Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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Trioxide
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| Joined: 29 Mar 2011 |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 01 Jul 2012 11:33 AM |
There is probably at least one way to do it hiding somewhere in the bugs in the Roblox code.
Your best bet would probably be putting a ridicules amount of textures into the workspace, and hoping to mess up the video driver. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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stravant
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| Joined: 22 Oct 2007 |
| Total Posts: 2893 |
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| 01 Jul 2012 11:49 AM |
| Yup. There used to be a buffer-overrun bug in the text rendering code, which had various adverse effects. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 01 Jul 2012 12:22 PM |
But the way ROBLOX loads textures, surely it would stop loading them eventually. Maybe sound however? |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 01 Jul 2012 12:30 PM |
| Maybe, although why not more a second? You could load at least 30. |
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Trioxide
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| Joined: 29 Mar 2011 |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 01 Jul 2012 12:34 PM |
Can we still preload textures? I once tried to preload every asset ever, it didn't do much.
~Monica |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 01 Jul 2012 12:36 PM |
| How do you preload? I've always wondered. |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 01 Jul 2012 12:36 PM |
game:preload(assetid) iirc
~Monica |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 01 Jul 2012 12:55 PM |
^
Really? I thought it was Game:GetService("ContentProvider"):Preload(assetId) |
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mustyoshi
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| Joined: 27 Dec 2007 |
| Total Posts: 41651 |
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| 01 Jul 2012 01:39 PM |
@MNN I must have recalled incorrectly then.
~Monica |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 01 Jul 2012 01:42 PM |
| too bad,everytime i try to crash my computer roblox studio crashes before that happens... |
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| 01 Jul 2012 08:50 PM |
| My laptop has caught my bed on fire from playing ROBLOX, so if that counts for anything. |
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| 01 Jul 2012 09:08 PM |
| It can...yesterday I was building my place and outta nowhere a hint popped up and said "(USERNAME) HAS HACKED YOUR COMPUTER YOU STUPID NOOB!!!" and every thing started multiplying and it crashed my computer D: |
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| 01 Jul 2012 09:48 PM |
| If you have a newer computer with decent computing power you shouldn't run into problems... |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 01 Jul 2012 10:22 PM |
"If you have a newer computer with decent computing power you shouldn't run into problems..." If the problem is intended to be malicious, the computer should only make it worse. It will still crash. |
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| 01 Jul 2012 10:57 PM |
while wait() do Game:GetService('TestService'):DoCommand('Screenshot') end
--> 2 billions of screenshots in the images folder. |
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| 01 Jul 2012 11:26 PM |
| If you place a ton of textures on a brick, are they all drawn or is it the lag from having to push/pop a certain texture to draw? |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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