Seranoob
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| Joined: 10 Nov 2010 |
| Total Posts: 108 |
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| 16 Jul 2012 06:29 PM |
I've tried using the following methods from InsertService in a test, both in a LocalScript and a Script, trying to see if I can make a game auto-update. -LoadAsset caches -LoadAssetVersion doesn't work without knowing the asset version ID -GetCollection caches (which prevents you from knowing the version ID) -Insert() caches
Is there ANY way to bypass the cached versions of these pages using RBLX.Lua?
I already took a look at Anaminus' attempt and he relied on the idea that GetCollection doesn't cache, which is false, it caches both in a localscript and in a server-side script. So his method doesn't work as far as I can tell. |
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Seranoob
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| Joined: 10 Nov 2010 |
| Total Posts: 108 |
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| 16 Jul 2012 06:34 PM |
| And by auto update I mean it has to be able to update more than once per server. |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 16 Jul 2012 06:49 PM |
| No, there isn't. We need to have a :ClearCache() method for insertservice so we can update more often... |
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Seranoob
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| Joined: 10 Nov 2010 |
| Total Posts: 108 |
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| 16 Jul 2012 07:25 PM |
| hehe i found a genius way to override the cache like a pro |
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Seranoob
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| Joined: 10 Nov 2010 |
| Total Posts: 108 |
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| 16 Jul 2012 07:31 PM |
| It's very crude but it works. |
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aboy5643a
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| Joined: 20 Nov 2010 |
| Total Posts: 2785 |
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| 16 Jul 2012 07:51 PM |
| Share pl0x. My previous methods were identical to yours and failed just as much. |
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Seranoob
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| Joined: 10 Nov 2010 |
| Total Posts: 108 |
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| 16 Jul 2012 07:52 PM |
| It's extremely crude and it only works every 2 minutes or so and it would be easy to mess up the updating system if you knew how it worked so I want to keep it secret for now. |
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