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| 10 Jul 2012 12:50 PM |
With BiB nearly releasing we need to think about other things other than the new base. When Outpost Vermillion will be released, we obviously need a new training place. Sinopia won't cut it anymore. After BiB is released I will slowly start working on a new training place that will once again set a new standard to the world of practice. You thought holo simulations were cool? You'll be surprised.
There is one thing however that I'm not so good at apparently, thinking of training programs. As you may know, Sinopia doesn't particularly have a lot of programs. I want this to be different in the new training place.
So what I want you guys to do is to think of as many new and innovative (they can be advanced scripting wise, so don't think simple!) training programs.
Here's a few things I already thought of: -Target practice with a small flying sphere that you have to aim for, accuracy and misses will be counted for (player by player) -A fully working CTF game with fair spawns -A king of the hill style game with one hill -A CQC game with T11s.
Keep in note: These programs can be highly customizable. Any weapon can be used for any team, any kind of scoring will work, any kind of team system will work, etc etc. Think out of the box!
Thanks and please comment!
-{===>SS |
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AgentJJT
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| Joined: 25 Aug 2008 |
| Total Posts: 7932 |
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| 10 Jul 2012 12:52 PM |
raidstorm urbanfight swordfight and obstacles '
i really hope this helps |
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| 10 Jul 2012 12:52 PM |
darn it kid ):
make a bigger cft map and vip target juggernauttttt team swordsss |
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| 10 Jul 2012 12:52 PM |
| That sounds FREAKING Awesome. I'm rejoining WIJ. |
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| 10 Jul 2012 12:52 PM |
A VIP game like Juggernaut would be cool, yeah.
-{===>SS |
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| 10 Jul 2012 12:53 PM |
agent, why must you use my helmet
why.jpg
-Veltex |
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| 10 Jul 2012 12:53 PM |
Air to Air Combat?
"War, children, it's just a shot away" |
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| 10 Jul 2012 12:54 PM |
Vehicles can't be included, sorry. We'll need new vehicles for that to work :p
-{===>SS |
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| 10 Jul 2012 12:54 PM |
| Maybe an obby fight. So they fight in a very easy obby, but with B55 or something. |
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| 10 Jul 2012 12:55 PM |
my helmet combo > veltex's yeeeeee |
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Celestus
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| Joined: 15 Aug 2011 |
| Total Posts: 14873 |
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| 10 Jul 2012 12:56 PM |
'-Target practice with a small flying sphere that you have to aim for, accuracy and misses will be counted for (player by player)'
Sounds cool. |
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| 10 Jul 2012 12:57 PM |
| So far I have thought of 1 ok game and 1 out of the box game: fort vs fort, (Not CTF, elimination maybe) and an obby fight so they fight on a large very easy obby. |
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| 10 Jul 2012 12:58 PM |
| A battle-royale sort of thing, like they're all in a square arena, every WIJian for him/her self. |
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| 10 Jul 2012 12:59 PM |
First off, I suggest some simulations just for testing:
>ShockTrooperTest1: Possibly a room specialized in ShockTrooper Testing.
>Vehicles1: If the base is in space. Add a strikers simulation. Giving the ability to fly the striker through a set of obstacles located orbiting the training facilty (Make sure the outside of the Facilty looks nice like a spaceship.)
>TacticalEntry1: Have the trainees split teams. Take the forcefield cave from indigo, tell team Blue to enter the cave (by of course breaking the forcefield.), while Red defends the cave.
>Theory1 Create a sort of meeting room with a slideshow. Give trainers a command with: slide/[DECAL URL HERE]. Trainers can now project their own discipline and theory slides onto the screen while the trainees watch and listen.
These are just some of my ideas. |
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| 10 Jul 2012 01:00 PM |
@Neo
Yes my idea is that this training base will be quite universal, not just for regular training but also STA, ST and Officer tests. And perhaps even final battles.
-{===>SS |
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| 10 Jul 2012 01:01 PM |
| Ah yes. Maybe perhaps a fair battlegrounds simulation. But most definetely include the Testing simulations. |
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