02Alien
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| Joined: 28 May 2010 |
| Total Posts: 1869 |
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| 02 Jul 2012 07:54 AM |
I'll be building a group base, hopefully to make some money. I'm in need of ideas for what I should include.So far, I have this: -Boats[To gain access to secondary base entrance] -Mountains[For looks] -Gate[Duh] -Armory[Weapons]
I just need ideas for what to add. I have a basic outline for the layout, and will be building for most of today. Thanks. --->02Alien, the green Aceran |
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| 02 Jul 2012 08:38 AM |
| You need equality between raiders and defenders, along with a vicious anti-exploit system. |
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02Alien
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| Joined: 28 May 2010 |
| Total Posts: 1869 |
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| 02 Jul 2012 08:45 AM |
| As I've stated before, I plan on making money on this, and therefore will not be realeasing any anti-exploit script I may or may not have in my possession. Each area will have an armory, it is up to whoever buys the base who gets what. As for equality, well, both teams get boats and st00f. |
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| 02 Jul 2012 08:47 AM |
| By the way, sniper rifles are the worst thing you can add to a raidable group fort. >_< |
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| 02 Jul 2012 12:20 PM |
I love sniper rifles. :(
Also, use my anti-exploit, called 'Exploitance'. It will be constantly updated to fight exploits, and has protection against the most commonly used method, selectionchanged().
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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rockguy1
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| Joined: 03 Feb 2009 |
| Total Posts: 3484 |
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| 02 Jul 2012 05:13 PM |
| It sounds fun since both sides are equal. An idea could be that there two forts on each side of the map, and whoever which team captures the enemies base/ flag/core/etc. would win the round. There would be a total of four rounds and if there is a tie breaker, the group who captures each others object(base/flag/etc.) first would win. |
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