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| 01 Jul 2012 10:45 AM |
| in my hall of fame i would always be able to walk on the base plate but now i fall through it and i checked the properties and it said it was cancollided so i un cancollided and i still fall through the base plate |
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| 01 Jul 2012 10:58 AM |
| The plate has to be cancollide = true. It may be loading to slow. you could try making thicker or putting a second one under it. If anything is CFramed into it then rendering will load that first before the baseplate. A second plate CFramed under it might help. Did you change any script , or have a script that sets cancollide properties. You may also try reinserting the base. |
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| 01 Jul 2012 12:02 PM |
| well i took off cancollide cause i thought i would go through the base plate |
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| 01 Jul 2012 01:19 PM |
| Well yah, no cancollide means no collisions. |
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| 01 Jul 2012 01:30 PM |
| Yeah, cancollided means collisions may occur :3 |
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Explode1
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| Joined: 04 May 2008 |
| Total Posts: 4663 |
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| 01 Jul 2012 03:04 PM |
The "cancollide" property of an object determines whether or not the part is able to collide with other objects that have the cancollide property as "true, or "on". If two objects have a false cancollide property, they go strait though one another like ghosts, unless both are anchored. If both have a true cancollide property, then they will hit one another if they collide, if at least one is unanchored.
You can use surface welds to attach unanchored bricks to each other, and even unanchored "ghost" bricks that have a false cancollide property. But if an unanchored, cannot-collide brick is not secured to any other brick by a surface, it will fall though the world. Unless effected by some script. |
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