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Re: *ELADOR*

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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
15 Apr 2012 05:55 PM
Elador has been revived.

●•·Index·•●

--"A Plague of Anxiety"
Plotline & History - **REQUIRED

--"Races"
Races - **REQUIRED

--"The Gods"
List of Gods - **RECOMMENDED

--"Godly Artifacts"
Possessions of the Gods - **RECOMMENDED

--"What Can Delphics Do?"
The Delphics' Capabilities - **REQUIRED

--"Notes & Rules"
Notes & Rules - **REQUIRED

--"The Map & Geography of Elador"
Geography - **RECOMMENDED

--"Legends & Songs"
Legends and Myths - **OPTIONAL

--"Who Are You?"
Character Sheet - **REQUIRED

--"Adminship"
Admins - **REQUIRED [For Admins]

--"Credentials"
Credits - **RECOMMENDED

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●•·A Plague of Anxiety·•●

Elador... such an elegant, graceful name; but the world itself has no beauty, no charm, no delight. It had been a splendid world at once, but, as time passed, the gods in which the Eladorians worshiped had lost consciousness of their world. Their attention had been diverted to the rivalry between the Overseers and the Savages. However, some of them - the Indifferents, as they are called - had mentally parted from their siblings to care for their beloved world, Elador, and its inhabitants.

The rivalry had begun one dreaded year when Fayne, goddess of the Giants and disasters, had wreaked havoc over Elador by releasing her children from their Hold - a cave at Elador's core, where they are sentenced to a deep, boundless slumber until they are aroused by Fayne. Eladora, the mother of all gods of Elador, grew impatient with Fayne, and held a grudge against her. She banished her disasterous daughter; shortly after the incident.

Koltis, the father of the gods, discovered what's become of his daughter whom he loved. He and Eladora did not agree upon anything; thus, they seperated, and Eladora banished those whom she believed to be a threat. She then corrupted Elador, annihilated almost all its inhabitants, and created Elador anew with assistance from those she did not banish.

She led all of the new habitants to believe the Savages, as she called her banished children, were a threat. They were to be feared, avoided, despised, and shunned. For numerous years, the Eladorians did just that. They were fearful of the Savages, and they avoided them at all costs. Eladora even fabricated a number of creatures & people from her and her children's essence to act as guardians for the Eladorians. She called them Delphics. They were to put their lives first to protect the other inhabitants from the Savages, and their influential voices. But her plan rebounded.

Eladora could no longer devote her attention toward her world - she nor any others. They were caught up with their quarrels, bitterness and wars. The Delphics then took awareness of the perishing world; they established the idea that the gods turned their backs on them. Their abilities were not as strong as they had been before Fayne's Corruption. And they grew angry with the gods. More than that, though, they were desperate.

So desperate that they were willing to thieve Eladora's essence for the sake of their own. The god of thievery, Salthiss, a legendary thief by the name of Endor and one other decided to help them take possession of her essence to renew Elador, and return it to its original state. But, they all ponder on the same question: How?

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●•·Races·•●

.::KEY::. Races that have an ✗ means that unless you're an admin, you cannot create a character based on them.

✗Ignis Angels [Singular - Ignis Angel] - Thin fur-coated moth-like creatures with broad wings that appear scorched and tattered. They have no mouths, but, instead, contain atennae upon their head, through which they eat. Having the inability to speak, they have the power to talk within their mind to others, even to different species. They are frankly the size of a fairy, and they are generally male. Their thin, slightly prickly coffee-colored fur is exposed everywhere but around their waist. Ignis Angels wear a cloth around their waists only. Their eyes are narrow slits that are usually a dark shade of blue or a bright shade of green. These creatures dominate the element of fire. They normally build nests at the mouth of an inactive volcano, where they absorb the heat, but some often build nests in meadows where they can freely absorb the Sun's heat.

✗Great Leapers [Singular - Great Leaper] - Rather large creatures about the size of a small house who jump into the air, often times crashing into trees. This is purposeful, as when the tree breaks, or if it does, they eat the fallen timber. They are rather odd creatures, with multiple eyes on the lower side of their body, and a very streamlined body. Their fur tends to be rather puffy and large when they are young, to protect them from falling too hard, but as they grow, their fur streamlines, and a lot of the fur falls off. Luckily for them, the fur often times slows their fall. They have one mouth at the top of their body, and their fur is usually red, or purple, or strange colours to distinguish them from the forest. They have a long, snaky tongue which comes out after they destroy a tree, to eat the residue, and the branches.

✗Leapers [Singular - Leaper] - Smaller, faster leapers. They usually are very monkey-like, hanging off of trees. Their appearance is similar to the Greater Leapers, but they usually prefer fruit over timber.

✗The Lals [Singular - Lal] - Creatures that roam the land freely. Formless. Faceless. Eyeless they see. Noseless they smell. They are made of pure darkness, and can fly through the land at speeds thought unacheivable. To feed, they take hosts, taking control of their minds, and consuming all they can. If the host fights back, it is a battle of will. However, if the Lal loses this battle, then they become a part of the host, and the host gains many of its abilities and atributes, such as increased speed, and dark skin.

✗Roc [Singular - Roc] - The roc are a race of large birds- said to be the ancestors of the Shrykes. These bird are pretty large, about half the size of dragons. They can fly at pretty large speeds, but usually, they steal animals from farmers. Making their bounty high for any adventurer. They are usually blue or purple, but sometimes green and pink. they have yellow talons- no matter what normal color they are. The talons are huge and are exceptionally sharp. They can easily cut through iron, and tear through flesh.

Humans [Singular - Human] - These are possibly the oddest creatures on Elador. Humans can never seem to just get along, and allways tend to fight within themselves. Humans also follow one person, no matter how unfit for the job the person is, or how rude. They base their leaders off of birth, and they often times force their own to work, without giving them anything. Humans also love killing and death. For their amusment, what they commonly do is dress up their own people in thick heavy armor under the sun, making them ride uncomfortable beasts, and watch as they slice each other to bits with unwieldy weapons. They are quite a diverse race, they have people with charred, blackened skin, and fair skin, people who are quite heavy, and people whos abdominals are like stone. Oddly, humans are also the craftiest, and are the most devout worshipers of the gods.

Elves [Singular - Elf] - Sentient creatures comparable to humans. Elves have a similar form, but their ears are pointed, and their skin is naturally paler. They are said to be oftenly tranquil and patient, though that is debatable. There are those who thirst for war and bloodshed, and there are those who confine themselves within the limits of a forest, isolating them from the rest of the world. They live in clans, usually according to their relations with previous leaders. Once a leader has passed, their son or daughter will usually inherit the father's leadership. Their life spans range from forty three to ninety two years. These creatures excel in the arts of hunting, fishing and sometimes fighting. Most use bows & arrows, knives or spears, though a handful of elves wield swords. They prefer to build their homes and refuges in the trees; there, they have the advantage if they must defend themselves from predators or enemies.

✗Fey [Singular - Feyn] - The Fey, some of the darkest cretins in all the land. They lure and captivate their prey, and put them under their trance. If the Fey decide they are strong enough, they will force them to do said bidding, if not, they devour them whole. Fey come in many sizes and colors. They are naturally two inches tall, although some grow to be three inches. Their skin is generally pale. However, when they use their charm on their prey, they have no particular color. Their forms shimmer and gleam until their prey is within their reach. They then return to their normal forms, which is still artistic, but they wicked, wrathful creatures, as prescribed by venturers. Individuals are advised to stray away from Fey, or areas that may contain them, such as lush forests, or overgrown ponds. Their wings are broad and semi-transparent, but they are very light; thus, Fey can fly swiftly and quickly.

Shrykes [Singular - Shryke] - Creatures resembling flightless bird creatures, with sharp, tearing beaks and talons. They are usually nomadic, setting up camps in the trees wherever there are slaves and food to be found, and moving on once the area is plundered. They are usually six or seven feet tall, and most are athletic and well built. Their plumage is usually blue, purple, or green in colour, although some have black or white feathers instead. The Shrykes are a warrior race, with a severe hatred of Goblins. When a Shryke dies in combat, the closest Shrykes will strip him or her of their armour and weapons, and burn the body. When they have killed a foe, they will tear out the heart, or remove the head, to ensure that their enemy is truly dead. Shrykes usually keep to their territory, the Valgyrd Wastes, which consist of many large, but dangerous forests, but can be found anywhere acting as assassins and mercenaries. They worship Koltis, god of War and Conquest, Vorex, god of Strength and Battle Prowess, and Mornalk, god of Death, building shrines to them in the form of statues, made out of the bones of their dead foes.

Kikhriks [Singular - Kihkriak] - These pale barbarians are considered the best warriors in Elador, masters with the axe. They live in the foggy plains of northern Thenra, as a mostly nomadic society, with major stopping points, which are not quite cities. Their skin is completely white, like paper, and their eyes are black, like coals.Their leaders are their strongest warriors, and are heavily tattood. These leaders are called "Bikosbiz", and it is said a single Bikosbiz can change the tide of a battle. Tattoos are a sign of power, often times the more tattoos you had, the more respected you are, and the better warrior you are. These people arent exactly the best craftsmen, but they know the secret to making "Blood plate" which is one of the strongest, but crudest armors out there. "Bikosbiz" and high ranking Kikhriks often time have their armor melted into their skin. The more people Kikhriks kill, the longer they live. These people are masters at raiding most towns and locations, though there are only a few that escaped their raids, namely settlements underground, or high in the mountains. Kikhriks differ from other races because of their enhanced vision. They reside in the Kaldkor Plains because of this mentality- they may see through the fog clearer than any other races.

Deo-Seechers / Borres [Singular - Deo-Seecher / Borre] - Massive, bulky figures with thick, durable tusks roughly ten inches long. They generally reside in the Kincott Mountains on account of its frequent blizzards and cold climate. Deo-Seechers withstand cold climates, but these climates have effectually converted their skin tones to a dark shade of blue. Their bulbous eyes vary from blue, to red, to a violet color. Normally, Deo-Seechers are born with tusks curved upward, but there are quite a few whose tusks are curved downward. They call them the Vesskurs; they are given their own title on account of their rarity. They wear garments woven from animal hides, and their layers vary. The Kincott Mountains ascend above the clouds; thus, the Deo-Seechers build their cottages and shelters above the mass of clouds to shield themselves from foreigners. They only leave the clouds in parties, and they try to keep these parties to a minimum, so they may leave and return their shelter above the clouds without hinting where they reside. Since they basically live at the peaks, they can only build a number of homes on each mountain. Bridges connect most of the mountains, including those that consist of shrines to Faral, the goddess of the Sky.

✗Treants [Singular - Treant] - Sacred creatures of the god "Mintri". Treants are creatures that have the ability to become very tree-like, but also be able to shift into a more bipedal form, but still retaining traits of a tree. Treants need water, but not food, just like their normal tree counterpart. Treants have a larger lifespan than a normal tree - one-hundred and fifty human years. Treants were created when Minitri took the vessel of a tree and bound it with the soul of an animal. The result was a walking tree that could shift in and out of tree form. Their appearance is typically tree like. They live anywhere trees normally would, but only one in eight trees are a Treant. They often gather at Mintri's Circle to consult with one another on a particular issue. They are notably wise and peaceful, which is why they are admired

✗Dragons [Singular - Dragon] - Sacred animals of the god "Xu". As the legend goes, Xu created dragons from volcanic rock, deep in the volcanos of Elador. Dragons have the power to unleash huge gusts of flame, often causing forest fires. Dragons also have the ability to launch into the air, and even fly. Though dragons are true death bringers, they are occasionally very calm and gentle. Dragons can usually be found at the top of mountains, where they like to roost, away from any danger or civilization. They can withstand most climate- other than ice, which is the dragons main weakness, but some have already adapted to such climate. The usual age of the dragons is surprisingly short- They lose the ability to breath fire at the age of eighteen human years, and often die at around twenty to twenty-four.

Kachinas [Singular - Kachina] - Creatures who were once human, but now are beings resurrected by Pren. They are animal-headed spirits with a human torso and limbs. The animal-head depends on what they were like in they're past life, such as someone stubborn would possibly be a Kachina with a head of a bull or someone loyal would have a dog head. These creatures are immortal with little interest but to worship Pren or to gain more knowledge. Kachinas are not hostile, except when it comes to Pren; for Pren means everything. They are constantly praying to the god, worshipping her in times of need, consulting her on advice as if without her, they would be a headless chicken. The Kachina are nomadic and they are scarcely seen as a group, for they tend to get hotheaded while talking of Pren; opinons are always different amongst thier kind. They also highly respect Pren's Delphics, almost always trying to please her.

Resboren [Singular - Resboron] - They have shell plates instead of hair, they have a third arm and human-like features. Thier sense of smell is incredibly powerful compared to other races. They are commonly found as slaves to other races; the majority lacking the ability to stand for themselves. Little is known what was of them before, though they have remarkable obedience and skill as a scribe.

Sepherene [Singular - Sepherin] - Elegant, graceful and ghostly feminine creatures. They typically reside in ponds or small streams. When they are created from beads of water, they are unaware of the world outside their pond until they leave it. They speak a language that other races cannot interpret. They are created in Chronothea's imagine, although, once they leave their ponds, they are prohibited from returning. Chronothea had done this to preserve her ponds, and keep them pure. Sepherene are considered impure and murky outcasts when they leave their ponds. Once gone, they lose all consciousness of the ponds, and their sisters. They also lose knowledge of their former language, and begin to speak English. As they tread further away - as they typically do - their memories seep from their minds, and, within moments, they can no longer recall what they have done or where they have been in the past. However, their beauty remains; they are also capable of respiring under water, regardless of its depth. Others may recognize them as Sepherene, but they themselves can't recall who they are, or what they are for that matter. Sometimes, they presume they are humans or elves.

Bakul [Singular - Baku] - Baku are a sub-species of elves, though they are cursed and their intelligence dimmed. They were created by Lachelle, and had gotten corrupted anonymously by someone, who she suspects to be one of the other gods. They are rumored to eat not on plants, but instead on the pleasant dreams and horrifying nightmares others may have. If desperate, Bakul may even resort to feasting upon they're own dreams, but in most occasions, it doesn't really happen. Sometimes, in very rare cases, the corrupted Bakul may not lose their intelligence, and recive a twisted ego, and a personality, in which they trick humans to give them their food (dreams and nightmares) and end up killing them as the cost of their job. As complicated as it seems, the Bakul find a way to do that action, regardless of their intelligence. Most of them reside in the Dream-World, in where they usually reside, and wait until nightime, and they go and eat dreams. Most of their victims, if they don't get tricked, don't remember anything about the day before too. If a Bakul leaves in the day, they start losing their minds, and becoming insane, making them a little bit stronger than they usually are, but their attacks always, usually miss. Most of them are usually overly hyper.

Dwarves [Singular - Dwarf] - Short, plump figures that prefer to live in the Kincott Mountains, where they are obliged to withstand the harsh climates. They inhabit anthropomorphic caverns carved into the framework of the Kincott Mountains, where they mine for riches and treasures. These tribes of dwarves are very superstitious; they will believe in any malediction. As female dwarves shave, male dwarves let their beards and mustaches grow it; they say that it shields their faces from the cool wisps of air that blow into their caverns. They're eyes are usually thick and bushy, and their noses are cherry red. Few wear armour - those that fight to defend their tribes are those that wear the armour - and the rest wear clothing woven from thick fabrics that they purchase from nearby cities. Since visits are rare for dwarves, they are very welcoming, and offer hospitality to those few guests that come by their mines.

Clockwork Minion [Singular - Clockwork Minion] Minions are a synthetic species of humans made by Throka, they commonly look like normal humans, but on their back they have a single keyhole, indentifing they are actually Minions. Minions were made in an effort to make a perfect race, one where there was no fighting and such. Naturally, it failed. Several Minions became defective and turned against the world. Minions are made by human insides, replaced by mechanical parts like gears and such. Where the human heart usually is, lies the gear of life. A powerful artifact only owned by Throkna himself. However, many defective minions have tried to steal it from him to convert humanity into minions themselves... minions usually live where-ever normal humans do. They always try to say they are actually humans, but in the inside, they will always know they aren't. Contrary to popular belief. Minions also act humanish, they can feel, and they have emotions.


There are general animals (i.e., rabbits, toads, wolves) in Elador as well.

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●•·The Gods·•●

.::Side Notes::.

Overseers;

The superior rulers and creators of Elador. Most of them dwell on an island known as Sorindreea in one of the large masses of water, though some dwell in areas that meet their likings. They are all children of Eladora, although they are those who have not been banished. Several are patrons of Delphics. There are twenty-one Overseers, as listed below.

Minor Gods;

The inferior children of Eladora; she cares for them, all the same. They are not necessarily evil or sinister, though some may lean toward both the Overseers and Savages. They, too, are privileged with the opportunity to live on Sorindreea; some prefer to live off the island. They are, too, patrons of Delphics, but nearly as many as Overseers. There are seven Minor Gods.

Indifferent Gods;

These few gods have no regards for the rivalry between the Overseers and Savages; thus, they generally isolate themselves from the other gods by living off the island. They became indifferent when they made the realization that Eladora had deprived her attention from Elador. Thereafter, they put their focus on Elador, and put forth the most effort they could to meet Elador's needs. They are unaware of the scheme the Eladorians and Delphics are planning. There are eight of them in total.

The Lost God;

The one god whom is now lost and alone. Some time ago, Ehnemeos had been the god of wealth, but his growing reputation with the Eladorians scared Eladora. Eladora took action, and on a day known as the Darkening, imprisoned him and tortured him. He somehow managed to escape, but when he escaped, he was crazy. He took the title of the God of Madness. However, the Eladorians still respect and honor him. He holds many secrets, but he has not once confessed anything, and he made a vow that he would never share his secrets with anyone who doesn't yet know of them. Also, after Eladora tortured him, he has grown significantly more powerful, and would match an Overseer in terms of power.

Savages;

The most important thing to be said about the Savages is that they are not neccesarily "evil" or "good", just cast out from the other gods. They were casted out because Eladora viewed them as a threat according to their symbolisms. Many Eladorians have been lead to believe that they are evil by Eladora and the Overseers, but once again, not neccesarily true. However, many of them are gods of abilities we view as destructive, so it was easy for Eladora to convince the Eladorians that they were evil. They are lead by Koltis, their father and their king. In all, there are eight Savages.

Giants;

Fayne's disastrous children that wreak havoc over Elador. It is said that Fayne had always hidden them away at the core of Elador, but most of the gods believe she had developed them shortly after her banishment. Wherever they may be kept, Fayne only releases them when she has the strength to do so. Releasing them consumes an abundant amount of her strength ahd energy. She is careful to strengthen so that she will have enough to recover. They are admired by the Savages, but despised by the Overseers.

☼ Overseers ☼

Aquatius - God of the Seas and Sea Travel
Ceona - Goddess of Faith and Prospect {{{Indifferent}}}
Tonica - Goddess of Lost Souls
Espardo - God of Fate and Fortune
Seriana - Goddess of Life
Mornalk - God of Death
Shona - Goddess of the Sun {{{Indifferent}}}
Monulo - God of the Moon
Tetraal - God of Time {{{Indifferent}}}
Velnon - Goddess of Knowledge and Strategy
Vorex - God of Strength/Battle Prowess
Alvier - God of Magic
Delilah - Goddess of Order
Eladora - Goddess of Seasons [Queen & Mother of the Gods]
Chronothea - Goddess of Nature
Celestine - Goddess of Beauty
Veqris - God of Ravens and Wisdom {{{Indifferent}}}
Pren - Goddess of the Animals {{{Indifferent}}}
Salthiss - God of Thieves and Larceny
Aun - Goddess of Healing and Medicenal Herbs
Faral - Goddess of the Sky
Zhou - God of Kings and Dynasties

➽ Minor Gods ➽

Quail - God of Winds and Breezes
Mintri - Goddess of the Treants
Kolor- God of Fog and Solitude {{{Indifferent}}}
Throkna - God of Machines and Constructs {{{Indifferent}}}
Xu - God of Dragons
Shaia - God of Falcons and Clouds
Osemah - God of Deserts
Lachelle - Goddess of Dreams and Deep Slumbers {{{Indifferent}}}

ϟ The Lost God ϟ

Ehnemeos - Previously the God of Silver & Gold, now the God of Madness

☀The Savages☀

Hatrek- God of Suffering and Shadows
Fordox - God of Frigid Cold and Tombs
Koltis - God of War and Conquest [King & Father of the Gods]
The Forgotten God - Said to Be the God of Fire, Destruction, and Hatred. Also Known As "The Flame God" or "The Evil Death".
Zestia - Goddess of Plagues and Diseases
Fayne - Goddess of the Giants and Disasters
Reth - God of Nightmares and Illusions
Cthelunn - God of Corruption and Deceit

ψ The Giants ψ

Sedqen - Giant of Tornadoes and Twisters
Seismic - Giant of Earthquakes and Tremors
Sabal - Giant of Volcanoes and Wildfires
Silco - Giant of Blizzards and Glaciers
Jolt - Giant of Storms and Lightning
Sasic - Giant of Floods and Tsunamis

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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
15 Apr 2012 05:56 PM
●•·Godly Artifacts·•●

Aquatius - Trident of the Waves - A powerful, sapphire trident used to call the waves of the sea, and skewer the toughest enemies. Three pongs stand on the tip of the artifact with barbs on the edges. It symbolizes Aquatius's undoubted powers over the sea, showing him as a god of very high integrity.

Lachelle - The Dream Mirror - A basic mirror, with a deep purple border around it, and some intricate designs of wisps. Lachelle may view any individuals' dream - even a god's - and bring into reality if she so desires. Likewise, she is permitted entrance into anyone's dream through this mirror. The mirror is not at all heavy.

Ceona - The Faithful Dagger - A dagger with the metal of iron and a handle of rosewood. The wood is laced with strings of gold and ingraved into the metal is the word 'Faith'. The Faithful Dagger can keep anyone's mind on hope. But beware, this artifact can give you false hope just as much as it gives you actual faith.

Tonica - The Stone of Souls - A seemingly normal rock, but tinged a bit green. Even being near it you can hear the cries of the lost souls. Tonica uses this rock to communicate to them; she wears it on a necklace she keeps around her neck. This rock can also be used to guide souls- it gives off a dim light that will lure the lost souls to Tonica.

Espardo - The Aspects of Fortune -

• The Seed of Sight - This seed, when eaten, gives the comsumer temporary powers to see into the past, present, and future, and even in other parts of the world. The seeds are grown from Espardo's Tree of the Fruits of Fate. The tree only disperses a seed once every six months.

• The Clover of Fortune - A dark green, genuine four-leaf clover that provides good luck to anyone who obtains it. If the Clover is burned, its possessor will be burdened with unfortunate luck.It is commonly sought out by followers of Espardo. Espardo had intended to give only specific individuals this clover, but he cannot prevent it from being stolen by or given to someone else. Not even Espardo can tame luck itself.

Seriana - The Sword of Life - This sword does the exact opposite of what normal swords do. As normal swords harm, this one heals. Not as much as Aun's healing vial, but it can do one thing it can't - bring the dead back to life. This sword is only used when Seriana is a hundred percent certain that the one who died did not die because of his or her own choices, intelligence, or personallity. The sword looks as if it is gold, but is actually steel with a tinge of yellow, green lines wrap around the blade. The handle is made out of leather wrapped around a piece of wood.

Note: Once revived, if the person dies again they may not be revived again.

Mornalk - The Staff of Death - This staff is only used for necromancy rather than combat magic. This staff can instantly reanimate anything. Anything reanimated by this staff will do the holders's bidding. The staff's appearence is dead, green oakwood with an ape's skull on top.

Shona - The Orb of Light - A large, white crystal orb infused with a large amount of sunlight, making it blinding for a average human to look at. This orb floats about, and can be used as a weapon, using the sunlight as a beam. If you were to get hit by it, and survive, you might find the Sun brighter than before, and you might be running away from the dark a lot.

Monulo - The Lunar Lance - A light, strong spear. It looks like a white, shiny spear with some carvings of the moon on it. When thrown it seems as a sliver of light, something you want, so you remain where you stand and await its travel to you. The spear can be thrown at the speed of the holder, the holders faith in Monulo.

Tetraal - The Axe of Time - A large, steel axe with the might of Time itself. The slicing side of the axe has a small clock in it, mostly for cosmetics. When hit with the axe, your life, litterally flashes before your eyes. Even if you DO survive, you will likely be permamently scared with the fact that you will ocassionally get flash backs, this commonly makes people very confused. The axe is mostly royal blue, but also has some touches of royal purple. The slicing side is naturally steel, but has some hints of red. The sides of the clock is also red. The axe itself seems to move faster then any other weapon.

Velnon - The Leader Gloves - Two black leather gloves with white cuffs. Only leaders are fit for such guidance, the followers will be dazed. These gloves cling to Velnon's own mind and consult her when the Leader is unsure of what to do. This artifact represents Velnon's leadership and strategical mind

Vorex - The Lance of Blademight - A long, carved spear, with a shaft made out of black wood. It has two heads, on either end of the shaft. One edge of the heads is serrated, the other straight. It will completely decimate any enemies that has the misfortune to get near it. It is said that once cut with this, the cut will never heal, only grow. Only specific plants that can be found in Tolmyr Wood, known as "Godsweed", can cease the expanding wounds; it will take a number of days for the wound to heal. Another god also, or Aun's Vial of Healing, can negate the effects. The staff, in the heat of battle, was said to give Vorex a sudden powerful burst of strength, which would be enough to fell a pack of Roc.

Alvier - The Staff of Magic - This staff balances all magic in Elador, from the smallest charms to the greatest spells. The tendrillar staff has several gems imbued in it. There is nothing left to say about this artifact.

Delilah - The Warhammer of Order - A heavy, dense, strong mallet used for crushing and abliterating. It is painted red, yellow, and a bit of orange. On contact it will summon a small- yet powerful- explosion. This explosion can even shatter some of the toughest material. The hilt is made of pure godly material. When a victim is shoved with the hilt, the force will be multiplied tenfold, sending a powerful shock backwards.

Eladora - Bow of the Seasons - A light, wooden bow with a taut, dense string. With this bow comes four arrows, each representing a season: Winter, Summer, Spring and Fall. The Arrow of Winter produces snow, ice and blizzards throughout Elador. The climate will drop tremendously, as well. This arrow represents Eladora's bitterness and discomfort. The Arrow of Summer will increase the temperature incredibly, risking the chance of heat stroke. This arrow represents Eladora's fury and wrath. The Arrow of Spring produces an abundant amount of growth across the span of Elador; the climate will be exceedingly comfortable to most races. This arrow represents Eladora's pleasure and high spirits. The Arrow of Fall will cause the temperature to drop; the leaves upon the trees will turn golden, red, orange & yellow and plummet toward the ground. This arrow represents Eladora's sorrow and heartache.

Xu - The Mace of the Dragon's Flames - An intensely hot mace forged into the shape of a dragon's head. The glossy, crimson red head is portrayed as a dragon preparing to emanate a burst of flames and a draft of heat. From the head protrudes sharpened spikes. These spikes will scorch and sear its victims on contact. The victims will continue to burn until they cool off in a body of water. The flames will envelope them entirely - thus, risking death - within a matter of minutes. If the victims don't reach water quick enough, their body will wither like a flame doused with water.

Chronothea - Wreath of Rebirth - A wreath intangled with leaves and flowers strangely resembling Chronothea. Once hung on a tree, this artifact can reserve the nature around it. If hung on a tree in a forest, that forest will brim with life until the Wreath is removed. When it is removed, it will turn to a dead wasteland that not even Chronothea could bring nature to.

Throkna - The Inventions -

• Puppet of Throkna - A wooden puppet held together with metal hooks at the joints. The Puppet has the strengh and speed of a god, but he has not will of his own. It is as tall to the knees of a man and as wide as a bundle of sticks. It can be issued any command and it will follow it. Build a castle? Puppet of Throkna can do that! This artifact represents Throkna's power to work above all other thoughts.

• The Gear of Life - A large,blue crystal gear, with a piece of dark green jade in the middle of itself, shaped like a heart inside a soul. This crucial component is used for the creation of Clockwork Minions, and is locked somewhere in or on the Earth, in a disclosed location that even the other gods can't try to find it, or even guess where it is.

Osemah - The Pipe of Black Blizzards - A bronze flute that seems like an everyday flute, but when played, it summons a large sandstorm, thus, be used for battle, transportation, or even blinding opponents. It is roughly four inches long, one inch wide.

Quail - The Zephyr Dagger - A beautiful, double sided blade about six inches long, a short crosspiece of the same smooth metal, and a handle of maplewood. The maplewood is inlaid with silver wires, forming Quail as an angel, with wings upraised. It can be mistaken as a nobleman's kitchen knife, but when in use, it portrays abundant power; power that only a god can possess. The two edges have different purposes: One side can summon winds of tremendous power. The other edge can stop any force of wind, natural or forced by a god. This dagger can represent Quail's violent temper as well as his tenderness.

Mintri - Spear of the Treants - A legendary staff, the shaft has said to be made of Treant wood itself, but this is unlikely. The tip is made of pure, enchanted steel. This spear can cut through armor as though it were butter and automatically returns to Mintri whenever she so pleases, making this weapon extremely flexible. The spear can even block elemental attacks if she deflects them accurately.

Kolor - The Lantern of the Fog - A light source that cannot be extinguished unless through a godly force, it automatically clears all the fog in the area, it is also much better at lighting things up than other items. The appearence is as if a normal lantern, glass mostly making it up, a lit candle in the middle, a latch on top for carrying- however- the light given off by this lantern is golden instead of yellow.

Celestine - The True Mirror - This mirror is a rock polished to reflect and its edges are inlaid with copper. A mirror does not display ones physical appearance, but rather their true apperance, their soul. Whoever glances at this mirror will be overtaken with who they are, what they are. Only a follower of Celestine could handle such a truth.
This mirror represents Celesine's inner beauty.

Veqris - The Raven's Talon - A ridged, steel knife with an insignificantly curved, saffron hilt deliberately contrived to resemble a raven's leg. The blade is roughly six inches long; the three-inch long "talons" coil around the blade. It was said to be crafted out of ravens' feathers, though only a handful of Eladorians believe such a tale. This artifact may turn into a raven itself when thrown, hitting the target with ease and precise accuracy. The knife represents a ravens nature, tough for its small form and ever so persistent.

Pren - The Call of the Wild - Rather than most gods, Prens artifact isn't a real artifact- But it most certainly is a possession. In her thoughts, she can summon any sort of animal anytime she so pleases. The creature will always act kindly towards her and her allies, no matter how normally vicious, untamed or destructive they may be.

Salthiss - The Entities of Twilight -

• The Blade of Lightbane: A simple carved staff, nothing more than a stick with designs on it to most people. However, this is an illusion. When the staff is brought into darkness, natural or unnatural, it will transform into a sword made of fell metals, coloured black, and with a curving blade, a metre or two long atleast, engraved with the same carvings as the staff. It is said, whilst the Blade is transforming into it's sword form, nearby people will be overcome with a sense of dread and death.

• The Cloak of Lightbane: A simple, hooded cloak, constructed out of black silk, with leggings made of the same material. It also has a mask, carved with designs, similar to those on the Blade of Lightbane. The cloak, however, is only like this in light, and when brought into darkness, natural or unnatural, is transformed into a suit of armour, made of strange black material. The chestplate and leggings are all metal, carved with the same designs. The arms of this armour are made out of black chainmail from the elbow to the wrist, where it forms into black metal gloves, with hooked fingers. It is impossible to remove this armour, until one steps into the light, where it is made into a cloak again.

Note - You must be wearing the Cloak and have the Blade in your hands before you go into darkness for them to take effect.

Aun - The Vial of Healing - As the stories go, this vial will never run out; it has eternal use. The vial can cure any poisons, heal all cuts and scars, and disinfect even the most severe of infections. For the wound to be unhealable, it would either have to be very dark- or very godly. The Vial is made of pure, holy water from Aun's own springs in her homelands.

Faral - The Staff of the Sky- It is said that this staff bears the might of the sky itself, and can summon the weight of the sky on an opponents head. Its appearence is a regular Oakwood staff, but on the shaft are carvings of clouds. The staff is also painted blue, but the carving is painted snow white.

Zhou - The Crown of the Lost King - It is said that the crown is made from previous kings' crowns. It grants it's wearer the power of speechcraft, seducery, and illusion, it is said they can convince almost anyone to do anything.

Ehnemeos - The Lost Relics -

• The Mad Blade: A red and dark blade with patterns on it that constantly swirl. It is said that any who are touched by this blade and survive will forever bear a small part of Ehnemeos' madness. The blade itself is about a foot longer then a greatsword. It can turn
even the most sane mad.

• The Coin of Wealth: A coin with intricate patterns of gold and silver. It is said that whatever it touches will turn to gold and silver. The coin itself has what appears to be a map of Elador on it, with some golden indents inset into it, over areas where wealth is in a high amount. On occasions these indents move depending on where this wealth moves.

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●•·What Can a Delphic Do?·•●

Aquatius: Aquatius' Delphics may withstand underwater pressure, about twice as much as a regular person. They also have the power to swim extremely quickly in water, they can hold their breath underwater about twice as long too. They may generate waves, as well, but, the larger the wave, the lesser their energy.

Lachelle: Lachelle's Delphics are talented at entering others' dreams, only observing however, but they can gain valuable information this way. They cannot directly interact with anyone within a dream. They also have the ability to induce people into sleep, but it's extremely light and the crack of a twig could arouse them.

Ceona: Ceona's Delphic may give another faith in something- possibly faith that it will snow or a god will visit them while they sleep. Considering Ceona is capable of taking and giving faith, the Delphics may do this as well. They may impair an individuals' faith, such as faith in survival, or faith in another individual.

Tonica: Tonica's Delphics gain the ability to see the souls of the lost and the living. The Delphic is destined to help the lost above all, but they can manipulate the soul for their own uses before they rescue it of course.

Espardo: Espardo's Delphics have the ability to see into the future, but only a few seconds. They can also see others fates, but this requires a great deal of energy. Thus, the Delphics are privileged with the opportunity to change fate, though every diversity has its consequences...

Seriana: Seriana's Delphic obtains the ability to give life and take it. A single touch to a tree will turn it to a Treant. A single touch to another who lives will give them a step ahead of life- death. These Delphics are very rare since many abuse this ability.

Mornalk: Mornalk's Delphics may communicate with the deceased. They can even summon them provided they are close enough. The summoned dead either look like skeletons, rotting corpses, or misty ghosts. Unfortunately, this also requres quite a deal of energy although it is worth it.

Shona: Shona's Delphics have the power to create light shrouds over their area, blinding and making for a quick strike; though it can be countered by Monulos Delphics ability. During the day, Shonas's Delphics are semi-transparent, the sun seeping through their being making them like an angel of Shona.

Monulo: Monulo's Delphics have the power to create Dark shrouds over their area, blinding and making for a quick escape; though it can be countered by Shona's Delphics ability. They have the ability to remain unseen at night, the moonlight shrounding their apperance.

Tetraal: Tetraal's Delphics may slow time to their advantage, which often occurs in battle. They will occasionally experience the Time Rush- a surge of energy that allows them to do things beyond measure, such as freezing time itself. But this requires a great amount of energy; it sometimes results in death. Delphics may enter Tetraal's Woodlands as well, without getting snagged by the spell.

Velnon: Velnon's Delphics are very strategic, and clever. They can presume consequences for their actions before-hand, thus they establish a plan that will likely be efficient. They contain an abundant amount of wisdom.

Vorex: Vorex's Delphics have great valor and pride, and are commonly war heroes who did numerous, great deeds. They have large amounts of strength and power, and some have been known to crush steel with their bare hands. But, they are also commonly dim-witted.

Alvier: Alvier's Delphics are gifted with the power of magic; even harder spells which would take months, they could learn it in about two weeks. Their spells are also stronger, faster, and greater than those that do not possess his powers.

Delilah: Delilah's Delphics are clearly righteous and creative thinkers. They can tell right from wrong more easily and are difficult to swindle or trick. They can solve problems more easily, as well. They are capable of balancing

Eladora: Eladora's Delphics, which numbers are extremely tiny, have the ability to control elements in very small amounts, for a lot of energy. They can create water with their bare hands as long as they have energy to do so, they can also make fire and earth. It's usually inefficent to do so, because the quantity of fire, water, or earth is greatly smaller than the energy to make it.

Xu: Xu's Delphics may communicate with dragons, and may even tame them if they are bold enough, which they most likely are as Xu likes bold people. If they train enough, they may even have the ability to spit fire. But this commonly is small and requires a bit of energy.

Chronothea: Chronothea's Delphics may bend the will of nature- they may cause abundant amounts of growth, control the animals within the confinements of nature, and will the pools of water to rise or fall, or target a victim.

Throkna: Throkna's Delphics obtain a mind of ideas: the knowledge of tools and what they do. They obtain the ambition to work on projects. This power is not taken lightly and is sought out by many, for this person could build a castle fit for a god.

Osemah: Osemah's Delphics may create sandstorms and are adept to survivng in the desert. These select breed of Delphics are quick and strong, traits common to the dwellors of the desert. The Delphics of Osemah are even able to turn themselves into grains of sand, trusting the wind to guide them to their destination.

Quail: Quail's Delphics have the ability to control wind; they manipulate as they wish, but not to the point of angering Quail. The strengh of Quail's lended power measures to enough wind to tear stones from a castle wall.

Mintri: Mintri's Delphics may summon Mintri's treants; they have access to Mintri's Circle at all times. With Mintri's permission, they may will the treants to fight with them, though it's very unlikely that Mintri will allow it.

Kolor: Kolor's Delphics may thicken fog, or create it at any time of day. They often keep to themselves, having obtaining similar characteristics to Kolor. Delphic's of Kolor are able to wrap the fog around themselves, remaining unseen to others and in a state of absolute solitude to the world.

Celestine: Celestine's Delphic will have beauty that only Celestine could match. They can use it to manipulate others, shine like only a god, and make any mundane mind a slave under their control.

Veqris: Veqris' Delphics are extremely intelligent, usually outsmarting opponents before they even begin fighting. They also have the ability to communicate with and call ravens to assist them while fighting.

Pren: Pren's Delphics may summon and communicate with animals. However, it's unlikely that they will be successful when regarding other races. Pren Delphics are given the ability to transform into the animal they are supposed to.

Salthiss: Salthiss' Delphics are very cunning and stealthy. They are usually intelligent and can move swiftly without being caught. Salthiss' Delphics each acquire the ability to see out of eyes apart from their own in which they possess, regardless of who it is. It takes deep concentration to see out of another's eyes, and the slightest distraction can blur the whole vision. This is convenient in the art of scouting, spying or thieving, and it's used frequently by these Delphics.

Aun: Aun's Delphics have strong healing magic, but are also very educated in healing herbs in the wilderness and know how to cease bleeding, and patch wounds.

Faral: Faral's Delphics have the power to withstand the lack of air high up in the atmosphere, and they can also walk on clouds as though it were solid ground. With deep concentration, they may will the cloud to take them in any direction they'd like.

Zhou: Zhou's Delphics naturally have improved speechcraft and leadership qualities; they are usually royalty or nobles, as Zhou doesn't bother with the common people. These Delphics have an air of power around them, respecting them is as natural as breathing.

Ehnemeos: Ehnemeos' Delphics are naturally insane when he transfers his power upon them. They are unperdictable and crazy. They have the ability to even turn people insane, proven that they aren't very mentally stable.

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●•·Notes & Rules·•●

You are a Delphic in this Roleplay. If you don't know what a Delphic is, refer to the plot for details.

Godmodding is forbidden, as well as ubering, random teleportation, acknowledgement of every post, bragging, boasting, trolling, spamming, whines, complaints, taking advantage of privileges, and, finally, begging.

You may not be an admin. This means you can't control gods, ban/punish RPers, accept or decline character sheets, or forbid any actions taken by characters.

Since you're a Delphic, you will have a patron god, but you may only have one. They are not your parents, they are not relatives, so forth and so on. They are only patrons.

Time is an essential factor in this RP. Refer to the map for illustrative distances between locations. If you're unsure of the distance, refer to an admin or myself. But, please, don't abruptly teleport from one location to another, or spend a five minute trek to arrive at your destination.

You may not be immortal. Delphics are just beings but with characteristics similar to the gods'.

You must abide by the map.

Please be committed to this RP if you're going to join.

If you're RPing in first person, PLEASE include the name of your character in each post.

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●•·The Map, Locations & Geography of Elador·•●

The map: h ttp:// xxtaiwolfxx . devia ntart . com / art / Elador - Map-289 654 262

[Remove all of the spaces]

The Kincott Mountains - Located in North-west Thenra. These mountains are fairly high, but not nearly as high as the Deathhills. The lower half of the mountain has warm climates, thus many races and animals reside there. The upper half, however, is frozen over year-round. Only the Deo-Seechers reside in these skyscrapers that reach above the clouds. At the top of these mountains, Deo-Seechers build their homes above the clouds, and worship their goddess Faral. Dwarven tribes have often built mines on the mountains, though some are abandoned; some are still occupied to this day. They are regularly built where the two climates meet- half-way up the mountain.

Osemah's Desert - A large, barren plain of nothing except sand, the occasional cactus or two, and maybe a few dead bodies, snakes, or other desert critters. This vast desert is can be found in western Thenra.

Valgyrd Wastes - The Valgyrd Wastes are not wastelands, but are instead a wonderful, but savage and dangerous forest. From the center, they stretch for a week's journey on foot in every direction. The trees are mostly the tall Greatpines, which can grow up to thirty or more feet tall, and the shorter Blackwood Oaks. Many carnivorous species live here, including wild Roc, and there are also the threats of Greater Leapers. The only known population of human intelligence are the Shrykes, Treants, and a handful of Hob Goblin clans. The Wastes are located in western Thenra.

Tolmyr Wood - Lush, exuberant woodlands that are home to a variety of races, including Ignis Angels, Fey, Elves, Leapers, a couple humans, Treants and pond-full of Sheperene as well as the rare lone Sheperene who have not yet left the confinements of the woods but instead cling to the desperate faint memory of the ponds. It is believed that Mintri's Circle is located in the midst of these woods, but nobody - in spite of those whom Mintri allows entrance - has ever discovered her circle. Most of the Sepherene ponds are located here as well, though some can be found in smaller forests. Lastly, these woods are often mistakened for Chronothea's habitat. Not a soul has ever witnessed her in these woodlands, though some claim they have. It is still unknown whether Chronothea resides in these woods or not. Individuals try to settle the dispute by searching for her in the Tolmyr Wood, all the same. These woods are located in the eastern region of Carnel.

Tetraal's Woodlands - Timeless, boundless woodlands-- boundless within the woodlands, anyways. According to historians, Tetraal had casted a spell on these woodlands - which were once called Gineva's Forest - to punish a band of outlaws who'd burned his shrine. Since this spell had been casted, nobody's returned from these woodlands, seeing as how they are evidently lost in time. Many witnesses had prescribed the woodlands as dark and menacing. They said that they have seen people wander into these woodlands; moments after their dissapearances, they appear at the edge of the woodlands as youthful or elder people before their forms fade. Not once had an individual escaped from these woodlands. They are in the northern region of Carnel, the South-eastern country of Elador.

Carnel - The South-eatern country of Elador; consists of Tetraal's Woodlands, Cydonia, Stonerise and Tolmyr Wood. Carnel is often known for its more civilized residents, though that is debatable. As written by scribes, Carnel was colonized by a human by the name of Thiausteus Brimmes, whom had been led by the gods to conquer this South-eastern region of Elador. Some say he acquired Veqris' wisdom, others say he's acquired Vorex's strength and battle prowess. Whatever he might have obtained, it had assisted him in his triumphant success.

Thenra - The North-western country of Elador; consists of Etaydor, Rovan, Highroost, the Valgyrd Wastes, and the Kincott Mountains. Thenra is the largest of the two regions, and frequent raids and murders occur here. There are several village ruins in this region,

Etaydor - North-east Thenra, this city specializes in mining and supplying food for the other lands, a settlement of fair qualilty. They mostly hunt woodland creatures, but also go west to the plainss to kill buffalo.

Cydonia - South-west Carnel. This city mainly excels in the art of fishing. Most of their homes are on boardwalks on the water, but a few are built on the banks. Mostly, the land buildings are carpenters or crafters, and sometimes merchants. They are overall poor, and their huts are relatively small, consisting of only a number of rooms.

Rovan - South-east Thenra. This city offers several occupations, and they are skilled in many areas, but it's quite apparent that they are best at constructing temples. Their main patron god is Veqris. As they have built many, many temples dedicated to his wisdom. Out of all the cities, Rovan is easily the richest. They have large, marble houses consisting of ten or more rooms. Their buildings are commonly three rooms. The city can afford many valubles, something other cities envy for. This city is generally populated with humans, - merchants, artisans , performers, nobles, and ordinary citizens - Sepherene and Elves. However, there are portions of most sentient races.

Ingel - Northern Carnel. This village is named for its population of Ignis Angels that commonly build their nests in the city limits. The humans, Sepherene, dwarves, elves, and Clockwork Minions that reside in this city have even built statues of Ignis Angels, in honor of their beloved creatures. The village is protected by massive walls that tower above all of the neighboring cottages.

Highroost - Western Thenra, on the border of the Valgyrd Wastes and the western plains. Highroost is the only Shryke city that does not constantly move and travel. It acts as a border crossing area for anyone stupid enough to enter the Wastes, or lucky enough to leave. Those who attempt to cross the border without paying, or trust their luck entering the Wastes through an unpopulated area, will meet their end at the point of a freshly sharpened lance, or in the gut of a Shryke High Guard's battle Roc. Highroost is mainly built, elevated, in Greatpine trees, but has two large ramps, one leading from the city into the Wastes, and the other leading into the plains. Located in the center of the city is a large arena, for Roc jousting and various sporting events, and a large slave market was built about five minutes walk away.

Stonerise - North-east Carnel. This city is fairly populated with Deo-Seechers that prefer to live outside of the Kincott Mountains. They build fairly decent monasteries to their beloved god, Faral. They are also fairly good at blacksmithing, as most weapons are exported from Stonerise. Surprisingly enough- Stonerise people are pretty peaceful; they always try to be passive when confronted with a problem and believe killing is the last thing that should be done.

The Deathhills - Border of Carnel and Thenra, the dangerous mountains lie toward the east. They are said to have the highest peaks in all of Elador- none know exactly how high they are. At the peaks lay various dragon nests, as confirmed by nomads and travelers, usually not very close to each other. They are very hostile and attack unprovoked, or so the supposed witnesses say. Some other people believe these are sacred places to the sky goddess, Faral. Some deo-seechers have claimed to climb the mountains on account of her requests, though it is not believed by many. Some devoted worshipers think that these are the sacred home of Xu, the god of dragons. Every person that has a recorded attempt to try to scale them has died on the way up.

Kaldkar Plains - Western Thenra. Vast plains coated in thick blankets of fog. Bison frequently graze the edges of the plains, where there is little to no fog. Kikhrik are sheltered in the interior of the fog. They have the upper-hand in the fog because of their sharper and clearer vision. Commonly, prying wanderers will breeze into the fog, but never return. The plains also contain hedgehogs, gophers and prairie dogs at the edges. A wolf or two have been spotted, though not many adapt to these plains.

Dream-World - A vast void, only accessible through a special warp hole only made by Bakul, or a human-made portal, created by an eccentric stone mined in some specific mines, called Dreamstone, or Holystone for some reason. Also, to use the artificial portal, you have to light it up with something, or throw a bucket of water in it, making a portal wierdly. The Dream-World itself is a purple void with broken, floating remains of what used to be a continent, with a purple tint in it. There is also a tower in this void, furnished with tables, a theater, and some stairs heading in different directions, defying gravity. You have to wear a charm made of Dreamstone to stay awake in this world, since there is a pink mist that will put any creature, despite a Bakul, into a deep slumber instantly, as well.

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●•·Legends & Songs·•●

Whispered Blessing of the Ignis Angels:

Blessed creatures,
You are given this soothing song;
Streched across the years,
Its soft, quiet notes buried deep
In your heart and soul

So listen, a monster awakes
It will be fully grown and nourished
It will be beautiful, sleek, and knowing
Its two eyes will open, one silver, one gold;
Then, blessed creatures, it will fight for you
For freedom and peace
For this monster is no enemy:
It is your truest friend.

Whispered Curse of the Ignis Angels:

Cursed creatures,
You are given this frightening song;
Silent through the years
Its strong, loud notes seeping deep
In your heart and soul

So listen, a monster awakes
It will be fully grown and nourished
It will be hideous, dull, and angry
Its two eyes will open, one silver, one gold;
Then, cursed creatures, it will harm you
For slavery and chaos
For this monster is no friend:
It is your worst enemy.

Talberon, Lady of the Burdened Crows:

"Let my burden befall you..."

Talberon was said to be Celestine's "mirror image". Celestine had formed her out of crows feathers, ensuing receiving Chronothea's consent. By-and-by, Celestine took note of Talberon's boundless flaws, and thought her to be too dull. She then banished Talberon, whom she had admired at first. Talberon, with each passing day, could not sustain a life of her own. As angry as she was, she could not acquire strength to avenge herself. She tried consulting with Celestine, but Celestine was too stubborn and bitter to listen. Thereafter, she released her wrath; withdrawn from her body, a swarm of crows enveloped Celestine, corroding her beauty and charm. But, fortunately for Celestine, her siblings saved her from destruction. She thus released her wrath upon Talberon; Talberon responded by fleeing, but she did not let an opportunity slip by that would infuriate her artisan. With her flock of winged demons, she sought out the most elegant, charming women, and vigorously tortured them, and sabotaged their charm and beauty. This had only amassed Celestine's wrath. Talberon withdrew from the public, and went into hiding for seventy-two years. Celestine sought her out for half of these years, but she did not find her until fourty years after the search. She found her withered corpse, and set her aflames. It is not known how she had died; the gods themselves couldn't interpret how. Some assume the crows had turned on her. Others assume Celestine is held reliable for her anonymous death. Whatever may have killed her, Eladorians fear the grim crows that perch on tree limbs in the darkest regions of Elador.

Sebastian, Man of the Fiery Moths:

Ignis Angels clouded around the man, silently chanting by the sunlight. The voices could not be heard by anyone else; the voices only entering the mind of the man they were chanting them for.
"What... what is happening, my moth-like friends?" said the inquiring Sebastian. "Are you performing a ritual of some sorts?"
The angels answered him with more chants.
Sebastian felt a slight prickle on his skin that grew across his entire body. The fur that the Ignis Angels were coated in now coated his skin. The tattered wings the Ignis Angels carried on they're back now protruded from Sebastian's own.
The chanting ceased and Sebastian stood with an air of power.
An onlooker passing by would look at him no longer as a human, but now as a large Ignis Angel.
Sebastian later went on with life, aiding the Fire Moths with many tasks. It was said he could use fire at will, call Ignis Angels to aid him, and most significantly, being able to talk to the moths and they back. People called ones such as him being 'Ignis-Hands'. The legend says that he was accepted by the moth-like creatures and given certain abilities to help them when the angels were incapable of doing so themselves.

﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
●•·Who Are You?·•●

You are in front of a door to one of the most safe and fabled places in all of Elador. The house is made of wood, as if the tree itself was grown in a way that makes a house. It looked rather small, you note. Knocking on the door, someone standing inside the building launches a series of questions at you, speaking in a loud booming voice used to authority.

"Your name?"

"Your age?"

"Your gender?"

"Your race?"

"What weapon do you wield? Is it charmed?"

"Describe your appearance."

"Who is your patron god?"

"What is your background?"

"Describe how you act, and your personality."

There is a slight pause, and the man is clearly thinking.

"... Come in."

﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
●•·Adminship·•●

The admins include:
-Taytayisgr8
-Graulas
-Caprex213
-jcarsonw
-Linkhero13
-TheCruelLlama
-jjjmmm08

Admins, you may:
-Accept character sheets (Please read them fully before accepting.)
-Decline character sheets (Again, read them thoroughly; don't decline them because of minor flaws)
-Control gods *on occasions* (Don't go overboard, and pulverize characters at random)
-Apply punishments to those with a lesser rank (I trust that you all will be responsible, and only apply punishments if it's necessary; if you're unsure of the situation, then we'll consult as a group, and take a vote.)

I, TaiWolf1234, am the owner. :P

﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
●•·Credentials·•●

I would like to thank Tay, Graul, Link, Cap, Jjj, Carson and Llama for their commitment to the collab. They have put forth the effort to revive this RP, and I am very appreciative and grateful. Thank you, guys. :3
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shadowi83 is not online. shadowi83
Top 100 Poster
Joined: 26 May 2008
Total Posts: 17947
15 Apr 2012 05:57 PM
[ Content Deleted ]
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jcarsonw is not online. jcarsonw
Joined: 09 Jun 2010
Total Posts: 3095
15 Apr 2012 06:02 PM
-Your name?

"Derrek Kellmun. Is that it?"

-Your a.ge?

"Twenty."

-Your gender?

"Male."

-Your race?

"Human, its cold out here, can I come in now?"

-What weapon do you wield? Is it charmed?

"I wield a katana and several poisoned throwing daggers. They are not charmed... Yet. I also have a few vials of poison left somewhere in here.." I start to shift around in my small messanger bag, forgetting what this was about, I upruptedly stop when the person through the door looks like he/she is waiting for me to stop "Oh... Sorry"

-Describe your appearance.

"I wear Brown/Grey clothing I have blue eyes, I am 5"7 and are a light build. I have black hair that isn't relitively short or long, but somewhere inbetween. Im pretty skinny also."

-What is your backround?

"Well, I dont want to bore you or anything, but I come from Etaydor, I was trained there in the art of fighting and defending the city from Kikhriks I hope to restore Elador to its so called 'Greater State'"

-Who is your patron god?

"Osemah, the god of the deserts. This is taking forever, hurry up..."

-Describe how you act, and your personality.

"Im sarcastic, but funny. Quiet, but curious. Fast, and keen. Agile. NOW COME ON!" I hit the door with my bare fist, but quickly regretted it, and then cringed in pain.
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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
15 Apr 2012 06:17 PM
(This is a re-post, by the way. Before, we started at the meeting where we discussed the plan and whatnot. This time, aren't doing that. We'll just start off by commencing our plan.)

"Your name?"

"My name is Bredere Leit Kellan."

"Your age?"

"I am twenty-seven years."

"Your gender?"

"Male, of course! Can you not interpret this by my broad voice?"

"Your race?"

"I am a Deo-Seecher, though I would much prefer to be called a Borre."

"What weapon do you wield? Is it charmed?"

"I wield a broad knife, roughly 18 inches long. The blade curves at the end, thus creating a keen, narrow point. Unfortunately, my weapon is not charmed, but the hilt is molded into the form of a wisp of air.

"Describe your appearance."

"Hm, well, my tusks are curved upward... My skin is blue, my eyes are a dark shade of red. I have a strong build, according to Sister Wilmola; I've noticed the village's edgy behavior around me, but I don't think it's because of my strength... It may be because I am a Delphic- I'm sorry, but is this necessary? You need not to know how I look!"

"Who is your patron god?"

"My patron god is the mighty Salthiss himself!"

"What is your background?"

"Hah! My background! I have little background- I was created from Salthiss's essence, blown through the air toward the Kincott Mountains. Thus, I grew up among my brethren, but I did not worship Faral. I've been told that I act nothing like Salthiss. Bah, that's senseless, is it not? I left shortly after making the realization that I was not welcomed by my brethren. And here I am!"

"Describe how you act, and your personality."

"Hm. I am told that I can be cross and bitter often. Fools! Absurd, thoughtless fools! I am also told that I can be very brutal and violent-"

"No, no! I understand, say no more!"

"-Mind you, I can also be tenderhearted and thoughtful."
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ninjagirl920 is not online. ninjagirl920
Joined: 22 Jun 2009
Total Posts: 2766
15 Apr 2012 06:23 PM
After I read this all, I'm joining. Yay. Detailed RPs. x3
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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
15 Apr 2012 07:44 PM
(Bumped.)
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ninjagirl920 is not online. ninjagirl920
Joined: 22 Jun 2009
Total Posts: 2766
15 Apr 2012 07:48 PM
"Your n.ame?"

"Ash. It's quite cold out here. May I come in?"

"Your a.ge?"

"Alright, completely ignore my question. I should like to think I am around twenty-five years of age, but, quite frankly, I don't know."

"Your gender?"

"Can you not tell?" Ash muttered. "I am a female."

"Your race?"

"I am Elven. Are you done yet?"

"What weapon do you wield? Is it charmed?"

"Why must you ask so many questions!" Ash exclaimed. She sighed. "I carry a black longbow made of yew, and twenty-four black arrows. I also wield a long, wickedly curved knife. It's pommel is made of an unknown wood, with a green gem embedded at the end. The blade is stained dark wih the blood of my foes. Neither are charmed."

"Describe your appearance."

"I have jet black hair that falls choppily to my shoulder blades, my bangs concealing my left eye. My skin is horribly pale, scars creating raised and jagged lines across my lanky body. I have long legs and gentle curves, creating a graceful look. Most men would deem me desirable, and they do, talking about me at the taverns, and inns. I have beautiful green eyes, hypnotizing even. I have full lips, a light pink color. My arched eyebrows create an almost permanent frown upon my face, only lifted when I smile. I wear a dark gray tunic that hugs my curves, ending mid-thigh. Underneath, I wear black leggings. I wear cowhide boots that come up to my knees. Over everything, I wear a black cloak, clasped together at my neck with a single golden oak leaf."

"Who is your patron god?"

"Bah, the endless questions! I worship the almigty Salthiss."

"What is your background?"

"Quite frankly, I've no idea. I suffer from amnesia, this having been recently. About, oh, let's say, four years ago? I do not know how I survived the horrible incident." Ash said, shivering a bit at the memory.


"Describe how you act, and your personality."

"I have a very ill temper, and am sarcastic and rude when pestered. I tend not to become close to people, but on highly rare occasions, it happens."

"... Come in."

"Finally!" Ash muttered, stepping inside after the man.

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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
15 Apr 2012 07:51 PM
(Accepted.)
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ninjagirl920 is not online. ninjagirl920
Joined: 22 Jun 2009
Total Posts: 2766
15 Apr 2012 07:55 PM
(Alright. When do we start?)
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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
15 Apr 2012 08:05 PM
(Ah... Could we wait until tomorrow? I'd like to wait for more people. More than that, though, I'm too tired to RP.)
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ninjagirl920 is not online. ninjagirl920
Joined: 22 Jun 2009
Total Posts: 2766
15 Apr 2012 08:09 PM
(That's perfectly fine.)
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SixelaAicrag is not online. SixelaAicrag
Joined: 04 Jun 2011
Total Posts: 653
15 Apr 2012 08:15 PM
(I'd join....but I'm way to lazy to, and I'm preoccupied. And my idiotic brain can not handle the epic word wall that is this amazing roleplay....)
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jcarsonw is not online. jcarsonw
Joined: 09 Jun 2010
Total Posts: 3095
15 Apr 2012 08:17 PM
(It should be, because half of the words there are mine.

Stole it tai, stole it.)
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SixelaAicrag is not online. SixelaAicrag
Joined: 04 Jun 2011
Total Posts: 653
15 Apr 2012 08:23 PM
(*le gasp!* How so! Explain to me my good sire!)
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jcarsonw is not online. jcarsonw
Joined: 09 Jun 2010
Total Posts: 3095
15 Apr 2012 09:09 PM
(Oh, he didnt steal it, I just helped alot, I just stole the bragging rights...)
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sox86 is not online. sox86
Joined: 01 Jan 2011
Total Posts: 1792
15 Apr 2012 09:26 PM
( I'll join tomorrow... I might not be into it though... :/)
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TAYtayisGR8 is not online. TAYtayisGR8
Joined: 10 Dec 2010
Total Posts: 5193
16 Apr 2012 12:09 AM
(No, Jcar, back off from me bragging rights. They're mine, I tell you, mine!)

No one wins a butter eating contest.
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jcarsonw is not online. jcarsonw
Joined: 09 Jun 2010
Total Posts: 3095
16 Apr 2012 07:02 AM
(NOOOOO. MY PRECIOUS BRAGGING RIGHTS! MY PRECIOOUUUUUSSSSSSSS)

RAINBOW MANGO CHUTNEY
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kamikaze123 is not online. kamikaze123
Joined: 17 Sep 2009
Total Posts: 3206
16 Apr 2012 07:52 AM
(Madness, you two. Madness. Anyway, I'm still reading it, and give me time to make a character.)
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kamikaze123 is not online. kamikaze123
Joined: 17 Sep 2009
Total Posts: 3206
16 Apr 2012 08:30 AM

"Your name?"

"I am Servio Titophagus. Can I get in now?"

"Your age?"

"Thirty-two years."

"Your gender?"

"My dear sir, can you not discern by my voice that I am a male?"

"Your race?"

"A human."

"What weapon do you wield? Is it charmed?"

"Hm. I carry around a spear, easy, reliable, and quick. No, it is not charmed. I have nothing else other than that."

"Describe your appearance."

"Well, it's hard to say... I am a normal human, and my hair is typically messy, and I have a long scar starting from the eye reaching up to my chin. I wear brown robes with a rather fancy design and a hood, with boots lined with gold. I wear a brown cape. The robes are made of leather and fur, mostly."

"Who is your patron god?"

"My life for Tetraal!"

"What is your background?"

"Hm. I hate it when people ask me this. I was born as a lumberjack's lovechild, and thus grew up as a beggar roaming the streets. Then one day this soldier managed to adopt me, making me his son. He trained me, with the spear, and soon I grew up with him, but life was bitter for me. He died when I was a teenager. Now, can I get in?"

"Describe how you act, and your personality."

"Oh, for the love of Pete! I am an IMPULSIVE, IMPATIENT man. I would NEVER back DOWN from a fight, even if it leads me to my death. My loyalty has been mentioned a lot of times by allies, too."

There is a slight pause, and the man is clearly thinking.

"... Come in."
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AbCatchem is not online. AbCatchem
Joined: 20 Nov 2010
Total Posts: 31757
16 Apr 2012 08:31 AM
(Oh my god...oh my god YES. I will join! You need to write a book!)
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kamikaze123 is not online. kamikaze123
Joined: 17 Sep 2009
Total Posts: 3206
16 Apr 2012 09:14 AM
(Change of bio. Forgive me.)

"Please do forgive me, I thought you were joking about that, so I just kind-of weaved that in my head. Hehe. Anyway, my real story is that I was made in...Was that Carnel? I keep on forgetting. That's all I could remember of my life. Don't blame me, it's still bittersweet. "
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TaiWolf1234 is not online. TaiWolf1234
Joined: 16 May 2010
Total Posts: 23207
16 Apr 2012 03:29 PM
(Accepted Kami.)
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jcarsonw is not online. jcarsonw
Joined: 09 Jun 2010
Total Posts: 3095
16 Apr 2012 03:53 PM
(Kami...

>My life for...

+Auir.

Dont hide it, I KNOW you know what I am talking about, your character is a zealot in disguise...)
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