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Re: the gui bill board debate LUA

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Zulsoras is not online. Zulsoras
Joined: 10 Sep 2008
Total Posts: 963
05 Jul 2012 02:13 PM
Ive look around and no one knows how to make it so the gui doesnt get bigger as you get farther away. Please tell me how to prevent this.

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su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
05 Jul 2012 02:16 PM
You simply place the billboard gui inside a descendant of the player and resize it by the ratio of how far you're on the object.
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Zulsoras is not online. Zulsoras
Joined: 10 Sep 2008
Total Posts: 963
05 Jul 2012 02:54 PM
I wouldnt really call that simple- thank you for saying this alone but if you could go more in depth it would be greatly appreciated
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ServerLabs is not online. ServerLabs
Joined: 29 Dec 2010
Total Posts: 2263
05 Jul 2012 02:59 PM
Yeah but then it would have to be local..
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Causticity is not online. Causticity
Joined: 11 Jun 2012
Total Posts: 530
05 Jul 2012 03:32 PM
Lua*
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
05 Jul 2012 03:56 PM
The Scale part of the BillboardGui's size UDim2 is calculated with a fraction of the on-screen size of the part. So, if you have Size=UDim2.new(1,0,1,0) the billboardGUI will always be relatively the same size as the part.
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TheMyrco is not online. TheMyrco
Joined: 13 Aug 2011
Total Posts: 15105
05 Jul 2012 05:12 PM
ololol


------------------------------ On 7/5/2012 at 4:50 PM Zulsoras wrote: This: The Scale part of the BillboardGui's size UDim2 is calculated with a fraction of the on-screen size of the part. So, if you have Size=UDim2.new(1,0,1,0) the billboardGUI will always be relatively the same size as the part. Makes a lot more sense then This: You simply place the billboard gui inside a descendant of the player and resize it by the ratio of how far you're on the object. ------------------------------ On 7/5/2012 at 4:48 PM su8 wrote: Dude, I told you how to do that, the concept of it. And if you're better than me then you should get it. Anybody good should get it. ------------------------------ On 7/5/2012 at 4:39 PM Zulsoras wrote: Hey look buddy. Im a Way better scripter than you are. no offense. I know not only LUA but VB- Just because i dont know how to configure a stupid added on feature to Roblox doesnt mean i dont know how to friggin script. I asked nicely if you could explain more than the vauge comment you made about characters but if your not going to thats fine. il figure it out myself but i guess your just not very nice. ------------------------------ On 7/5/2012 at 4:26 PM su8 wrote: I'm not going to be able to explain it on your level if you can't understand from what I've already said. Sorry. ------------------------------ On 7/5/2012 at 3:53 PM Zulsoras wrote: so wait what do you mean with the range of the BBgui. Do i make the model a humanoid? please explain more
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lombardo2 is not online. lombardo2
Joined: 30 Nov 2008
Total Posts: 1604
05 Jul 2012 05:15 PM
Title fix
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Zulsoras is not online. Zulsoras
Joined: 10 Sep 2008
Total Posts: 963
05 Jul 2012 05:32 PM
I did that but unless if everything is in the same exact position it doesnt go at the same time..
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Zulsoras is not online. Zulsoras
Joined: 10 Sep 2008
Total Posts: 963
05 Jul 2012 05:44 PM
Why does my text go infintely far but my bars dont. gosh stupid roblox is so bad. This is why i stopped using this retarted program 2 years ago
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su8 is not online. su8
Joined: 06 Mar 2009
Total Posts: 6334
05 Jul 2012 05:50 PM
g qq som moar

also, anybody else want to share something pointless?
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
05 Jul 2012 05:55 PM
@OP
Roblox isn't retarded[oratleastnotcompletely], you are. Figure out how to use it.
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stravant is not online. stravant
Forum Moderator
Joined: 22 Oct 2007
Total Posts: 2893
05 Jul 2012 07:07 PM
"Why does my text go infintely far but my bars dont."

Assuming you mean why the text doesn't scale down, that's because by default you set an exact size for text. If you want a variable size based on the size of the container then set the TextScaled property to true.
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