nooooooo
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| Joined: 15 Jun 2008 |
| Total Posts: 21802 |
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| 08 Jul 2012 01:25 PM |
| I've been making a lot of updates for zombie tower (1) and a lot of people would weather have me updating zombie tower 2. I new some suggestions on what I shoul update for it. (I know you want more zombies, witch I'll add). What else? |
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| 08 Jul 2012 01:40 PM |
Well,to me i didn't consider the 1st zombie tower to be an actual 'Tower' it was more of a huge pile of stone which had no actual characterstics of a tower.
My advice would be to have a ruined clockwork like tower, or it was being constructed. You could place traps that make people fall down a floor,or even boosted up a floor into a zombie trap.
Possibly add non linear gameplay elements. Like if you did not progess to the next floor quick enough then a cinematic would happen on the next floor,where there would be parts of the tower collplasing and blocking a pathway,forcing you to go the long way.
Maybe add less 'Mordern' weaponry,it's not very likely you'll just find a tower like this on an ordinary day and suddenly you got like an rgp or something. Possibly add crowbars,maybe a crossbow.
Add damage over time elements like -Burning -Posion -Bleeding Aswell as healing elements like -Hp potions (Recovers heahlt) -Banages (Only stop bleeding) -Anti vemon (Stops posion)
Add tatical things like exploses,traps and other things. Make sure that people don't 'Skip floors'. :)
Hope it helps. |
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| 08 Jul 2012 01:45 PM |
| Over half the game was about mindlessly shooting zombies. I think you should add more obstacles and puzzles. Also, the game needs a storyline. It seems unrealistic without one. |
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| 08 Jul 2012 01:49 PM |
That is true,the game needs a story. We didn't no why we was at a tower filled with zombies in the 1st place,or what we was 'sent' to acheive.Maybe add a good Ai to the zombies,like if one was badly wounded,it would run to recover. Or even have zombies could turn to stone on low hp and it waits to recover or have zombies climb on the ceiling and land ontop of you,dealing about 80% of our hp in damage and making you lose an addition 5% every second until the zombie was killed. (They would move fast,but have very low hp)
Maybe add less 'Humaniod' zombies,like add zombie bats,dogs or other such things.
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faker14
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| Joined: 05 Aug 2010 |
| Total Posts: 20056 |
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ShowTune
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| Joined: 16 Oct 2011 |
| Total Posts: 3597 |
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| 08 Jul 2012 01:58 PM |
I has idea for storyline:
You in zombie apocolypse. Your commander gets captured You find him after you kill last boss. You win |
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FootBa11
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| Joined: 16 Sep 2008 |
| Total Posts: 11501 |
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| 08 Jul 2012 02:00 PM |
Zombie basement.
Go down, not up. |
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| 08 Jul 2012 02:08 PM |
| maybe ad some bots to help you like soldiers that you could buy like for 5k |
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Rompeprop
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| Joined: 26 Sep 2010 |
| Total Posts: 940 |
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| 08 Jul 2012 02:51 PM |
Ragdoll Physics
~TehSuperMadUltraHardcoreGameCollector |
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| 08 Jul 2012 08:36 PM |
| Maybe around the area of the top, WITH the falling bricks that lead to lava add bricks that explode or exploding zombies :) |
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cda2002
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| Joined: 24 Dec 2011 |
| Total Posts: 886 |
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| 08 Jul 2012 09:57 PM |
| Guys guys, more guns? How about effective zombies? I think we should have zombies that can spit acid (Some sort of ranged-attack) that causes overtime damage or just falt out damage. |
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| 08 Jul 2012 09:58 PM |
| Or you can hire assisstnat CPU's to help you. And some traps would be funny. You should also add lives instead of just 1, but make the dungeon WAY more harder. Say, lives every 3000 points? Buyable? |
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| 08 Jul 2012 10:06 PM |
| nooooooooooo is a noooooooooob |
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| 08 Jul 2012 10:46 PM |
| I got an idea! Make an underwater room with zombie fish! |
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SuperN100
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| Joined: 05 Jan 2012 |
| Total Posts: 12 |
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| 09 Jul 2012 11:34 AM |
Make a hat zombie. its basicly just a head and a hat. the head dosent animate but the hat opens and closes like if it were a mouth. it gives 10 money. Imma working on this wikipedia for zombie tower if u would like to see it come here: http://zombietowerwiki.thegamewiki.com/wiki/Main_Page Its not finished but if u think i should add something pm me. |
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cda2002
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| Joined: 24 Dec 2011 |
| Total Posts: 886 |
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| 09 Jul 2012 01:19 PM |
| guns 1st. 2nd new zombies <_< |
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sonic729
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| Joined: 28 May 2010 |
| Total Posts: 3 |
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| 09 Jul 2012 06:15 PM |
| you should put a training room in the lobby, but you could also train for the final boss |
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grox2
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| Joined: 06 Feb 2010 |
| Total Posts: 2625 |
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| 09 Jul 2012 08:37 PM |
I made a zombie. It's not that detailed, so I doubt you will use it. Here's the link: http://www.roblox.com/For-nooooooo-item?id=86073671 |
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| 09 Jul 2012 09:18 PM |
Let me give you a suggestion guide.
1. Add more zombies, but don't go overkill like the last game. Maybe have four or five, but there are just too many in the first one.
2. Storyline. I agree with the other people, you should add a storyline GUI, nothing complex just a little background on the situation.
3. Instead of making a GUI gun shop, make one in the intermission room or halfway through the tower with a bunker thing. That way it will be more realistic instead of picking up guns willy nilly in the middle of a tower.
4. More than guns. Add a sword selection for melee fighters and add a middle prices medical pack.
5. Make a zombie that is venemous, and instead of injuring on the touch, make it so that if it touches you for ten seconds you will be infected with venom and lose life.
I have three zombies in my models so take them and use them if you wish. They aren't the best, but they work.
Hope this helps! |
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| 09 Jul 2012 09:23 PM |
agile zombie
crawling zombie
medcit
3 Worlds; Cold, Desert, Inland
and help me with my game 'Frostbite' |
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Rodacca
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| Joined: 15 Jan 2007 |
| Total Posts: 12 |
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| 09 Jul 2012 09:27 PM |
| well, I sent you a PM about this for zombie tower 1, but i guess it would be ok for zombie tower 2, Have a cutscene at the end where you pull the golden sword, and it says, WINNERS! but you dont die, next up in the cutscene, a zombie jumps up behind you and takes your gun, leaving you with only the golden sword to protect yourself, then a whole bunch of zombies appear and the cutscene ends, leaving you with 2,000 health and a whole bunch of zombies to deal with, but you are on top of a different area and there is a teleporter pad to teleport you away from the tower, once you reach the teleport pad it says winners and has a cutscene of you teleporting away while the zombies all swipe aimlessly in the air and then the round ends. Also, when you die, you should ragdoll out and drop your weapon |
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| 10 Jul 2012 12:27 PM |
Ideas ------------------------------------------------------------------------------------------
- A gui Above Head that says what floor you are on
- Well, More Kinds of Zombies
- You Get A Sword At End
------------------------------------------------------------------------------------------ Zombie Ideas
- Dog Zombie (Couldn't think of any more *Sigh*)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- LightedBlox |
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