deltlead
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| Joined: 10 Dec 2011 |
| Total Posts: 167 |
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| 11 Jul 2012 01:05 PM |
This thread will show you what works well against what and when to use it.
Rocket launcher: Good for disorienting enemy troops and destroying blimps and subs but bad when enemy troops have automatic weapons.
Strong vs. Submarines, blimps, infantry, turrets. Weak vs. Any hand held weapon, planes.
Shotgun: Good for taking out infantry and planes.
Strong vs. Infantry, planes. Weak vs. Rocket launchers, submarines, blimps.
Sniper; Good to hit un aware enemies at a distance.
Strong vs. Infantry, turrets. Weak vs. Everything else.
SMG: Good at hitting enemy planes and weakening infantry for later attacks.
Strong vs. Infantry, planes. Weak vs. Submarines, blimps, turrets.
Pistol: Not realy what you want to fight with.
Strong vs. Nothing. Weak vs. Everything.
Carbine: Good at hitting enemy planes and weakening infantry for later attacks, stronger than Smgs.
Strong vs. Infantry, planes. Weak vs. Submarines, blimps, turrets.
Planes: This takes a while to learn how to fly but is the main vehichal in the game.
Strong vs. Planes, blimps, subs. Weak vs. Infantry, turrets.
Submarines: Use this when you cant get a plane into the air.
Strong vs. Infantry, blimps. Weak vs. Planes, turrets.
Blimps: Hard to actualy get to the enemy but almost unbeatable once you're there.
Strong vs. Blimps, infantry. Weak vs. Submarines, Turrets, planes.
Turrets: Good for hittinf large, slow targets but dont stay on it to long.
Strong vs. Submarines, blimps, planes. Weak vs. Infantry, turrets.
Use this info and remember, "Don't shoot guys on your own team, (Unless it's a guest and he's sitting there doing nothing but get in the way and get shot)" |
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deltlead
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| Joined: 10 Dec 2011 |
| Total Posts: 167 |
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| 11 Jul 2012 03:45 PM |
here is the url for the sequal (its the strategy guide.)
http://www.roblox.com/Forum/ShowPost.aspx?PostID=72131537#72133176 |
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