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Re: @devs
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| 24 Jun 2012 01:46 AM |
You should replace the default "print 'Hello World'" by this:
Codepad: cmQIjdzI
It's prettier, and it does the same thing.. and it's just *a little bit* more complicated to understand... |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 24 Jun 2012 01:51 AM |
uh gawd mai
y u no give us code not dat codepad thingey? i dun even kno wat a codeped is or Der url thingsy |
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| 24 Jun 2012 01:53 AM |
Well, because the code is.. kind of special. You see, it wouldn't appear correctly in the forum.
Anyway, it's valid Lua code and it prints "Hello World from Lua". And no, I'm not kidding, try it if you don't believe me.
Just look at the code and you'll understand the logic behind it. |
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| 24 Jun 2012 02:20 AM |
I don't understand any logic behind it.
Cool anyway. |
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myrkos
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| Joined: 06 Sep 2010 |
| Total Posts: 8072 |
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| 24 Jun 2012 02:26 AM |
codepad: yzxr4wPx
You can actually see the logic behind this one if you look at it... |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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myrkos
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| Joined: 06 Sep 2010 |
| Total Posts: 8072 |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 24 Jun 2012 02:37 AM |
I think the default text should either be print("Hello Roblox!") or just plain nothingness.
But there shold be templates in 2.0 like empty functions that fire at events e.g. a .Touched template |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 24 Jun 2012 03:20 AM |
@Mega,
Well, it's Julien, you know. He's too smart, he probably didn't even need to think about it. He probably farted it. |
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| 24 Jun 2012 12:41 PM |
I didn't make it. Someone else did.
I don't have that much time to waste.
Anyway, it's nothing complex, really, if you look at it. It was probably very hard to make, but it is easy to understand.
Anyway, that should be the default text in scripts. It looks prettier. |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 24 Jun 2012 12:47 PM |
My start code is....
local _G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,coroutine,math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time,version,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Color3,BrickColor,Vector2,Vector3,Vector3int16,CFrame,UDim,UDim2,Ray,Axes,Faces,Instance,Region3,Region3int16=_G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,coroutine,math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time,version,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Color3,BrickColor,Vector2,Vector3,Vector3int16,CFrame,UDim,UDim2,Ray,Axes,Faces,Instance,Region3,Region3int16 math.randomseed(tick())
-- Variables -- local Players = Game:GetService('Players') local StarterPack = Game:GetService('StarterPack') local StarterGui = Game:GetService('StarterGui') local Lighting = Game:GetService('Lighting') local Debris = Game:GetService('Debris') local Teams = Game:GetService('Teams') local BadgeService = Game:GetService('BadgeService') local InsertService = Game:GetService('InsertService') local Terrain = Workspace.Terrain
--local RbxGui = assert(LoadLibrary('RbxGui')) --local RbxUtility = assert(LoadLibrary('RbxUtility')) --local RbxStatus = assert(LoadLibrary('RbxStatus')) --local RbxGear = assert(LoadLibrary('RbxGear')) --local RbxStamper = assert(LoadLibrary('RbxStamper'))
-- Functions -- local function Modify(instance, t) for key, value in next, t do if type(key) == 'number' then value.Parent = instance else instance[key] = value end end return instance end
local function WaitForDescendent(Parent, Name) local Item = Parent:FindFirstChild(Name) if not Item then repeat wait(0) Item = Parent:FindFirstChild(Name) until Item end return Item; end
-- Execute --
-- Produced by Quenty
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| 24 Jun 2012 01:45 PM |
| We should have a code header setting. :/ |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 24 Jun 2012 02:44 PM |
" local _G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,p call,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,coroutine, math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time,ver sion,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Color 3,BrickColor,Vector2,Vector3,Vector3int16,CFrame,UDim,UDim2,Ray,Axes,Faces,Instance,Region3,Region3int1 6=_G,_VERSION,assert,collectgarbage,dofile,error,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pair s,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,xpcall,corouti ne,math,string,table,game,Game,workspace,Workspace,delay,Delay,LoadLibrary,printidentity,Spawn,tick,time, version,Version,Wait,wait,PluginManager,crash__,LoadRobloxLibrary,settings,Stats,stats,UserSettings,Enum,Col or3,BrickColor,Vector2,Vector3,Vector3int16,CFrame,UDim,UDim2,Ray,Axes,Faces,Instance,Region3,Region3in t16"
y? does dis make eet go faster??
oh, whoops "spam" again.
Why? Does setting all that as a variable make them run faster? |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 24 Jun 2012 03:06 PM |
@pop ikr sort of like python import fartRainbows from header 1234567(headerid) |
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