generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Building Helpers
Home Search
 

Re: my black base plate it messed up

Previous Thread :: Next Thread 
SpookySparta is not online. SpookySparta
Joined: 05 Dec 2010
Total Posts: 4311
01 Jul 2012 10:45 AM
in my hall of fame i would always be able to walk on the base plate but now i fall through it and i checked the properties and it said it was cancollided so i un cancollided and i still fall through the base plate
Report Abuse
scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
01 Jul 2012 10:58 AM
The plate has to be cancollide = true. It may be loading to slow. you could try making thicker or putting a second one under it. If anything is CFramed into it then rendering will load that first before the baseplate. A second plate CFramed under it might help. Did you change any script , or have a script that sets cancollide properties. You may also try reinserting the base.
Report Abuse
SpookySparta is not online. SpookySparta
Joined: 05 Dec 2010
Total Posts: 4311
01 Jul 2012 12:02 PM
well i took off cancollide cause i thought i would go through the base plate
Report Abuse
RadioactiveWafflez is not online. RadioactiveWafflez
Joined: 25 Jun 2010
Total Posts: 3453
01 Jul 2012 01:19 PM
Well yah, no cancollide means no collisions.
Report Abuse
cajundawg56 is not online. cajundawg56
Joined: 03 Aug 2009
Total Posts: 345
01 Jul 2012 01:30 PM
Yeah, cancollided means collisions may occur :3
Report Abuse
Explode1 is not online. Explode1
Joined: 04 May 2008
Total Posts: 4663
01 Jul 2012 03:04 PM
The "cancollide" property of an object determines whether or not the part is able to collide with other objects that have the cancollide property as "true, or "on". If two objects have a false cancollide property, they go strait though one another like ghosts, unless both are anchored. If both have a true cancollide property, then they will hit one another if they collide, if at least one is unanchored.

You can use surface welds to attach unanchored bricks to each other, and even unanchored "ghost" bricks that have a false cancollide property. But if an unanchored, cannot-collide brick is not secured to any other brick by a surface, it will fall though the world. Unless effected by some script.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Building Helpers
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image