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| 24 Jun 2012 12:06 PM |
| Could it be possible to make every 4 pixels of a image into one 1x1x1 brick and make the bricks color, the clostest ROBLOX color to the color in the image? |
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| 24 Jun 2012 12:17 PM |
| Why did you put XML in the title when this has nothing to do with XML? |
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| 24 Jun 2012 12:19 PM |
| Probably because ya start with the image, then make it into Parts, which are saved in an XML format. I think. |
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| 24 Jun 2012 12:22 PM |
| that's still irrelevant to the game itself. |
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cymru72
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| 24 Jun 2012 12:34 PM |
Yarpadoodle, I used C sharp to do it:
http://www.roblox.com/Pending-place?id=1646510 |
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cymru72
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| 24 Jun 2012 12:34 PM |
@Trapping, Actually, the RBX places are saved in XML |
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| 24 Jun 2012 12:38 PM |
| ohh he wanted an automatic generator. I knew they were saved as XML just didn't realise he wanted to generate the files automatically xD |
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HatHelper
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| 24 Jun 2012 12:47 PM |
It's better to create it in roblox slowly and then save it. Not create it as an XML file automatically.
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cymru72
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| 24 Jun 2012 12:52 PM |
@Mega, Shuuure, I'm on my Mac atm though; when I'm on my PC later I shall
@HH, Why? |
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| 24 Jun 2012 12:53 PM |
@cymru
K, thanks. Just drop it into Visual C# and it should compile okay? Most code I copy from anywhere just errors on me :c |
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| 24 Jun 2012 12:55 PM |
Sorry, that was badly worded.
"Just drop it into Visual C# and it should compile okay?" == "I can just compile it in Visual C# without doing any unusual crap?" |
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cymru72
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| 24 Jun 2012 01:05 PM |
| That's wut I used when coding it :3 |
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| 24 Jun 2012 01:08 PM |
"It's better to create it in roblox slowly and then save it. Not create it as an XML file automatically."
I love how he presents this but gives no reason.
No, it isn't better. That's called wasting your life. |
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cymru72
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| 24 Jun 2012 01:26 PM |
@Trapping, it's much easier to write out but you have to get the rgb of each pixel and then compile it into a table beforehand which is annoying.
Then you just iterate through each pixel and instance a brick accordingly |
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HatHelper
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| 24 Jun 2012 02:33 PM |
I'll give you my personal experience: http://www.roblox.com/Mega-Places-Lobby-place?id=75155868
I converted all those maps from a different game. Except for the 10k ish part places, every time I saved one to my bad PC, it never loads it again. I can create up to 70k parts in edit mode, but I can't load the XML file if it has 15k+ parts, at all.
there |
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| 24 Jun 2012 02:34 PM |
| Oh so because you did it manually you're butthurt because people can do it faster, basically? |
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| 24 Jun 2012 02:37 PM |
@HH
You could always have saved it to multiple Lua scripts, that would then be loaded by a master script... |
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HatHelper
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| 24 Jun 2012 02:41 PM |
trappingnoobs, I'm telling you my personal experience.
I'm not angry actually, I ordered a new PC yesterday that is 10 times better. Lose the anger bro.
popinman322, like create 1000 parts every few seconds? |
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| 24 Jun 2012 02:43 PM |
| Dunno, it depends on how large the image sections will be. :/ |
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HatHelper
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| 24 Jun 2012 02:44 PM |
rangersmash, you can use a special brick mesh to get the exact color you want, incase you didn't know.
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| 24 Jun 2012 02:45 PM |
You're telling someone to manually spend hours of their life averaging out pixels and turning that into an online game picture, the only reason for that being that you did it that way.
That's either butthurtness or _extreme_ elitism |
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HatHelper
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| 24 Jun 2012 02:47 PM |
I HAD to do it that way, because I can't create 15k parts at the same time, or load them from a saved file. It simply wont work. 15k part place only takes a few minutes(I can go check if you want) to load with wait()s in it.
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| 24 Jun 2012 02:48 PM |
Ohhhhhhhhhhhh
I think I, and probably most people, _totally_ misunderstood your point.
>It's better to create it in roblox slowly and then save it. Not create it as an XML file automatically.
It looks like you're saying to do it manually in Roblox instead of using a tool to create it. |
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