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| 02 Jul 2012 10:27 PM |
| I want to teleport people,but I don't want their body to turn when they get teleported.How would I do this? |
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mamaguy
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| Joined: 07 Oct 2010 |
| Total Posts: 7073 |
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| 02 Jul 2012 10:30 PM |
Inside whatever event, function, or loop you used for it: game.Players.Player:MoveTo(Vector3.new(0,0,0))<---Think it's correct :P
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| 02 Jul 2012 10:35 PM |
| It still rotate your character when you get teleported :U.I need it not to do so. |
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| 02 Jul 2012 11:06 PM |
Maybe you should post this in Scripting Helpers section instead of, Scripting Helpers. That would help.
Trlolololololol Hahaha! |
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dddylan98
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| Joined: 16 Jul 2008 |
| Total Posts: 1497 |
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| 02 Jul 2012 11:07 PM |
| ^ get out. You're not cool. |
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| 02 Jul 2012 11:10 PM |
| ^ Look in the mirror, ODer. |
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dddylan98
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| Joined: 16 Jul 2008 |
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| 02 Jul 2012 11:11 PM |
| Nothing about me says ODer. Get out. Kbai. |
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| 03 Jul 2012 03:02 AM |
| @cheater tell this to trioxide:His script is good,but If you resize Roblox windows to make it smaller,it still ban you. |
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dddylan98
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| Joined: 16 Jul 2008 |
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| 03 Jul 2012 03:04 AM |
| Why are you posting on this thread? |
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| 03 Jul 2012 03:05 AM |
| :U I posted on the wrong thread,but I was going to up it anyway... |
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Cheater
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| Joined: 29 Jun 2007 |
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| 03 Jul 2012 04:04 AM |
| I just thought of that post. :O |
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Cheater
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| 03 Jul 2012 04:07 AM |
For doing this, just take each part inside the player and get the rotation via CFrameing (I hope you know how). Set it to a variable and then teleport each part and set it's rotation to that variable.
I would do it with euleranglesxyz. |
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Zomebody
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| Joined: 01 Jun 2010 |
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| 03 Jul 2012 04:40 AM |
Funny, yesterday I wanted to make the same, this is what's in my script, and works:
Turn = T.CFrame-T.CFrame.p --T is the players torso, you'll have to replace it. T.CFrame = CFrame.new()*Turn --set your Vector3 in there.
A CFrame is basicly a position with a rotation. "Turn" is the CFrame minus the position, so only how much your torso is turned. If you then teleport the player with CFrame.new(), you give it a position plus the rotation your character had. |
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Cheater
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| Joined: 29 Jun 2007 |
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| 03 Jul 2012 05:21 AM |
| And that's what I meant above. I just did this with EulerAnglesXYZ. |
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