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Re: My Auto-Update is running into some hurdles

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Seranoob is not online. Seranoob
Joined: 10 Nov 2010
Total Posts: 108
16 Jul 2012 06:29 PM
I've tried using the following methods from InsertService in a test, both in a LocalScript and a Script, trying to see if I can make a game auto-update.
-LoadAsset caches
-LoadAssetVersion doesn't work without knowing the asset version ID
-GetCollection caches (which prevents you from knowing the version ID)
-Insert() caches

Is there ANY way to bypass the cached versions of these pages using RBLX.Lua?

I already took a look at Anaminus' attempt and he relied on the idea that GetCollection doesn't cache, which is false, it caches both in a localscript and in a server-side script. So his method doesn't work as far as I can tell.
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Seranoob is not online. Seranoob
Joined: 10 Nov 2010
Total Posts: 108
16 Jul 2012 06:34 PM
And by auto update I mean it has to be able to update more than once per server.
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belial52 is not online. belial52
Joined: 10 Oct 2009
Total Posts: 8074
16 Jul 2012 06:49 PM
No, there isn't. We need to have a :ClearCache() method for insertservice so we can update more often...
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Seranoob is not online. Seranoob
Joined: 10 Nov 2010
Total Posts: 108
16 Jul 2012 07:25 PM
hehe i found a genius way to override the cache like a pro
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Seranoob is not online. Seranoob
Joined: 10 Nov 2010
Total Posts: 108
16 Jul 2012 07:31 PM
It's very crude but it works.
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
16 Jul 2012 07:51 PM
Share pl0x. My previous methods were identical to yours and failed just as much.
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Seranoob is not online. Seranoob
Joined: 10 Nov 2010
Total Posts: 108
16 Jul 2012 07:52 PM
It's extremely crude and it only works every 2 minutes or so and it would be easy to mess up the updating system if you knew how it worked so I want to keep it secret for now.
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