IAmAttack
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| Joined: 17 Feb 2012 |
| Total Posts: 495 |
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Darkier23
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| Joined: 06 Jan 2012 |
| Total Posts: 1222 |
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| 04 Jul 2012 07:38 PM |
I do not see why you would want to prevent DLLs, they are a fundamental part of all programs and without them most of your programs would most likely not work.
You could compile a program to run in the background to check for DLL's that you would want to remove and then remove them with the IO stream, but that may be dangerous for your computer's stability. |
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jode6543
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| Joined: 16 Jun 2009 |
| Total Posts: 5363 |
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| 04 Jul 2012 07:40 PM |
CJ just expressed the point I was about to make a million times better than I ever could: DLLs are not hacks nor exploits, but DLL Injection is. It is also impossible to block DLL Injections. Period.
-Jode |
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jode6543
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| Joined: 16 Jun 2009 |
| Total Posts: 5363 |
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| 04 Jul 2012 07:40 PM |
"It is also impossible to block DLL Injections. Period." Well, from the script side anyways. Forgot to add that.
-Jode |
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WhiteRain
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| Joined: 24 Apr 2010 |
| Total Posts: 2723 |
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| 04 Jul 2012 07:46 PM |
| It's pretty much hard to prevent Dll Injections but you can render them near to useless though. |
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| 04 Jul 2012 08:14 PM |
| Add a anti exploit script :P |
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| 04 Jul 2012 08:15 PM |
Put in localscript and put this inside the startergui:
This should crash the client.
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game:GetService("Selection").SelectionChanged:connect(function() while true do end end) |
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| 04 Jul 2012 08:21 PM |
| That would not work, the Selection service has to high of a security context for a localscript to handle. |
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| 04 Jul 2012 08:23 PM |
| Oh, sorry, now that I look more into it, the SelectionChanged is a lower security context then I though (I thought they were the same as the Get and Set method in security content). |
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WhiteRain
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| Joined: 24 Apr 2010 |
| Total Posts: 2723 |
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