ThatThar
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| Joined: 09 Jul 2012 |
| Total Posts: 794 |
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| 16 Jul 2012 12:17 AM |
I made a previous thread about this but it pretty much died. I'm making a game based on the Grand-Am Rolex series. All of the tracks are (loosely) based on they layouts of real life Rolex series tracks. Does anyone have any ideas for features? Here's a list of some stuff I've been thinking about
-Timed and lap based races. You race for x amount of laps and, after a certain amount of time, if there's still some people who haven't finished (there'll be adequate time to finish, only extreme slackers won't finish), the race will end anyways.
-Maps randomly cycle through.
-A wall off of the track so, while people can still wipe out, they can't cut the track.
-Points awarded for 1st place, 2nd place, 3rd place, so on.
Any more ideas and feedback are appreciated. Especially ideas on what to spend the points you win on.
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sam6175
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| Joined: 16 Aug 2008 |
| Total Posts: 1391 |
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| 16 Jul 2012 02:25 AM |
| Make car AI's that race alongside you |
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ThatThar
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| Joined: 09 Jul 2012 |
| Total Posts: 794 |
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| 16 Jul 2012 02:48 AM |
| I was thinking more of other players, but that could be a cool feature. Now the question on whether or not to make them aggressive. Maybe I could give them different driver personalities. |
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ThatThar
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| Joined: 09 Jul 2012 |
| Total Posts: 794 |
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ThatThar
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| Joined: 09 Jul 2012 |
| Total Posts: 794 |
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