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Re: Rolex Racing Game ideas

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ThatThar is not online. ThatThar
Joined: 09 Jul 2012
Total Posts: 794
16 Jul 2012 12:17 AM
I made a previous thread about this but it pretty much died. I'm making a game based on the Grand-Am Rolex series. All of the tracks are (loosely) based on they layouts of real life Rolex series tracks. Does anyone have any ideas for features? Here's a list of some stuff I've been thinking about

-Timed and lap based races. You race for x amount of laps and, after a certain amount of time, if there's still some people who haven't finished (there'll be adequate time to finish, only extreme slackers won't finish), the race will end anyways.

-Maps randomly cycle through.

-A wall off of the track so, while people can still wipe out, they can't cut the track.

-Points awarded for 1st place, 2nd place, 3rd place, so on.

Any more ideas and feedback are appreciated. Especially ideas on what to spend the points you win on.
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sam6175 is not online. sam6175
Joined: 16 Aug 2008
Total Posts: 1391
16 Jul 2012 02:25 AM
Make car AI's that race alongside you
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ThatThar is not online. ThatThar
Joined: 09 Jul 2012
Total Posts: 794
16 Jul 2012 02:48 AM
I was thinking more of other players, but that could be a cool feature. Now the question on whether or not to make them aggressive. Maybe I could give them different driver personalities.
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ThatThar is not online. ThatThar
Joined: 09 Jul 2012
Total Posts: 794
16 Jul 2012 01:01 PM
bump
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ThatThar is not online. ThatThar
Joined: 09 Jul 2012
Total Posts: 794
16 Jul 2012 06:24 PM
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