Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:04 PM |
Hey guys and gals. I'm pretty bored and have the urge to program. However, I don't have any ideas for new games or projects I want to start. So, I'm offering my services in the community. If you have some interesting or complicated scripting work done for a project you're working on, message me about it. I just want some mental stimulation, so if it catches my interest, I'll do it for you (or help you do it, if the case may be) for free.
Please no simplistic/repetitive requests. If you can find something pretty close to the script(s) you want written in Free Models, I'm probably not interested.
Thanks, Vitos |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:08 PM |
Typo :P
If you have some interesting or complicated scripting work *that needs to be* done for a project you're working on... |
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| 13 Jul 2012 07:08 PM |
| Ok. Can you please use setfenv and metatables to let me use locked methods? I am certain it is possible because I have seen it done. So go off and do it! |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:10 PM |
| Clean coding only, please. No Roblox workarounds. |
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| 13 Jul 2012 07:11 PM |
What about a terrain generator that uses ROBLOX's new terrain feature?
Make it generate terrain in a Minecraft-like way, and then use the AutowedgeCells method of the terrain to wedge it all.
Oh, and you could afterwards improve it by adding lakes (with the new water), tunnels and all kinds of stuff. |
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| 13 Jul 2012 07:12 PM |
| Hmmm... Well, Julien, I already did that, but it does not have tunnels. |
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| 13 Jul 2012 07:12 PM |
Write an optimizing Lua compiler.
Huehue
5a3e0d2f31252a2c0d234d4c012c791e252c3323386d2d0120407048053f1f5a3f192607442914472519141f3c255e68382a6e1c2c186a070f794e5e463135723100066917166d1f410a6b7803487a50297e54682e7e4050590b70240763637b682c392673720876560a4851490a3e6529601c0378481933460206586963327b777a2a7c5b22221406243b70033a6f1b533d4d3f3b3b47794d133e2f0511325c33334f2465095227685167570034156a400d14296d26316f4a4c7e743c737a32655e20465630024678414c5a3355164908032a59116c632e2a7732565268064e673c1e456a3e575e472957421000577b67710e5c0c2319515307020e5e0662335e463b3023414427242d7d705a3975125862124c0e4a495e36120736196b77024d11692b435e46602d484f753604501f2c3f7257715e050b187b723d024f20506905684d1f69022836736c3f0f75274d2b27004024710a2e492b352c7975111d61354e6851087e2f2e3d6e153f2462613b465c63195e5d5353780a12 |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:16 PM |
| Let me clarify: I don't just want random tasks to occupy my time. This is if anyone specifically needs code for a project. Basically, I want to see my work get into a game. |
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Anaminus
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| Joined: 29 Nov 2006 |
| Total Posts: 5945 |
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| 13 Jul 2012 07:24 PM |
| Write a function that returns the union, difference, or intersection of two parts. |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:26 PM |
| Are these parts always going to be blocks, or does the function need to be able to handle spheres too? |
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smurf279
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| Joined: 15 Mar 2010 |
| Total Posts: 6871 |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 13 Jul 2012 07:29 PM |
| CSG in Roblox would be cool... if we had custom geometry. Not everything I make is axis-aligned. |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:31 PM |
@smurf, I've already done that. Look at my game Pathfinder Pro. Easy to implement into a bot.
@Anaminus, also, with CFrame rotation play a part? And define union. Do you mean a defined 3D space where the parts occupy the same positions. Or is that where they touch? I need more information. PM in detail what you need, and I'll get to work. |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:32 PM |
| @Anaminus, nvm, I'm looking at the wiki page on it. I'll see what I can do. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 13 Jul 2012 07:35 PM |
| If you want to make 2D games, in your typical style, why not work on a copy of Spybotics the Nightfall Incident? Such a good set of mechanics, but it's never been used for anything other than that game. |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 13 Jul 2012 07:38 PM |
@Anaminus What do you even think the best way to represent the returned data is? It seems like no matter how you do it even _using_ the returned data would be hard, let alone calculating it. Especially if you want to treat spheres as true spheres rather than planar mesh approximations. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 13 Jul 2012 07:40 PM |
This one is simple, yet complex.
Make an inventory system (Not the graphical part of it), just a way to easily say...
Inventory.AddItem("Peach")
And be able to get a list of items, and whatnot.
Since lots of games use inventories, many would appreciate this. :D |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 13 Jul 2012 07:51 PM |
| The main problem with inventories is inter-op. That is, how do both the client and server manage the inventory. If you want to be really thorough you could do it with message passing, but that would be really complex (What do you do if the user used an item that the server just said it used for something else, etc... You have to prevent those situations, which usually means that you have to have a protocol to "lock" an item when client or server wants to do something with it). |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 07:56 PM |
@quenty, Elaborate.
@xlego, I didn't really like the mechanics of it. Just played four levels, and it didn't really interest me.
@Anaminus (+xlego), Yeah, how do you plan on using this data if it's calculated? And I can't imagine what output method could define some parts. I guess tables of sphere data, like center, radius, quadrant(s), radial angles, and distance from radius could cover a large number of shapes made by combining spheres and rectangular prisms, but certainly not all, and the mess of data that would come out seems pretty unuseable, at least in the Roblox engine. |
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| 13 Jul 2012 07:58 PM |
| Make a program that loads an image from a BMP file into a two-dimensional table. |
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Vitos
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| Joined: 17 Jun 2009 |
| Total Posts: 291 |
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| 13 Jul 2012 08:02 PM |
| @monkey, a user by the name of TBradm has already done that. He used pixel arrays generated from running a jpeg (or other image type, I assume) through a simple java program to load pixel-based gui images into roblox using a lua decoder. Check out his pokemone game (if it's still up/operational) to see it in action. |
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| 13 Jul 2012 08:03 PM |
| I would like to have it able to generate them from the lua table too :P |
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| 13 Jul 2012 08:04 PM |
@Vito
One, your Pathfinding GUI is copy-locked. Two, I am sure it would be hard to implement into a bot anyway. |
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| 13 Jul 2012 08:06 PM |
I made an AI, people search PathfinderAI :] |
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| 13 Jul 2012 08:07 PM |
| I'm making an infinitely better one though. Slowly. |
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