TwoBoo
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| Joined: 08 Feb 2011 |
| Total Posts: 10790 |
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| 11 Jul 2012 10:53 PM |
for i,v in pairs (game.Workspace:GetChildren()) do if v.Name == "Terrain" then v:Clear() end end
qq, lags every1 out den da server dies |
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rayoma
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| Joined: 13 Nov 2009 |
| Total Posts: 1911 |
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| 11 Jul 2012 10:54 PM |
| Because that is a lot of data to clear from the voxel mesh. |
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Aerideyn
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| Joined: 16 Jan 2010 |
| Total Posts: 1882 |
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| 11 Jul 2012 10:55 PM |
It will finish eventually.. if you dont want the game to halt do it manualy but slower.
for x = -256,256 do for y = 0,64 do for z = -256,256 do workspace.Terrain:SetCell(x,y,z,0,0,0) end wait() end end |
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TwoBoo
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| Joined: 08 Feb 2011 |
| Total Posts: 10790 |
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| 11 Jul 2012 10:57 PM |
| ooohh, so dats y it lags it up. 2much terrain clearing == big lag. thx guyz. |
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