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Re: does anyone else seldom finish anything?

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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
16 Jul 2012 06:04 PM
i work on this amazing project and make a lot of progress on it for like a week and then give up

q.q

inb4tenal
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RA2lover is not online. RA2lover
Joined: 09 Nov 2008
Total Posts: 1254
16 Jul 2012 06:05 PM
i didn't make significant progress on my game for the past 6 months.
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
16 Jul 2012 06:08 PM
*Raises hand*
Granted, feature creep accounts for some of it, but I do have issues finishing any large project.

Tips?
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8SunTzu8 is not online. 8SunTzu8
Joined: 30 Sep 2011
Total Posts: 8199
16 Jul 2012 06:43 PM
Yeah, same...

Sometimes I do, and it's great...

I have a lot of ideas as well. :/

Though, lately I just work on one project, then jump to another. Sometimes I stop when I cannot get past an error, and look at it later.

"APN Forever, Long Live Its Eternal Glory!"
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
16 Jul 2012 06:52 PM
Same, although my lack of creativity prevents me from thinking of that many games in the first place. :C
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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
16 Jul 2012 07:10 PM
I'm with ElectricBlaze here. Uncreative and too lazy to finish stuff c:
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
16 Jul 2012 07:11 PM
@techo - Yeah! Left brain hemisphere domincance FTW!
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
16 Jul 2012 07:12 PM
dominance*
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
16 Jul 2012 07:25 PM
I have a game that I can finish, but I don't really see any potential in it.
It's basically a reinvented obstacle course that doesn't need to be completed in order. Not sure if I'm thinking too much inside the box.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
16 Jul 2012 07:32 PM
I have to many ideas... i'll randomly start thinking about an issue with a game, then i think how i could make that game fun, then it begins to sound really fun, then i either begin this new project or think about the amount of effort the idea requires and dump it. Bigger (or even higher quality) games would be WAY easier if there was an easier way to collaborate.... :|
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
16 Jul 2012 07:33 PM
Personally, I find Meelo's law only applicable online. If the collaboration is IRL, I find it easy to collaborate.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
16 Jul 2012 07:37 PM
yeah, the problem with any collaberation on roblox is a lack of communication. IRL that's not really a problem, but unfortunately i don't know anyone who plays this, especially of my age.
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
16 Jul 2012 07:39 PM
@MrgamesNwatch - I do know some people my age who play ROBLOX IRL, but none of them are skilled programmers or builders.
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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
16 Jul 2012 07:43 PM
Gotta agree with that - collaborating online can be pretty hard. Especially since ROBLOX doesn't exactly focus much on collaborative tools (Multiplayer Studio NOW!)
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
16 Jul 2012 07:48 PM
The way to succeed at making a game:

1. Come up with a BASIC idea. Like the shell of an idea; something that would take a player maybe 15 minutes to finish.
2. Set aside a large portion of time to do nothing but work on it. Find punishments if you get distracted.
3. Work on what you planned. Don't stray on some other tidbit until you finish the very base of the game.
4. When you've finished your 15 minute piece of trash game, update it relentlessly until it resembles a professionally made (not really) game
5. Advertise it into oblivion, invite friends, spam forums.
6. ??? (This is where people come)
7. Profit
8. Repeat 4-7 a bunch with slightly less profit margins each quarter based on the awful consumer market on Roblox.

I can't follow this advice; do it for me.
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ElectricBlaze is not online. ElectricBlaze
Joined: 18 Jul 2011
Total Posts: 22930
16 Jul 2012 07:52 PM
"Multiplayer Studio NOW!"

Seconded. Seriously. That would be awesome.
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aboy5643a is not online. aboy5643a
Joined: 20 Nov 2010
Total Posts: 2785
16 Jul 2012 07:53 PM
@Noobs saying multiplayer studio

Hack the Roblox client to make server instances on Studio and then connect people with you. I don't see it being much more than work with RbxPri...
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technoguyx is not online. technoguyx
Joined: 05 Dec 2008
Total Posts: 8286
16 Jul 2012 07:54 PM
It was actually one of the top ideas in ROBLOX UserVoice iirc

might be planned.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
16 Jul 2012 07:59 PM
that'd be awesome. I know it's been suggested a number of times. Building would be quite fun to do collaberativly and i guess players could simultaneously work on different features and debug them together.
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DrAgonmoray is not online. DrAgonmoray
Joined: 29 Jul 2008
Total Posts: 17428
16 Jul 2012 08:54 PM
oh and i wasnt really talking about roblox when i made this post. q.q
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8SunTzu8 is not online. 8SunTzu8
Joined: 30 Sep 2011
Total Posts: 8199
16 Jul 2012 09:02 PM
I'm working on a stand alone RPG I might never finish.

So, my projects aren't just ROBLOX related.

I've even started a few websites in the past.

"APN Forever, Long Live Its Eternal Glory!"
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GigsD4X is not online. GigsD4X
Joined: 06 Jun 2008
Total Posts: 3794
16 Jul 2012 09:58 PM
Guys, just finish your projects. You're stopping your life from progressing.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
16 Jul 2012 10:03 PM
I never have this problem. I rarely start working on a project unless I have thought about it for at least a couple of days or weeks.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
16 Jul 2012 10:07 PM
Sure. I've probably started 5 times as many projects as I've "officially" finished. Most of the time it's just to do it, for the fun of doing it.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
16 Jul 2012 10:08 PM
For example I'm thinking of recreating LEG Rock Raiders, mostly the AI system, but I don't see myself making a working game out of it, like I could. Just testing my skills and making the best AI I can compared to the original game. I'll probably never use it for anything.
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