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ROBLOX Forum » Game Creation and Development » Building Helpers
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Re: OKAY PLEASE PLEASE HELP ME!!!

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opplo is online. opplo
Joined: 09 Dec 2008
Total Posts: 5320
04 Apr 2009 11:57 AM
please please please help me im realy ANYOYED WITH MY CAR when i start it it dosent move but vibrates a bit and it dosent steer eather but when i stop it and get out of it i can push it along whats happend!!please say something helpfull

<(opplo)>
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tovtov is not online. tovtov
Joined: 05 Feb 2008
Total Posts: 7450
04 Apr 2009 12:17 PM
look in the 3 model a working car and comper
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opplo is online. opplo
Joined: 09 Dec 2008
Total Posts: 5320
04 Apr 2009 12:35 PM
yeh but i want to make my own from scratch
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tovtov is not online. tovtov
Joined: 05 Feb 2008
Total Posts: 7450
04 Apr 2009 12:39 PM
make it from screatch but use the free model as a teacher
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opplo is online. opplo
Joined: 09 Dec 2008
Total Posts: 5320
04 Apr 2009 01:16 PM
yeh but i mean i have made it it moves vibrates it just wont go fawards or steer i did change the wheel size if make its differnt
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Kisaru is not online. Kisaru
Joined: 09 Jul 2008
Total Posts: 6378
04 Apr 2009 01:32 PM
Maybe you need to up the power level in your car tool. Most car tools I have seen have something like this "Power = 10" or so and if it won't move maybe you need to make that number higher. If it doesn't work after that I don't know what to do.
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opplo is online. opplo
Joined: 09 Dec 2008
Total Posts: 5320
04 Apr 2009 01:52 PM
where is the power on the script??


bin=script.Parent
car=nil
hold=false
local debounce = false
local cardebounce = false
local stuntdebounce = false
local controlling = false

function computeDirection(vec)
local lenSquared = vec.magnitude * vec.magnitude
local invSqrt = 1 / math.sqrt(lenSquared)
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
local origincframe = engine:findFirstChild("BodyGyro").cframe
local dir = (target - engine.Position).unit
local spawnPos = engine.Position

local pos = spawnPos + (dir * 1)

engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
engine:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
wait(0.1)
engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(0, 0, 0)
engine:findFirstChild("BodyGyro").cframe = origincframe
end

function findCar(player)
local list = player.Character:GetChildren()
for x = 1, #list do
if (list[x].Name == "Car") then
local weld = list[x]:FindFirstChild("Parts"):FindFirstChild("Seat"):FindFirstChild("SeatWeld")
if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild("Torso")) then
return list[x]
end
end
end
return nil
end

function onButton1Down(mouse)
local vehicle = findCar(script.Parent.Parent.Parent)
if vehicle ~= nil and debounce == false and cardebounce == false then
debounce = true

controlling = true

while true do
wait()
local engine = vehicle.Parts.Engine
local position = mouse.Hit
local target = position.p
if engine ~= nil then
move(target, engine)
end
if cardebounce == true or
controlling == false then break end
end
wait(.1)
debounce = false
end
end

function onButton1Up(mouse)
controlling = false
end

function onSelected(mouse)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
if (key~=nil) then
key = key:lower()
local vehicle = findCar(script.Parent.Parent.Parent)
if (vehicle==nil) then return end
car = vehicle.Parts
local engine = vehicle.Parts.Engine
local r1 = engine.Parent.RightWheel1
local r2 = engine.Parent.RightWheel2
local l1 = engine.Parent.LeftWheel1
local l2 = engine.Parent.LeftWheel2
if (key=="x") and cardebounce == false then
r1.LeftParamB= 0
r2.LeftParamB= 0
l1.RightParamB= 0
l2.RightParamB= 0
end
if (key=="y") then
r1.LeftParamB= -1
r2.LeftParamB= -1
l1.RightParamB= 1
l2.RightParamB= 1
end
end
end

bin.Selected:connect(onSelected)
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