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| 22 Jun 2012 04:39 PM |
http://www.roblox.com/ERA-Missile-1-3-item?id=84331039
This the body we are currently testing.
We are having issues once the rockets enters another game.
We tried launching the rocket with a Humanoid (DSP) attached to it.
It launched into other game successfully, but the NonCanCollide configurment will not revert back to CanCollide, and as a result, keeps passing through the baseplate.
We had a temporary fix for it, but it didn't last long.
After the fifth launch, the script would cease to work.
ERA's leaders have been working tediously on this multi-game missile.
Almost done, enemies will face a real nuisance when they are at 'Raid Rally Points'
Pre-emptive strikes ---------------------------------------------------------------------------------
Basically the guy is saying he was able to make rocket that they launch from a server into a totally different game and the blows up. Is it possible? |
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Consitor
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| Joined: 01 Feb 2012 |
| Total Posts: 3691 |
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| 22 Jun 2012 04:46 PM |
Lol.
Nope, it isn't possible.
When you teleport to another game through an in-game teleporter, all that really happens is that you enter that place as if you had clicked the play button on that game's page.
The game you come from doesn't matter. You just enter the game as if you came from the game's page on the website. |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 22 Jun 2012 04:55 PM |
| please tell me this is not a summary of clan's intelligence. |
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KingBoo
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| 22 Jun 2012 05:09 PM |
@xSIXx, Sadly it is.
No, it's not possible. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 22 Jun 2012 05:51 PM |
"It launched into other game successfully" Yeah, when pigs will fly. |
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lucas668
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 22 Jun 2012 06:04 PM |
| OLOLOL! LET'S RAID SA(STINKY ARMPITS), AND TELEPORT NUKE TO THEYR BASE! Woooo we are going to win! |
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| 22 Jun 2012 06:49 PM |
This would actually be kinda cool, where you have a property in your games settings, to allow/disallow models teleporting into your game.
Though, it could easily be exploited. |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 22 Jun 2012 07:04 PM |
Wow,a new way to stalk/annoy people without actually following them. teknulugies fotewi |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 22 Jun 2012 07:06 PM |
Yeah, i can already imagine... *bunch of people with admin orbs and craap comes in random game* Great.. |
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agent767
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| Joined: 03 Nov 2008 |
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lombardo2
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| 22 Jun 2012 09:26 PM |
| TOTALLY BEST IDEA EVAH!!! *pukes supports* |
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| 23 Jun 2012 01:06 AM |
@xsixx
This is ERA/Evelio, speaking on behalf of the clan world they're like our estranged special cousin who visits like twice a year from DC and pokes people with silverware at dinner.
So not, not a summary of clan intelligence. But you should know that already based off your work with us.
❈Grand Admiral Leonard Invictus Sparrow Spons. Princeps Vesania❈ |
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| 23 Jun 2012 01:19 AM |
Yeah, well, ERA's leaders aren't exactly the most clever people you'll find on ROBLOX.
If this was possible, anyway, every server would be filled with people with admin orbs and other kinds of things... |
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slayer219
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| Joined: 15 Nov 2008 |
| Total Posts: 3445 |
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| 23 Jun 2012 01:25 AM |
^ I have no idea what you guys are talking about...
Sounds childish... And... Childish... |
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| 23 Jun 2012 03:15 AM |
| This, is funny, just really. TALK ABOUT AMUSING! |
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SN0X
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| 23 Jun 2012 03:32 AM |
No it's not possible.
But server-server communication would be EPICCC!!!
There should be:
A server-server (or game-game) form of data persistance
and
A game form of data persistance |
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SN0X
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| 23 Jun 2012 03:34 AM |
game:GetService("DataService"):SendString("hullo, how u doin",[randomplacehear])
ROBLOX TELEPHONES YAYAYYAYAYAYAYAYAY!
WEEEEEEEEEEE
(this is the first time you'd have seen me capitalize my "weeee" thing, so add more forms of data persitance epicness! yay!) |
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SN0X
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| Joined: 24 Oct 2011 |
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| 23 Jun 2012 03:38 AM |
z0gm
we could make interwebz too!!!
im giong CrAzY!
if this happens i'll spend laik 10239 hours making:
telephones virtual interwebz gui games on yer phones which all submit to a massive database for leaderboards more interwebz houses yayayayay
just imagine lole
5 friends have their houses in seperate places
they can each call each over, teleport to each over's places, play an "online multiplayer" gui game in different places, etc.
THAT WUD BE AWSUM11!!
(im mad) |
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| 23 Jun 2012 03:56 AM |
Yeah, this could work as part of universes. But release of universes is getting doubtful each day.
☜▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☜☆☞▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬☞ - Candymaniac, a highly reactive substance. |
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SN0X
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| 23 Jun 2012 04:26 AM |
It never caught on to me anyway.
I'd be good for our FPZ game but other than that I haz no idea what it would be used for. |
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| 23 Jun 2012 05:45 AM |
| The data persistance API will be updated soon to allow saving to a place and not just to players. This will nicely fit into my Lua operating system! Once I get it finished... |
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Merely
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| 23 Jun 2012 07:33 AM |
| Guys, I know a way to do this. You just have to make Neutral SpawnLocations with Names of every possible permutation of strings, up to say 100k characters. Then when you are teleporting the person, serialize the backpack and teleport them to the correspondingly-named SpawnLocation, then detect where they land and deserialize the model. |
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