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Re: Fog improvement

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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
11 Jul 2012 01:09 AM
Have an option to have fog obscure the sky as well as bricks.
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
11 Jul 2012 05:23 AM
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
11 Jul 2012 12:31 PM
I'm not talking about player-made fog, nor am I suggesting fog be implemented. It already has. Learn to read.

What I'm suggesting is this: Have an option to have ROBLOX's fog obscure the sky as well as distant bricks.
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Kurath is not online. Kurath
Joined: 18 Jan 2011
Total Posts: 385
11 Jul 2012 12:36 PM
No support. I like the fog how it is.
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
11 Jul 2012 12:49 PM
That's why I was suggesting an option...
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
11 Jul 2012 02:52 PM
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LaCoffeeMan is not online. LaCoffeeMan
Joined: 08 Apr 2011
Total Posts: 2436
11 Jul 2012 03:17 PM
Looks good just teh way it is.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
11 Jul 2012 03:24 PM
-facepalm-
Supporting this. I myself, would like to have a fog, that looks and is customizable EXACTLY like this one, but also fogs the sky.
That way, I don't see any more flying trolls throwing gigantic swords at my head in the fog.
Again; support.
>Random ranting<
Oh? Whats this? It was already made by a user?
You think I care?
If it has already been made, that's making it MORE LIKELY to occur because it is EASIER for the Mods, Devs, and Admins to program into the system.

~>Count Zero<~
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setro2 is not online. setro2
Joined: 16 Apr 2010
Total Posts: 1571
11 Jul 2012 03:39 PM
I don't understand what you mean. You didn't add enough details.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
11 Jul 2012 03:43 PM
Theres plenty of details.
Setro, you know how the fog shows up in front of bricks?
His suggestion is for it to do that in the sky as well.
Actually, I just thought of a simple but long way of a player able to do this. Put a brick or brick set above your entire game a few thousand studs. >.>


~>Count Zero<~
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
11 Jul 2012 03:54 PM
jacob726,

Thanks for your support.

shortPinman,

Again, I wasn't talking about player made fog. I'm talking about the real thing, not a simulation with bricks or spheres. I wouldn't want to have to dig through free models to find the best one either.
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kylesjob is not online. kylesjob
Joined: 03 Jul 2009
Total Posts: 873
11 Jul 2012 04:12 PM
Too realistic. Then roblox wont be roblox anymore if it gets too realistic.
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
11 Jul 2012 04:14 PM
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
11 Jul 2012 04:39 PM
kylesjob,

That's a stupid reason. Roblox isn't your average lego game. It's made to allow dynamic gameplay, not just to build stuff.

shortPinman,

That's still a simulation, and I have no idea how that would make fog, but it's irrelevant. Roblox has implemented realistic fog already, there's no point in extra scripting to attempt to recreate what's already there. There's also no reason to oppose this idea. It's merely an improvement on an existing feature.
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
11 Jul 2012 06:01 PM
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
11 Jul 2012 07:29 PM
That's a horrible reason to not approve of this idea.
In fact, that's a great reason for the mods to actually make it.

~>Count Zero<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
11 Jul 2012 07:34 PM
Also, @sPm: PAy attention, pay REAL close attention to this. ~>ROBLOX ALREADY HAS FOG MADE AS A LIGHTING PROPERTY!<~
What this idea is saying, is to make it so the fog shows up in the sky as well as where it ~>ALREADY<~ shows, on the group.

~>Count Zero<~
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
11 Jul 2012 08:15 PM
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
11 Jul 2012 08:16 PM
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
11 Jul 2012 08:36 PM
It's a good reason because it gives them a starting point; rather than them going from scratch.
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Firebrand1 is not online. Firebrand1
Joined: 12 Feb 2009
Total Posts: 2692
11 Jul 2012 08:38 PM
shortPinman,

How many times do I need to tell you this? They have ALREADY implemented fog.

And just how can a billboard GUI be used for fog anyway? It's limited to a single location.
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Alex4897 is not online. Alex4897
Joined: 06 Aug 2008
Total Posts: 14517
11 Jul 2012 08:42 PM
Support.

~~I'm derpy and I know it~~
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MikkelDude is not online. MikkelDude
Joined: 08 Apr 2011
Total Posts: 6579
11 Jul 2012 08:42 PM
I like, support.
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shortPinman is not online. shortPinman
Joined: 02 Apr 2010
Total Posts: 16303
11 Jul 2012 09:00 PM
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Alex4897 is not online. Alex4897
Joined: 06 Aug 2008
Total Posts: 14517
11 Jul 2012 09:02 PM
It's called improving something they already made.
They didn't do it well the first time, so the logical thing to do would be to fix it.
Deal with it.

~~I'm derpy and I know it~~
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