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| 12 Jul 2012 08:55 PM |
| I'm sure the average scripter can do it, make a function that gets whether or not there is a body mesh in a player then removes it if there is one. |
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Strieken
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| Joined: 17 Jun 2011 |
| Total Posts: 3058 |
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| 12 Jul 2012 08:56 PM |
**Cough**
http://www.roblox.com/Anti3-0-item?id=86522161 |
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| 12 Jul 2012 08:56 PM |
| Who's the best scripter you know? ASK HIM! We MIGHT hail you as a savior :3 |
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krazo5092
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| Joined: 19 Dec 2010 |
| Total Posts: 3937 |
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| 12 Jul 2012 08:56 PM |
Some guy made one
Look at my models |
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krazo5092
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| Joined: 19 Dec 2010 |
| Total Posts: 3937 |
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| 12 Jul 2012 08:57 PM |
Yea, strieken made one
Derp |
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| 12 Jul 2012 08:57 PM |
| Auto 3.0 remover: Best way, DON'T WEAR IT. Pointless. |
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| 12 Jul 2012 08:58 PM |
Pthhhh of course it double posts
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 12 Jul 2012 08:58 PM |
function check(a) for _,v in pairs(a.Character:GetChildren()) do if (v:IsA("BodyMesh")) then v:Destroy() end end end
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function() check(p) end) end)
That should about do it. |
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Strieken
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| Joined: 17 Jun 2011 |
| Total Posts: 3058 |
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| 12 Jul 2012 08:59 PM |
@Prince
This is simply for entertainment purposes, to remove anyone who does wear it at your place/game.
Don't be so up-tight pl0x. |
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| 12 Jul 2012 08:59 PM |
| @prince, How stupid are you? Clan leaders generally don't want morons with 3.0 bodies making their uniforms look stupid and lines look unorganized. |
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Strieken
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| Joined: 17 Jun 2011 |
| Total Posts: 3058 |
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| 12 Jul 2012 09:00 PM |
@Belial
qq. your script is a lot better than mine. All I did was add all of the 3.0 body meshes (legs, arms, etc) into a table, and then check if it's in the player's character. |
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| 12 Jul 2012 09:00 PM |
@Imper, Not stupid at all, how stupid are you? If they don't want them, they ban them, thats what the lateset clans do any ways. |
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belial52
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| Joined: 10 Oct 2009 |
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| 12 Jul 2012 09:01 PM |
@Strieken, I don't know if the check is completely correct, but it's something along those lines.
Also, that will remove ANY body someone has on, so it's not just a 3.0 deterrent, it's a body deterrent. |
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Strieken
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| Joined: 17 Jun 2011 |
| Total Posts: 3058 |
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| 12 Jul 2012 09:02 PM |
@Belial
Yea, I noticed.
I mostly was just making one that's anti 3.0, because that's the one that everyone else, including myself, dislike the most. |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 12 Jul 2012 09:04 PM |
| @Strieken, Most weapons don't look completely right with any bodies, so removing bodies in general works better for me. |
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Strieken
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| Joined: 17 Jun 2011 |
| Total Posts: 3058 |
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| 12 Jul 2012 09:05 PM |
| WHATEVERRR. Both work, so yippee. |
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Xnite515
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| Joined: 18 Feb 2011 |
| Total Posts: 22763 |
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| 12 Jul 2012 09:06 PM |
function check(a) for _,v in pairs(a.Character:GetChildren()) do if (v:IsA("BodyMesh")) then v:Destroy() end end end
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function() check(p) end) end)
now yeeee |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 12 Jul 2012 09:06 PM |
function check(a) for _,v in pairs(a.Character:GetChildren()) do if (v:IsA("CharacterMesh")) then v:Destroy() end end end
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function() check(p) end) end)
This one works right. |
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spot
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| Joined: 29 Dec 2006 |
| Total Posts: 37193 |
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