UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 17 Jul 2012 10:01 AM |
| How do I get a 'BillboardGui' not to re-size when the camera moves away? |
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liavt
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| Joined: 12 Mar 2009 |
| Total Posts: 1241 |
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Techwiz19
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| Joined: 30 Jan 2011 |
| Total Posts: 462 |
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| 17 Jul 2012 10:07 AM |
| You can put a ScreenGui in an object in workspace? (I assume OP is talking about a brick/model). |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 17 Jul 2012 10:10 AM |
| I'm talking about a BillboarGui. |
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mamaguy
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| Joined: 07 Oct 2010 |
| Total Posts: 7073 |
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| 17 Jul 2012 10:13 AM |
| I think there's a property for it to stay there. |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 17 Jul 2012 10:16 AM |
| You you post a link to the page for the property on the wiki? |
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mamaguy
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| Joined: 07 Oct 2010 |
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| 17 Jul 2012 10:21 AM |
I was looking through the properties and I can't find anything. :/ Except, they weren't clear about this property: http://wiki.roblox.com/index.php/AlwaysOnTop_%28Property%29 If that does work you could try something like: gui = script.Parent while wait(13/37) do gui.Size = gui.Size end Possibly?? --Newb to billboardguis c: |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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| 17 Jul 2012 10:23 AM |
Object Browser:
bool AlwaysOnTop Member of BillboardGui Summary: If true, billboard gui does not get occluded by 3D objects, but always renders on the screen.
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mamaguy
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| Joined: 07 Oct 2010 |
| Total Posts: 7073 |
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| 17 Jul 2012 10:25 AM |
Oh^ E_E I'll play with a billboardgui now :L |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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UFAIL2
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| Joined: 14 Aug 2010 |
| Total Posts: 6905 |
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