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| 26 Jun 2012 01:05 PM |
Make a script that detects when players get out of a seat and destroy the car.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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| 26 Jun 2012 01:36 PM |
onTouch would work.
[Let Haters Hate, Until They Enjoy The Fate] |
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| 26 Jun 2012 01:39 PM |
No.
You need to use:
Seat.DescendantRemoving:connect(DestroyCar)
Because when you sit, there is a weld that is inside the seat, and when you get out, the weld deletes itself.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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jbjgang2
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| Joined: 07 Feb 2010 |
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HockeyRLX
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| Joined: 31 May 2011 |
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