Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 14 Jul 2012 01:09 PM |
Workspace:IsA("Model") --> true
._. |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 14 Jul 2012 01:10 PM |
Oyus.
Workspace is a DataModel. |
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| 14 Jul 2012 01:32 PM |
...? No. game is a DataModel. Wait... ket me check through command bar. x.x
>print(workspace:IsA("DataModel")) >false
Er... nope. It's not a DataModel. Why is workspace a model?!? HOW DOES THIS MAKE ANY SENSE! IT'S A SERVICE! x.x |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 14 Jul 2012 01:43 PM |
Workspace is of the class 'Workspace' which is derived from the class 'Model' because pretty much all it does is group together Instances
game is a DataModel |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 14 Jul 2012 01:53 PM |
| Well, the fact Workspace is technically a model made me spend who knows HOW long trying to figure out what was wrong with my code. |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 14 Jul 2012 02:35 PM |
"because pretty much all it does is group together Instances"
And tells the game to render the descendants. |
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| 14 Jul 2012 02:52 PM |
obj.className == "Model*
Problem fixed :) |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jul 2012 04:19 AM |
className ClassName
y u
BAHHHHHHHHHHHHHHHHHHHHHHHHHHHGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHH111!!!!!!!!!!!!!!!!!!!!!!!!!!!111111111111111!!!!!!!!!!!!!!
*laz0rs laz0rs laz0rs* |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 15 Jul 2012 06:21 AM |
Workspace is not a service.
Neither is turtle cleaning. It just can't be. |
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| 15 Jul 2012 07:43 AM |
@SN0X I LEIK TEH CLASSNAME LIKE className CUZ IT IZ HOW IT USED TO BE!!!!!!!!111!!!!!1!!!1!!1!!oneone!!!1!!!shift"""!!"!"!12!"!one"!£!"!two"!"!!"!!!!!!111111!!shift!!!!!!! |
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| 15 Jul 2012 08:24 AM |
The whole game is classed as a 'DataModel', while Workspace is classed 'Workspace' but could also be a Model, like you said.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jul 2012 11:52 AM |
shatap im not immitur
u r n0b
im 26 idut |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 15 Jul 2012 11:54 AM |
lollolol u zhared perzonal info nob
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jul 2012 11:57 AM |
yeh so wut
its cuz im matture
wen ur older u get to mak desisions like dat but wen u r undr 18 u haf to stik by da rules and st0ff |
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Seranok
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| Joined: 12 Dec 2009 |
| Total Posts: 11083 |
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| 15 Jul 2012 01:39 PM |
> And tells the game to render the descendants.
Yes, that is the purpose for grouping them together. |
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