LOBOT44
|
  |
| Joined: 03 Feb 2010 |
| Total Posts: 23539 |
|
|
| 25 Jun 2012 06:38 PM |
| so if a player join, it spawns a message just for them? |
|
|
| Report Abuse |
|
|
|
| 25 Jun 2012 06:38 PM |
Use a PlayerGui :D~
-Massive |
|
|
| Report Abuse |
|
|
Flash77
|
  |
| Joined: 14 Jun 2008 |
| Total Posts: 550 |
|
| |
|
|
| 25 Jun 2012 06:38 PM |
I would use OnPlayerEntered
And there's one more thing that is used.... Let me check. |
|
|
| Report Abuse |
|
|
LOBOT44
|
  |
| Joined: 03 Feb 2010 |
| Total Posts: 23539 |
|
|
| 25 Jun 2012 06:39 PM |
should this work? function onPlayerEntered(newPlayer)
local Welcome = Instance.new ("Message") Welcome.Parent = newPlayer Welcome.Text = "Welcome" wait(10) Welcome:remove() end
game.Players.ChildAdded:connect(onPlayerEntered) |
|
|
| Report Abuse |
|
|
| |
|
LOBOT44
|
  |
| Joined: 03 Feb 2010 |
| Total Posts: 23539 |
|
| |
|
| |
|
1pie23
|
  |
| Joined: 11 Jul 2010 |
| Total Posts: 1865 |
|
|
| 25 Jun 2012 07:02 PM |
| Albino the text would be "WelcomePlayer". You forgot a space xD |
|
|
| Report Abuse |
|
|