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| 19 Jun 2012 01:56 PM |
(I had the idea for this before I read the hunger games, but I did get some help making after I read it.)
Table of Contents (This is the first sign this is gona be hard to make.) 1. Storyline A. Rules B. Basic gameplay C. The arena 2. Gameplay rules A. Arena rules B. Combat Rules C. Ailments 3. Blox-a-lot mart A. Weapons B. Supplies 4. Training arena A. Skills database B. Skills 5. Abilities A. Ability database B. Abilities 6. Miscellaneous A. Consequences 7. Character creation A. Rules B. Character sheet C. Admin/Secret Question answerer Bonus
1. Storyline
Corruption. It is a thing that most fear, but it is everywhere. The government hiding dangerous secrets from us until the nukes from another continent are falling, the assassination of someone who did their job wrong, or the small act of blackmail. All of these things show the corruption. Although most of them go by unknown. Years ago, the Bloxxr games were born. Created by a mute presidential supervisor as a way to help the dying economy and gladly accepted, the Bloxxr games were created. They consist of the high class sending either themselves or their loved ones into an arena. They send every last bit of their fortune in to get training and combat tools. The winner of the games gets fifty percent of the tribute money, which could make any man as rich as the gods(or close.). The arena is not all it seems, however. The arena of this year, an old military compound known as The Crossroads, is full of traps and crumbling buildings. But one of the most dangerous enemies is the Guests. The Guests are clones of Guest 0000, surprisingly the same person who came up with the idea of the Bloxxr Games, and are put into the arena as enemies. They are usually not as well trained as the contestants, but are armed with Arena Weapons, and could be very useful to kill. Their most dangerous asset is their numbers, and the airships they sometimes are dropped from. The games are supposedly for fun. No one is entered without their permission, and the games are even televised for entertainment. But they are not all they seem. They are full of blood, lies, death, and the most fearful thing of all, Corruption.
1a: RULES You’re in robloxian form, of course. One character. The reason there is one amount of money for everyone is so there isn’t any fighting. You still get a lot of choice. Admins are anyone I choose to make, and whoever answers the secret question. The game gets harder as you go on. Expect this. Combat is explained in 2B.
1b: BASIC GAMEPLAY
Your character begins with 50,000 R$. This may seem like a lot, but the hyperinflation of the arena will eat it right up. You will have to spare it and use it very wisely. For example, to get a simple weapon as the slingshot, you must spend 10,000 R$ for the sling itself, at least 1,000 R$ for ammo and at least 4,000 R$ for the training. That’s 15,000 R$ for something that you thought was 10,000 R$. The arena loves to eat people’s money. The only thing that’s free is abilities, and you get one of each of those. These are things you naturally have. Consider yourself lucky. They might save your life or something. So get a calculator (Or a pencil for you old-timers), and prepare to buy some stuff to save your life. Because you’re going to want to protect that.
1c: THE ARENA
Crossroads was an old military fortress between four dangerous forces: The Blackrock’s, The Thieves, The Templars, and The Tower men. The war ended when all of the fighters starved to death or died from diseases. That’s probably why it’s one of the hardest Arena’s yet.
AREAS Crossland: The middle of the arena. Has four roads, each branching out and eventually leading to the large, unbreakable wall. Similar to No-Mans land in WW1, based on the fact that nearly all of the combat deaths took place here in the original war.
Thieves Den: Probably the most hospitable area to live in. Even has some of the old furniture, a bit rotted but still usable. There is even a small toilet area, something that you will truly love after a few days of using a latrine. A nice place to defend, but it can be a pain to get in if you’re attacking. The only problem is that farming is impossible. The soil on the top of the area is too thin to grow anything, and the cave is devoid of mushrooms or any other source of food. Prepare a raiding party if this is your home.
Tower maker’s Spire: Heaven and Hell put into one place. The plains have wondrous soil, and are full of good foods. The large tower in the middle can work wonders for a good sniper with a rocket or even a Ball. The main problem is the lack of cover. Hiding is not an option. The grasses are too short, the bushes too detectable, and short-rangers would easily be destroyed by even the lowliest weapons. Snipers or trowels would be required to live in this place.
Blackrock Castle: Surprise! That’s what they will be thinking when you stab a ten inch long dagger through the enemy’s spine or knock a brick on their head, crushing their skull. If you can be smart and have a knife or two, this place is very survivable. There is a wheat farm in the courtyard (And since things grow very fast in Robloxia), you could have a good survival area going. The corridors hold knives, swords, and the occasional Sling (The Blackrock’s were master Close-Rangers). Your worst enemy would be the idiot with a bomb. One good explosion could bring an entire wall crumbling down to bury you (And your ten inch long dagger) forever.
Lost temple: Don’t even try this without detection skills, or at least a few rockets. There are so many traps here it isn’t even funny. Most can be disabled by a bomb of a sort, or even a knife tossed at the right place. An easier way would just be to find and avoid them. If you CAN get through, there is a tower with weapons in the middle and a small hill to defend. The other major reason to venture in is availability of weapons and supplies. The Templar’s were predicted to win (A widespread disease that was incurable stopped them), due to their vast fortune, allowing supply availability. Since the games are made to be historically accurate, there will be many supply drops. But remember: A bag of grains is not worth (Literally) losing your head.
2. GAMEPLAY RULES
2a: Arena rules
The games are made as sort of a reenactment of historical battles, to make them more interesting. This year will be reenacting the Crossland Wars. Four large empires, each with a military base at the corner of their land, went into a very long war that ended in a stalemate after supplies and weaponry ran out. You will be starting at the very heart of the war.
The games will begin at the middle of the crossroads, in a small airship. The airship will drop off the contestants to begin. For the first minute, there will be a Cease-Fire for the contestants to make some alliances (They are not allowed to see each other before the games are almost started), run for cover, or just prepare your weapons to blow the crap out of anyone in your way. Anyone who attempts to incite combat BEFORE this timer goes off and the battle cannon fires will be sniped by a trained marksman. These people do not miss, we promise you. After that, usually the blood begins to pour. Four or five often die from alliances-gone-sour or sneaky people who prey on the ones who refuse to hide. After about 24 hours, the first guests begin to come. Usually they are dropped off by primitive airships with clubs or other weapons with little power. Two or three groups of one guest come at the beginning, escalating up as the game goes on. Along with the airships are small boxes parachuted down that hold supplies people desperately need, but often they must go through another player or a trap. After there is only 12 contestants left, the headmasters (People who control the game) Drop more amounts of guests, often nearby the precious items. By now craters and destroyed structures will be abundant, either from players or guests. The game often slows down a bit by now. At six or less players left, the game becomes a hellhole. The airships begin firing cannons at the arena in random intervals, Guests in groups of 25 or more armed with rockets and bombs patrol the streets, and often the only way to live is to hole yourself up in a safe area and hold out as long as you can. The headmaster’s slowly attempt to herd the players together until one remains. This is the winner. He or she is taken out of the games, given medical attention, and spruced up for the fame he or she is about to get.
2b: Combat Rules
The basic combat system is your skills and weapons pitted against them. Here’s an example of an attack. “Billy uses a throwing knife and tosses it at Karen from 10m. Billy has 2 Throwing knife skills V.s Karen’s 1 Defense skill. Karen blocks with her hand, which deflects the shot but cuts her.” Now Karen can attack. “Karen screams and runs up to Billy. Since she has 3 Combat skills, she flying kicks Billy in the head. Since Billy has no defense skill/run skill, he is knocked down.” Billy could have gotten away, but since he already attacked and doesn’t have the correct skills, he is knocked down and is hurt. He is now Incapitated, on the ground and wounded. That isn’t good. “Billy groans and pulls out his last throwing knife. He tosses it. It misses because his judgment is impaired.” “Karen picks up Billy and punches him in the face, giving him a nosebleed. She then grabs him and slams his head against the wall. He has a concussion. He will probably die.” Billy is… Pretty much dead. He is bleeding, can’t move, and has no way of getting to a weapon. But just watch. “Suddenly, Karen hears a slight hiss. Before she can move, a rocket bursts against the ground next to her and blows he arm off, also sending her flying. She is mortally wounded. She crawls a few feet before she bleeds to death. Billy is also dead from his concussion. The shooter of the rocket, Timmy, smiles and walks off.” That was the power of a pre-bought weapon. It can change battle just like that. Defense or Combat skills wouldn’t have saved Karen. Running skills wouldn’t help if she couldn’t have noticed the rocket. She had no detection skills. Detection skill and running skill could save your life. But even with those, she probably wouldn’t have made it. Being a good fist fighter wouldn’t help you if your fists got blown off. The basic rules for attacking are to think about your skills and theirs. Also, don’t do anything impossible (“I toss a knife, jump and grab it, and then run up a wall to backflip and kick the man’s head off with one hit) or I will turn it into “I yell out DURRR while picking my nose.” Defense is the same, but it can be hard if you get hit first. At least one defense skill is almost required so you aren’t completely destroyed before you can even attack. Karen was able to win the first fight because she had 1 Defense skill. She had a cut, and was wounded slightly, but still killed Billy. (That didn’t really matter, though, since mean old Tommy blew her arm off.) Then there is the element of surprise. If you can sneak up on an enemy and kill them if they don’t see it, all of the Defense in the world won’t help. That person is just as dead, probably cursing at their computer for not having any Detection Skill. Another strategy is not to kill your enemy at all. Blowing off an arm, or cutting them bad will do the same effect as slicing off their head, and will probably be much easier. Someone with a Mortal Wound will die soon without medical attention, someone Incapitated usually can’t move without help or time, and someone who is Blinded or Deafened is in big trouble. The next part of this will show you some of the effects, and how they happen.
2c: Ailments
Here is an explanation of everything bad that can happen, through combat or other means.
Fatigue: The most common, and perhaps one of the most dangerous if you think about it. The more tired you get, the less strength and combat power you have, along with stamina and judgment impairment. This can be fixed by doing something as easy as sleeping or just sitting and resting. Even though sleep is dangerous, hiding or resting with another to guard can work.
Sick: Staying out in the rain or just eating some bad food can cause this. This will drastically reduce stealth, as you often sneeze or cough uncontrollably. If the sickness escalates, then it could cause vomiting or fainting, which could be fatal. Fixing could be done by rest, staying warm, or finding some medicine.
Paranoid: EEK! GASP! RAWR! Fear is supposedly the only thing to fear, but if it is, then it’s very fearful. (…Eh?) This can be caused by being outnumbered, being near an explosion, being badly wounded, or seeing something just plain scary. Being paranoid makes people shaky, breathe quickly, and reduces combat and shooting ability. The only cure is time or the presence of an ally.
Poison: This isn’t an accident. Someone (or something) wanted you dead, and now you’re poisoned. Perhaps some darts, poisoned food, or something otherwise caused this terrible event. Poison usually causes chills, severe sickness, and sometimes death. It can be cured only by finding the antidote for the poison.
Starving: This is pretty self-explanatory. You need to eat food. Starvation lowers strength, running power, and will eventually cause death. Fixing is as easy as eating food.
Dehydration: A bit more complex than starvation, but the same basic idea. Dehydration happens with a lack of water and/or being in heavy armor/a hot place. Drinking water is the only way to fix this. Failure to cure can cause loss of judgment, loss of strength, and eventually insanity and death.
Incapitated: Down for the count, perhaps even the last one of your life. Being on the ground for even a few moments could doom you. Perhaps you just fell from a blow from an enemy, or you even sprained or broke something. The latter is very bad, as sprains and breaks can only be cured with time. Making a cane, sling, or just waiting it off will speed this up.
Deaf: Most animals rely on their sense of hearing to hunt, hide, and just survive. Humans are one. Losing your ability to hear will be very bad for your detection, combat skills, and can cause severe confusion or Paranoia at first. Causes could be just listening to a loud sound, which is temporary, or an explosion taking out a vital nerve, which cannot be fixed without special supplies.
Blindness: Humans are very sight-dependent. Take this away, and you have some very paranoid humans. Losing your sight temporarily, like from seeing a bright light or your grandmother in the shower, or for a long time, such as an optic nerve being burned or from nerve poison, this is bad to have. Detection skills at their highest are required to live for even a short time with this, as your detection, combat ability, and various other things are lowered. There is not a cure, unless the blindness can wear off or you get special supplies.
Mortal Wound: Yup. Prepare to meet your maker. You’re just about dead now, and if you’re Incapitated then it’s pretty much hopeless. Probably blood loss will be high, and your reaction time will slow. The only good thing about this is that you get a slight combat boost when in this state (If you can move), due to the instinct to survive. This boost is raised drastically with the ‘Courage’ Ability. The best you could hope is to kill the other person too. The only way to heal from this is drastic medical attention, and usually this can only be done by an ally. Remember to ALWAYS try to fight with an ally, preferably one with 2 or more medical skills.
3: Blox-A-Lot Mart
“Eh? The games are up already? Well then, Hi! My names Junior, I made a living by selling things to end the lives of others. It’s not the most… Erg, nice thing to do, but when I saw my first paycheck I would have killed the people myself. Heh…” *Cough* “But anyhow, we sell lots of stuff to help you out in the arena. Be it armor, supplies, weapons, or just some good old fashioned clothes, it will help you make it out there in the… wherever the games are this year.”
3A: Weapons & Ammo (Each weapon you buy gets you 1 free ammo pack!)
The sword: Yup! Here we go! The good old fashioned sword. One of the classic items that people choose. Fairly inexpensive, very powerful at close range, and pretty easy to handle makes it so famous. A must have for anyone who wants to not die in the first few days. Cost: 8,000$ (Yea, real inexpensive for a sword.)
The Slingshot (I may have said sling a lot on accident): Prehistoric weapons were never my favorite, but this thing is actually pretty dangerous. The bullets have been revised. They come out of a special reload system, launching the bullets from the handle and into the holding area for immediate reloading whenever you lose a shot, which allows for rapid fire. Pulling back far hurts a LOT. I once accidently shot me self with one at full blast, had my arm in a brace for an entire week. The best part is its ability to deactivate traps and rockets. One shot on either one or boom. No prob. I would probably suggest this. Cost: 10,000$
Trowel: This is probably one of the most laughable weapons on this list, but it can also be a lifesaver. The transportation ability of this humble tool turns it into a machine of power. You simply point at the ground, press the button on the handle and a neck-high wall out of bricks appears out of thin air. That’s pretty much all. IT works well for barricading doors, making a wall to stop a rocket or a raging opponent, and married with the bomb, fires deadly shrapnel everywhere. Great for defending an area with little cover, like… Man, I still don’t know where this year’s arena is. Cost: 15,000$
Superball: I don’t really get this much. It’s a big ball. This shouldn’t be strong, but some kind of electro-magnetic…whatever force makes it go really fast. Watching the games on the television can show you just what it does. Sending a lightning-fast rubber ball at your opponent’s head hurts. A lot. It can cause death after a few hits. But my favorite is its ability to Incapitated an enemy. A shot to the chest, leg, anywhere basically can knock someone off their feet. Even better, it bounces all over a room, hitting anything, until it eventually just stops and you can pick it back up. A good weapon for flight or offence, but I don’t recommend it for defense. Cost: 15,000$
Bomb Holder: Here we go. The big firepower. This thing is a 14 in. long weapon of mass boom. It can bring entire structures down, or launch a simple brick into another man’s skull. Whatever the use, using this weapon is as simple as lighting the fuse, running, and watching your troubles blow off. Paired with the Superball or trowel, you could have moving or shrapnel-firing bombs. But be careful: This thing is more than strong enough to blow off an arm if used wrong. The main way to locate one is the loud ticking that becomes faster when the bomb is about to explode. Cost: 20,000$ (Yes, were selling you a bag for 20,000$.)
Rocket Launcher: Oh man, I don’t know how many times a badly-trained and weak minded competitor has won with just this weapon and a few rockets. The foot-long rockets launched from this aren’t very fast, but unless you can get out of range before it hits, it kills. Essentially silent (There is a light hissing) killer and snipers best friend in the arena, this weapon is a must have. Due to its high price, this weapon is recommended to someone who has nice marksmanship and a good stash of ammo. Add all of that together and you have a triumphant winner, walking away from the bloody craters left by this monster. Cost: 25,000$ (That’s half of your entire allotment of money!)
AMMO PACKS (Note that it’s not a mistake that buying more costs less. It is meant to be, to encourage spending a little more to get a little more.)
Slingshot Ammo: 1,000 for one cartridge. (About 50 shots) 5,000$ for 5 rounds. 10,000$ for 11 rounds
Trowel Matter packs (1 pack=1 4 brick high wall): 1 pack (1 Free with purchase of Trowel) is 1,500$ 5 packs are 6,000$ 10 Packs are 11,000
SUPERBALLS (These are reusable if you have the special glove needed to hold them.
1 Superball is 2,000$ (1 free when you purchase the Superball) Adding another Superball is 4,000$ A third will cost you 7,500$ You cannot purchase any more than three due to balance reasons.
Bombs (Cheaper than you may think, making bombs a good deal. 1 bomb is 500$ (Free when you purchase bomb bag) 5 Bombs are 2,500 12 Bombs are 5,000
Rockets (Expensive FOR A REASON!) 1 rocket is 1,500 (Free with purchase of the launcher) 5 Rockets are 7,000 10 rockets are 15,000 and you get Marksmanship training level 1 for free. (Also, in case I forgot to mention, you get a belt to hold the ammo of your weapon when you purchase it.)
B. Supplies Supply drops that you find in the Crossland. Some of them are small, some of them save your life. Almost always dangerous to get to, especially near the end of the game.
CROSSLAND ONLY SUPPLIES: These are things that the Headmaster’s drop ONLY. You can only get these by finding them.
Bloxade: Ah, back to the good old days. A delicious sports drink that replenishes thirst and some energy.
Weapon pack: Arena weapons are almost never put in these, but some other, less advanced ones are. A few favorites are throwing knives, short swords, spears, maces, and sometimes a bow and arrows or crossbow. Usually earlier in the game.
Food drops: One of the most common. Usually bread of a sort, or something that is non-perishable, but sometimes delicious foods like fried chicken or watermelon. Much safer than looking for berries, because food drops aren’t poisoned (That would make you really mad, wouldn’t it?), but often a temporary fix to your problems. Contains amounts from one serving(Common) To a crate full of food to last a small group for a week (Almost always in the middle and fought to the death for).
Ammunition: The weapon must be purchased yourself, but sometimes you will find a crate with ammunition. This can be good if you find a crate full of ammo for something you have, But finding a crate full of rockets is as good as finding a rock. (The bomb is the only exception, however you can only carry one at a time without the special bag and you need something to light them.) Often, they are left open for a strong player to find as a weaker one sneaks up behind him and goes in for the kill.
Poison: Open a box, hoping for water when you find a bottle with purple liquid and a big skull on it? Well, it’s not bad luck! Actually, paired with a weapon such as a sword, arrow, spear, and especially a blowgun, you can use this weapon to take out a strong player near a lake and save your life. If you use a small dose, it will usually just make a player sick or drowsy, or blind/ deafen them, but in large doses (Like poisoning food or a water supply) it can instantly stop the heart of someone. Just remember not to mistake it for your water bottle.
Drastic medical supplies: By ‘Drastic’ I mean these are meant to heal very bad things. Some are simply very helpful, like a hearing aid for those struck with deafness or optics to heal blindness, and some are amazingly expensive and complex, from cures to shots that provoke rapid cell regeneration (AKA it can heal you from a mortal wound instantly.)
Armor: Pretty self explanatory. Some is very unique, like immunity to arrows, and some is simply leather armor.
4. TRAINING ROOM
4a. Training database TRAINING: This is probably more important that any weapon. If you wish for survival, then training is a must. I said before that you can win by buying the strongest weapons and going all rawr. That may be true. But what if you get sick? What if you get hurt? What if you run out of food? What if for some random reason, you are in trouble you do not know how to fix? No training=No survival. Training is split into 3 levels. Level 1 is lightly trained and inexpensive, level 2 is average, and level 3 is heavily trained, but expensive. Try to balance as much as you can.
Foraging: Simple foraging skills. This helps you find edible fruits and vegetables (Animal cruelty is disapproved in the games, so all animals are taken out, removing hunting possibility.). Level one foraging means you will know the most dangerous fruits and will be alerted if you are about to eat one. Level two means you know the best and worst things to eat, along with poison. Level three means I will alert you before the games what every berry is and what it looks like, and if it’s edible.
1= 3,000 2=5,000 3=8,000
Medical skills: Having these is a lifesaver. Level 1 is knowing how to do simple field fixes, like tying a tourniquet to making a bandage from cloth, level 2 is knowing what herbs and plants are good for healing, level 3 means that you can do surgery with a ballpoint pen (Just kidding. But seriously.)
1= 3,000 2= 6,000 3= 12,000
Marksmanship: Shooting skills galore. Level 1 means you know how to use a ranged weapon, level 2 means you are trained in archery and shooting, level 3 means you have eagle eyes.
1= 3,000 2= 5,500 3=9,000
Close Combat: Swords, spears, maces, knives, or even your own hands. Close combat can determine life or death in the arena. Level 1 means you can fight, level 2 means you have trained in weapons fighting, and level 3 means you have studied and mastered martial art(s).
1= 4,000 2=7,000 3=14,000
Athleticism: Run! Jump! Stab! Repeat! All of these require large amounts of stamina. This is recommended for anyone going to take the ‘Foxface’ Direction in the games. Level 1 means you can run for a good amount of time, level 2 means you are an accomplished track runner, level 3 means you are prominent in free running, or Parkour.
1= 2,000 2= 4,000 3=7,000
Dexterity: Defined as good at difficult tasks, dexterity means you are good at working with your hands. Weapons like throwing knives, nun-chucks, and other light weapons are your best friend. Level one means you are good with light weapons, level 2 means you have trained with them, and level 3 means you can take out a bird with throwing knives.
1=3,000 2= 5,000 3= 7,500
Stealth= Shhhh… I’m real sneaky because I have this skill. Now watch as I backstab someone, or steal their food, or simply watch combat in the distance. Level 1 means you are quiet, level 2 means you can blend in well, and level 3 means you are a master of camouflage.
1=3,000 2=6,000 5=9,000
Defense skill: When you’re on the other end of fighting, this is required to live. Level 1 means you know how to not die, level 2 means you can fight off an armed opponent with no weapons, and level 3 means you are trained in Judo/ other defensive art.
1=4,000 2=7,000 3=14,000
Detection: Ever played minecraft, and heard that terrifying hiss? That’s actually quite similar to the Rocket of the arena. If you can hear that from far away and flee, you will not share the same fate as Karen. Level 1 means you can tracks and find sloppy enemies and detect danger, level 2 means you can detect if someone is closing in behind you (IF they have stealth 1 or less) And level 3 means you can hear rockets, enemies, bombs, and other things from a good distance (Note: Enemies with level 3 stealth cannot be detected until they attack or if you are looking at them.)
1=3,000 2=5,500 3=9,000
DISCLAIMER: Simply because you have a lot of skills does not mean you will win! Winning is done by being smart. IF you go and fight a group of 3, even if you are much better skilled then them, you will most likely be dead. THINK BEFORE YOU ACT! There are no second chances. All combat is based on very complicated probabilities.
5. ABILITIES
5a. Database
Abilities and jobs are sort of like the skills, but free. Don’t get too excited though, as all abilities have a downside. You only get 1. These will affect your survival rate very much. Think about them.
5b ABILITIES
Courage: Courage is valued, as the human body is trained to flee from danger. Courage means you ignore this sense and power through. With courage, you do not become frightened when outnumbered, and get a drastic boost to combat skills If mortally wounded. The only problem is that your running skill is lowered. Get athleticism if you wish to choose this ability. Also a bit more susceptible to ‘Beauty’
Beauty: Some may think this is completely pointless, but it can be useful. This ability only effects an enemy of the opposite G3nder, giving a 50% chance of hesitation before they attack, allowing you to fight or run. There is no downside, except that it only works on the opposite G3nder and people with ‘Heartless’ or ‘Cannibal’ will be unaffected.
Heartless: People with this ability do not care about anything. They dislike any and all people. People with ‘Heartless’ Are immune to Beauty, and get a slight advantage when on the attacking side of combat. The only disadvantage is that your defense skill is lowered.
Scavenger: The runners of the games, scavengers often go to places of combat and steal whatever is usable. People with ‘Scavenger’ Are good at running, and can fix things that others would find useless. They have reduced defence.
Snake: No, there are no actual snakes playing the games. The snake ability makes it much easier for you to use sneak attacks and allows you to create your own poison by mixing berries. I will tell you the ingredients to multiple concoctions before the games. Slightly worse at straightforward combat. Survivor: Someone who originally lived in the forest or in rural areas, where they must forage for food. This gives you both Foraging and Medical skills 1 for free. The only problem is that the Survivor has much less Detection and Athleticism. Insomniac: Someone who, no matter how hard they try, cannot sleep. Fatigue will be a constant problem, but it will be light and make you more irritable than anything. The main advantage is that since you cannot sleep, you can move, work, and fight at night without fear of passing out. Hunter: You hunt for food. As simple as that. Even though hunting is useless in the arena, the level 1 marksmanship is not. Slight disadvantage at closer range.
VIP ONLY ABILITIES. (The VIP’s don’t have to choose these, but they are usually much more powerful
Entrepreneur: All this does is give you 5,000$ extra at the beginning. The only downside is that that you don’t get ability.
Cannibal: No one with this trait has ever won the games, and by good means, because its pretty scary. First off, you will never need to worry about food, because killing a guest or player will get you enough. Also gives you immunity to beauty and attack increase like heartless. The only disadvantage (And this one is a big one) Is that the Headmasters DO NOT want you to win. They will often send the guests closer to you. Your rage also makes you wish to kill anyone, meaning you must attack someone if they try to ally you. Veteran: You are a Veteran of the robloxian military. You get level 1 Combat Skill and level 2 Marksmanship. Foraging skills are reduced, however.
6. MISCELANOUS
Consequences for breaking the rules.
The consequence for Ubering was already stated (I yell out “DURR!” While picking my nose) and it will most likely get you killed. Don’t do it.
God-modding (I stab someone and he screams and dies) is usually simply ignored.
Arguing with me (I am the ONLY person who runs this thread) is punishable by death by Guest assault.
You can only join this if you have good Roleplaying skills. I will not accept anyone who does not have them.
Trolls will be ignored. REMEMBER THIS!
If you are confused about something (You don’t understand how you died, I messed up on something) Then please PM me. The forums are going to be clean; I want them for just roleplaying.
If you are not going to be on for an extended time and do not tell me, I may have to execute your character. I apologize for this.
If you mess up on the Character sheet (EX: Give yourself too much money) I will simply ask you to fix it. That simple.
IF you do make me very mad, you will be executed by Cannon Fire. I am usually a very nice person, but please do not push me.
Special Rules
Just because you are an admin does not mean you will win. I tried to make this as fair to everyone AS POSSIBLE
Remember to PM. THE. CS. TO. ME. If you do not you will not be accepted.
I do very much know this will take a long time to read, but it probably took longer for me to write. (At least a week.)
Even If you do perish, you may still win a prize at the end of the games. Be on the lookout!
This will not die. I will remake this a hundred times if I must. I have spent too much time to let it rot.
7. CHARACTER CREATION
RULES
Only one CS per person Any extra money will… Oh, maybe I’ll give you a little surprise based on how much you have left :3 Oh, and your appearance is what you are wearing when you send the CS to me.
CHARACTER SHEET (PM. DIS. TO. MEEEEEEE.)
N@me:(Please make this somehow close to your Roblox name) @ge: Weapon Purchases: Ammo Purchases: Skills trained: Abilities: Small Backstory (Why you are in the games, if one of your family members put you in, Etc.): Extra Cash (If any): Question Answer(See Below):
SECRET QUESTION!
The bonuses of Admin/Question answerers are as follows:
You can choose from the admin abilities.
Actually, that’s kind of all I thought up…
Well, at least that doesn’t make you OP.
THE QUESTION IS: What will they bury you with? Answer in your CS! HINT: The answer is somewhere in the post. |
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