player's computers and puts it on the server. And that's how it "reduces" lag.
Is that thinking right? Someone tell me. |
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| 17 Jul 2012 02:20 AM |
But if more stuff is handled on the server, then wouldn't it create MORE lag?
It's more of an anti-exploit script, because serverside scripts don't get replicated to clients, soooo yeah. |
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| 17 Jul 2012 06:23 AM |
No that script is just completely stupid. Localscripts and efficient coding are key to 'no lag'.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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gglancy
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| Joined: 05 Nov 2008 |
| Total Posts: 19 |
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| 17 Jul 2012 09:31 AM |
| Probobly not right.. but idk. |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 17 Jul 2012 10:18 AM |
Real working anti-lag
Workspace:ClearAllChildren() |
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mamaguy
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| Joined: 07 Oct 2010 |
| Total Posts: 7073 |
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| 17 Jul 2012 10:24 AM |
lol To actually do this, use this script: game:GetService("Debris").MaxItems = 20000 That sets the max bricks to 20K, so unless you exceed that(Only people ever are like, the huge CFramers)you will have a a no-lag environment :)! |
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