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| 04 Jul 2012 12:51 AM |
| I like the new roblox water, as I am using it for my group's fort. How ever, whenever we attempt to shoot a raider in the water the water gets destroyed. Is there anyway to stop this from happening (Other than not having a rocket launcher in the game and not shooting in the water)? |
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| 04 Jul 2012 01:11 AM |
| Come on people, I'm sure it's simple. (BTW, the terrain gets destroyed when it is shot with the rocket launcher, just incase it confused a few) |
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| 04 Jul 2012 01:12 AM |
| Yes. Switch the Terrain's property to NoCraters (or something of the sort). |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 04 Jul 2012 04:35 AM |
| First thing I've done after reading this: I went to their fort and shot hole into the water. LOL |
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| 04 Jul 2012 09:02 PM |
| @Above. Yes, very mature. @Ggfunny, I can't seem to find the nocraters box. It's either that or the terrain properties that I am looking at is the wrong one. Any help? |
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| 04 Jul 2012 10:12 PM |
| Make it a break joint rocket instead of a basic one. |
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| 04 Jul 2012 10:25 PM |
| Make it check for explosions in the workspace when a child is added to it. If it is an explosion, set its blast pressure to 0 and CraterType to NoCraters |
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| 05 Jul 2012 02:34 AM |
| Would it help if I post the rocket script onto this post? |
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GiverLol
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| Joined: 20 Dec 2010 |
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| 05 Jul 2012 02:51 AM |
Simple idea: CFrame a invisible baseplate 0.2/0.1 stuts above the water.
Just my idea.... |
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| 05 Jul 2012 03:14 AM |
@Giver that would so help because ROBLOX explosions don't go through bricks. |
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GiverLol
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Zebabwe2
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| 05 Jul 2012 04:15 AM |
OMG it's master <>< ^Fishy :P oh and one question where do you find the roblox water? |
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GiverLol
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Zebabwe2
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| 05 Jul 2012 04:17 AM |
| @Above Thanks alot now I can make fun stuff with it :O |
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GiverLol
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jobro13
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| 05 Jul 2012 10:22 AM |
@Jobro, in most cases, yes, it does. |
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jobro13
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icanxlr8
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