generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Game Design
Home Search
 

Re: Spiritus™ [Concept]

Previous Thread :: Next Thread 
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 09:51 AM
Ok, first of all, I'd just like to point out that, with all these other RPGs rising in popularity, I got hooked and decided to develop my own. Now, some of you might be thinking 'Omg, it's another one of those stupid RPGs...'

Let me put this clear, this is not those RPGs (clichéd much?).
It is a dynamic, evolving world.

Ok, so what's the problem nowadays? Well, RPGs are trying to be as realistic as possible, on ROBLOX! Now, that's a huge mistake! Realism simply dos not provide enjoyment. This game's art and architecture would be focused on classical architecture - blocks w/ studs, blocky buildings, blocky terrain, etc.

Overall gameplay you say? Well, what is a typical RPG? Hmm, equipments, weapons, enemies, bosses, quests, money, levels, and so on.
Well, this 'RPG' would stray away from these typical RPG elements.

First of all, you are not special in any way. You are not tasked with cleansing the land from evil, nor killing a boss. You are just a normal person, venturing the world, in search of whatever you are in search of - fame, infamy, wealth, etc. And, your decisions WILL affect other player's gameplay.

Well, of course, there will be equipment. Acquiring equipment would be to craft it or buy it from the specific shop, such as a blacksmith. The type of equipment available to you will vary; some shops might neglect selling items to you if they know you did something bad in their village, whilst others might give you discounts if you did something good in the region.

What kind of enemies? As I said, this is a dynamic, evolving world. Enemies will appear, and disappear. Some monsters might completely go extinct, whilst others might go completely out of control and destroy a village. For example, simply killing too much of the same type of enemy will make them go extinct, whilst letting an enemy breed might make them attack a nearby village and destroy it. That would mean you can't interact with that village anymore.

Quests? Some people might need help, and will tend to ask you. Quests are able to freely change depending on the world. For example, if a nearby village is destroyed, a nearby villager might ask you to find his missing son, whilst if a village is being attacked by blockers, they might ask you to attack them. Some quests are given straight in the field, let's say if you save a village from being attacked by blockers, they might reward you.

Money. Money, for once, will have an actual economy. Inflation might occur, and crisis's too. In an inflation, buying equipment would be expensive, whilst in a crisis, money-making would be harder.

Levels & Skills? There is no level. There is only skills. The game would let you play who you want to play, as a spellcaster, fighter, archer, etc. Skills would be acquired each time you practice it. So, for each spell cast, you gain experience in that skills, and would be able to know how to cast more advanced spells.

Professions? Yes, professions are part of the focus of this game. Professions will determine your reputation with other factions and cities. For example, if you are a miner, you will be respected throughout blacksmiths and miners alike. You would not be able to choose your profession, rather, you are able to freely gain skills in other professions. So, let's say you want to be a fisher/baker hybrid, all you need to do is practice your fishing and baking skills. So, professions are really just determined at your skills at them. If you're good, you are more respected and famous.

Dynamic Events... Yes, we've finally reached the most vital aspect of this game. But, what is dynamic events really? Well, let's say you arrive at a village. The locals will react to you depending on your reputation and relationships with them and nearby factions. Let's say you've pillaged countless villages and murdered countless nobles. This village will react like you are a criminal and will attempt to arrest you, and the locals will not want to trade with you, nor interact with you. Rather, they would call the guards if they meet you. That's one example, time for another one. Ok, so by now, you've pillaged another village, and stumbled into a caved-in mine. You have choices - leave it alone, blow it up, investigate it, etc. You've chosen to blow it up, gather some friends, and investigate it, only to find out that evil rockerblocks are crawling out of it. You must fight it off or it will destroy the other villages, which is not good.
Now, let's say, the world has no more villages and cities, and all of them are in turmoil, chaos, and is overrun by monsters. You are able to re-build the cities/villages with the help of other players. Now, if blockers are taking over the world, and exterminating other monsters, you might be able to try and fight them off, or try and create a disease for them so they will die and be extinct.

Now, all this might seem too much, but in reality, the main focus of this game is a dynamic and an evolving world. Enemies will appear/disappear simultaneously, quests will change over time and events will affect other player's gameplay. Let's say a mine has been destroyed, then other players who rely on that mine will have to make a new mine or search for another one. The world would not be saved, as the inability to save between servers. Rather, a new, default world is created everytime a server is started, and it will change depending on what the player has decided.

For tl;dr :
Genre - RPG
Open World? Yes
Quests? Dynamic Quests
Equipment? Yes
Levels? Only skills
Storyline? No
Professions? Yes
Main focus: Dynamic Events

This is only a concept and not an actual game. However, I do am planning to make this. :3 Just think of it this way: A game that you could actually shape the world around you and are able to gain infamy, fame, wealth, etc.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 10:13 AM
oh god I hate it when we spend time doing this while other people just ignore it and tl;dr.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jun 2012 11:12 AM
Sounds a bit like Stick RPG.....
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 11:17 AM
What's that?

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jun 2012 11:23 AM
A game kinda like what you described, not on ROBLOX. It's basically a flash game.
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 11:26 AM
ok well does it have dynamic events?

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
richjoel is not online. richjoel
Joined: 14 Mar 2010
Total Posts: 273
21 Jun 2012 11:27 AM
When you say crafting, do you mean something like minecraft crafting, where you have your craftbench and 4 boxes and you put stuff in there and out comes something, or are you completely redesigning the way survival crafting game guis are ?
Report Abuse
richjoel is not online. richjoel
Joined: 14 Mar 2010
Total Posts: 273
21 Jun 2012 11:28 AM
Name the game 'Spiritus, The quest for glory' :P
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 11:33 AM
Nu. I liek 1 word names. (Less is more) :P

I'm pretty much remaking how we are doing crafting in ROBLOX really.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jun 2012 11:34 AM
Dynamic events.....not really....
Report Abuse
Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jun 2012 11:35 AM
There is karma in it which can change what you can do...Haven't tried the sequel....People say the sequel is a lot better...
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 11:49 AM
Well, if this game gets created, it would probably be the first game on roblox to have dynamic events as a real vital focus on a game.

About the crafting, you'll have to collect ingredients, as always. But, with a little twist. For example, if you want to make a bow:

What type of wood are you gonna use? *Note that all these are fiction.
Leke Wood: Highly bendable = Faster projectile speeds
Klov Wood: Sturdy & Tough = More Accuracy

What type of strings?
Norm String: Hard to stretch = More accuracy
Gly String: Easy to stretch = More speed & Damage

Players are able to create their own recipes to make their preferred style of weaponry that suits their play style.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Kirbykid02 is not online. Kirbykid02
Joined: 18 May 2009
Total Posts: 2671
21 Jun 2012 12:43 PM
Data Persistence would be annoying to script....would it?
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 12:52 PM
I'll just save a model full of the player's entire stats. :3

I got the crafting idea off assassin's creed's 'bomb' crafting. So think of it like that.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Miro034 is not online. Miro034
Joined: 07 Oct 2009
Total Posts: 6568
21 Jun 2012 02:04 PM
@Candy

No one wonder you were ignoring me. You were writing this about 4hs? xD
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
21 Jun 2012 02:09 PM
Well, it did take a long time. :3

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
thek00lkid is not online. thek00lkid
Joined: 18 Jun 2011
Total Posts: 2778
22 Jun 2012 12:06 AM
Kill stats completely, kill quests, factions are fine, and you're good to go!
Report Abuse
cyberzodai is not online. cyberzodai
Joined: 15 Apr 2008
Total Posts: 2760
22 Jun 2012 12:09 AM
Problem.

You need a persistent world.

In order for everyone's actions to effect one another, you need everyone on the same server.

And let's face it.

You really think you can get that many people on one server?
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
22 Jun 2012 01:19 AM
@k00lkid;
Why? Don't stats and quests actually make a game more rewarding and motivates players? I won't add an emphasis on them really, just a dynamic world.

Yes, I do need a persistent world but you simply can't due to ROBLOX. Yes, by everyone's actions to affect one another's gameplay, I do mean everyone should be on the same server.

Do you mean lag or just that players won't play it? Playing solo should still be a fun experience as you could still shape the world around you.

I also don't want a persistent world because if the current world is messed up, like it's overrun by monsters, a player could join another server and enter a new world.

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
Swifttalon1 is not online. Swifttalon1
Joined: 21 May 2011
Total Posts: 29893
22 Jun 2012 03:40 AM
I hope this game comes to be.
Report Abuse
02Alien is not online. 02Alien
Joined: 28 May 2010
Total Posts: 1869
22 Jun 2012 08:28 AM
omigod go project vortex :) Seriously, what happened to vortex? That game was really cool.
Report Abuse
02Alien is not online. 02Alien
Joined: 28 May 2010
Total Posts: 1869
22 Jun 2012 08:30 AM
Oh, and I have a place that has "classical" looking buildings, terrain, et cetera.
Report Abuse
thek00lkid is not online. thek00lkid
Joined: 18 Jun 2011
Total Posts: 2778
22 Jun 2012 09:05 AM
Well, stats and quests are far too cliché. Quests are an ugly invention which makes the game and the plot separate. Stats, on the other hand are a boring pathetic way to imitate the scape of rune. Yes, the player needs a reward, but having 'skills' in which the player becomes better and better at performing mundane tasks is outrageous. If something is pathetic enough to stimulate no actual gameplay, don't implement it! Levels superimpose reward over gameplay.

Overall, these features are used far too often, and far too often used pathetically.
Report Abuse
Candymaniac is not online. Candymaniac
Joined: 08 Oct 2009
Total Posts: 8985
22 Jun 2012 09:28 AM
As I said, quests in this one won't be like those 'Kill this, come back' or 'Mine this _x times and come back', etc. Quests are more optional, and could change depending on what you do. For example, if you find that a group of monsters are being exterminated, you could decide to help them in the field and after, you are rewarded.

What is your suggestion for replacing quests and stats?

☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance.
Report Abuse
02Alien is not online. 02Alien
Joined: 28 May 2010
Total Posts: 1869
22 Jun 2012 09:40 AM
@k00l, maybe candy can decently use them.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Game Design
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image