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Re: Working Anti-lag

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RawrBot is not online. RawrBot
Joined: 22 Aug 2008
Total Posts: 832
17 Jul 2012 01:26 AM
http://www.roblox.com/anti-lag-without-snaps-item?id=4543977
Many of the comments say this script works.

Apparently, it works by controlling everyone's health, sounds, and animation using one server script, and deleting the LocalScripts.

What I'm thinking is:
This takes the burden away from the player's computers and puts it on the server. And that's how it "reduces" lag.

Is that thinking right? Someone tell me.
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supercheese200 is not online. supercheese200
Joined: 08 Dec 2009
Total Posts: 235
17 Jul 2012 02:20 AM
But if more stuff is handled on the server, then wouldn't it create MORE lag?


It's more of an anti-exploit script, because serverside scripts don't get replicated to clients, soooo yeah.
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Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
17 Jul 2012 06:23 AM
No that script is just completely stupid.
Localscripts and efficient coding are key to 'no lag'.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
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gglancy is not online. gglancy
Joined: 05 Nov 2008
Total Posts: 19
17 Jul 2012 09:31 AM
Probobly not right.. but idk.
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UFAIL2 is online. UFAIL2
Joined: 14 Aug 2010
Total Posts: 6905
17 Jul 2012 10:18 AM
Real working anti-lag

Workspace:ClearAllChildren()
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mamaguy is not online. mamaguy
Joined: 07 Oct 2010
Total Posts: 7073
17 Jul 2012 10:24 AM
lol
To actually do this, use this script:
game:GetService("Debris").MaxItems = 20000
That sets the max bricks to 20K, so unless you exceed that(Only people ever are like, the huge CFramers)you will have a a no-lag environment :)!
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epicfail22 is not online. epicfail22
Joined: 25 Sep 2009
Total Posts: 3739
17 Jul 2012 10:52 AM
Candymaniac is right.
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