v0lus
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| Joined: 10 Dec 2010 |
| Total Posts: 27 |
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| 24 Jun 2012 12:20 PM |
What kind of script could clone a model in a (Math.random) location? is there any in free models? Otherwise, what could I do?
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v0lus
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| Joined: 10 Dec 2010 |
| Total Posts: 27 |
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| 24 Jun 2012 01:38 PM |
| Oh, and in random orientations |
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| 24 Jun 2012 01:52 PM |
It's simple.
Put a model in the Lighting and use :clone() with math.random and Vector3.new
~Leave me in the city with 50 bucks and watch me come back a millionaire~ |
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v0lus
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| Joined: 10 Dec 2010 |
| Total Posts: 27 |
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| 25 Jun 2012 07:03 PM |
hmmmm... but i suck at scripting, other than editing scripts and disarming viruses.
(this IS scripting helpers, right?) |
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| 25 Jun 2012 07:05 PM |
Yes. And I helped you.
I'm not going to make it for you, of that's what you think. No requests. |
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| 25 Jun 2012 07:52 PM |
First put the model in lighting. (This might not work becuase you might need to do part by part, I'm not sure.
local x = game.Lighting.Model c = x:clone() x.Parent = Workspace x.Position = Vector3.new(math.random(1,50),10,math.random(1,50))
if you want it to happen every five second put this line after where it says local x
while true do
and then put a wait(5) at the end of the script and add
end. |
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